Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2020-08-12

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6416: Nihon Ki-in
4149: Problems and Exercises
3605: [Path] Beginner Exercises
3488: Go Books
3043: Japanese Go Terms
3030: Sente
2767: Ko
2718: Dan
2516: David Carlton
2311: Atari
2233: Capturing race
2211: Miai
2110: KGS Go Server
2071: Tsumego
2064: Stub
2040: Ko Threat
1996: Eye
1958: Seki
1955: Liberty
1924: [Path] Life and Death
1914: Joseki
1897: [Path] Tesuji
1889: World Amateur Go Championship
1716: Tenuki
1550: Shortage of Liberties
1536: Gote
1520: [Path] Honinbo
1452: Languages
1444: Aji
1435: Hane
1380: [Path] Endgame
1370: Connection
1311: Professional
1304: Ladder
1298: Go Seigen
1280: Territory
1188: [Path] Shape
1174: Kansai Ki-in
1143: Miai counting
1115: Framework
1068: Pinyin
1066: Meijin
1064: Alive
1062: Go
1047: Oiotoshi
1044: Komi
1036: Fuseki
1036: Go Board
1019: Yi Se-tol
1011: Capture
1000: Hikaru No Go
985: Cho Chikun
970: Wiki Master Edit
959: List of Korean names
951: Eyespace
937: Influence
936: Vital point
927: Go Servers
913: [Path] Go Proverbs
912: Kikashi
905: [Path] Handicap
881: Cutting Point
857: Takemiya Masaki
846: Two Eyes
839: American Go Association
839: Combinatorial Game Theory
814: Smart Game Format
808: Chain
802: Dame
800: Sente Sente
798: Yose
793: Sensei's Library
792: Superko
790: False Eye
785: Slate and Shell
777: Insei
762: Sakata Eio
761: Cut
759: Rules of Go
758: Throw-in
744: Tsumego Conventions
741: Reverse Sente
741: Thickness
740: Eye Shape
737: Yi Ch'ang-ho
726: Go World
720: The Art of 9x9 Go
705: Kitani Minoru
704: Liberty - introductory
701: McMahon Pairing
681: rec.games.go
675: Approach Ko
673: Hankuk Kiwon
672: IGS
662: Japanese Rules
657: Urgent Point
654: [Path] How to Use Wiki
651: Dead
651: Hoensha
649: [Path] Inoue
644: Auto-atari
642: Fujisawa Hideyuki
638: Kato Masao
625: Weak Group
610: Aji keshi
610: [Path] Rank
608: Dragon Go Server
607: Enclosure
605: Base
601: Keima
601: Shusai
599: Andrew Grant
598: Snapback
596: Tedomari
591: [Path] Gokyo Shumyo Tsumego Series
590: Rin Kaiho
589: Extension
589: Kobayashi Koichi
587: Judan
586: Tengen
583: Ishida Yoshio
581: Main Line
580: Otake Hideo
574: Shusaku
573: Ko fight
566: A New Approach to the Creation of Go Problems
566: Big Point
565: Pieter Mioch
564: Revised Romanization
562: Miai in the End Position
559: Mutual Damage
557: Bulky Five
554: Go Programs
554: Life in 19x19
552: Contact play
552: [Path] Opening
551: 33 Point Invasion
550: Group
549: GoBase
548: Deiri Counting
548: Temperature
547: Territory Scoring
542: Overconcentrated shape
537: Approach Move
533: Kisei
530: Kido
529: [Path] Eyes Collection
524: Invasion
523: Heavy
516: European Go Congress
516: Hashimoto Utaro
513: Kiseido
510: Multi-stage ko
509: One-point jump
508: GoGoD CD
508: Takagawa Kaku
504: Go Problems on the Internet
504: Oteai
503: [Path] Net
502: Oza
501: Sacrifice
499: Area Scoring
497: Nihon Ki-in new promotion system
495: Cho Hun-hyeon
495: Outside Liberties
493: How to approach a life and death problem
493: Squeeze tesuji
492: Bent four in the corner
486: uliGo
486: [Path] Yasui
485: AlphaGo
484: Ponnuki
480: Korea
478: Elwyn Berlekamp
474: Yoda Norimoto
473: Nihon Ki-in Professional Examination
473: Scoring
472: Solid connection
469: Light
468: Go Game Guru
468: [Path] Study
468: Two-eye-formation
467: Gosei
467: Nobi
460: Nakade
460: Segoe Kensaku
460: Yu Ping on Tsumego
459: AGA Rules
459: RGG FAQ on SL
453: Tsumego/Etymology
452: Byo-Yomi
451: Fujitsu Cup
450: Take a bet on life and death
448: Ladder Breaker
445: Japanese
442: Suicide
438: 400 Years of Go in Japan
436: Richard Bozulich
435: Cycle
435: Standard Normal Form
435: Tsumego Speed And Accuracy Table
433: Sente gains nothing
432: Jigo
431: Beginners' Guide to Go Problems
431: Zhongguo Qiyuan
429: 3-3 point
428: American Go Foundation
426: Chess
426: Sabaki
424: China Weiqi League
424: Wedge
422: 3-4 point
421: 4-4 Point
421: Unsolved Problems
420: Stub Template
419: Eternal Life
418: Cho U
417: Yang Yilun
414: Ishi Press
412: Ing Rules
412: Kyu
407: Peep
405: Point
403: Jubango
403: Kuroki Goishi Ten
402: Star Point
400: Ko master
399: Professional Go Associations
398: GNU Go
394: Double Gote
393: O Rissei
391: goproblems.com
390: [Path] RGG FAQ
389: Mathematical Go
389: Thin
388: Dosaku
388: Inside liberties
388: Middle Game
387: Yamashita Keigo
384: European Go Federation
383: Gekkan Go Waarudo
380: Japanese Counting
377: Reduction
375: James Davies
375: Kosumi
373: Atari Go
370: Rui Naiwei
368: [Path] KGS Wishlist
367: Two step hane
365: Rules of Go - introductory

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

11867: [Path] Gokyo Shumyo Tsumego Series
11637: Problems and Exercises
9485: [Path] Big Question Mark
8585: Discussion pages
5338: SL Statistics
4925: Starting Points
4918: Reference Section
4567: Article of the Week / Archive
4159: [Forum] Meta Discussion
3999: SL as an ageing Wiki
3777: [Path] Beginner Exercises
3727: Wiki Etiquette
3454: [Path] Life and Death
3064: Guided Tours
2866: [Path] Xuanxuan Qijing Problems
2781: Article of the Week
2702: Go News
2671: Coffee Machine
2482: Xuanxuan Qijing Problems / Thumbnails 250-300
2468: Xuanxuan Qijing Problems / Thumbnails 200-250
2439: Xuanxuan Qijing Problems / Thumbnails 1-50
2431: Xuanxuan Qijing Problems / Thumbnails 101-150
2420: Xuanxuan Qijing Problems / Thumbnails 51-100
2418: Xuanxuan Qijing Problems / Thumbnails 151-200
2392: Xuanxuan Qijing Problems / Thumbnails 300-347+
2198: Go Books
2191: KGS Go Server
2186: ArticleOfTheWeek/Archive 2009
2121: Variants
2065: Classical Go Problem books
1994: Dan Exercises
1962: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1946: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1946: [Path] Shikatsu Myoki Tsumego Series
1912: [Path] Endgame Problems
1891: Future Use of SL
1855: Japanese Go Terms
1846: Shikatsu Myoki Tsumego Series / Thumbnails 150
1808: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1753: Latest Promotions
1753: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1738: HermanHiddema/Joseki Table
1678: [Path] Kyu Exercises
1662: [Path] Teaching Methods
1661: Problems on the Internet
1633: Velobici / Japanese Player Names
1604: tapir / Seki
1562: CoffeeMachine/OldCoffee2012-2016
1559: Message Board
1538: [Path] Random Tsumego
1497: List of Japanese names
1465: Axd/Rules
1456: ArticleOfTheWeek/Archive 2010
1411: Tapir / Pages That Need Regular Update
1380: [Path] Isolated problems
1329: Chinese Go Terms
1324: Kyu Exercises / Thumbnails 1 - 50
1296: Axd/CandidateSLPages
1291: Beginner Exercises / Thumbnails 101 - 150
1281: Sensei's Wishlist
1279: Ian Davis / Useful
1254: Axd / Books
1251: Wiki Orphans
1239: [Path] Igo Hatsuyo-ron Problems
1227: Beginner Exercises / Thumbnails 201 - 250
1220: Go News / Year 2013
1214: Hikaru No Go
1210: Beginner Exercises / Thumbnails 151 - 200
1198: [Path] Capturing Race Exercises
1151: [Path] Gokyo Seimyo Tsumego Series
1146: Beginner Exercises / Thumbnails 51 - 100
1145: [Path] Tsumego From Games
1123: ArticleOfTheWeek/Archive 2011
1122: 34 Point Josekis / Original
1120: Tour Bus Stop
1115: List of Korean names
1113: Names in Go
1105: GoGoD CD
1098: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1095: [Path] Go Proverbs
1092: [Path] Commented games
1061: Beginner Exercises / Thumbnails 251 - 300
1055: Professional tournaments
1053: [Path] Go History
1050: Beginner Exercises / Thumbnails 1 - 50
1038: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1032: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1030: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1025: Wiki Orphans / Aliases To Keep
1024: MAsterdam / Playing Guide
1022: Byorgey/StudyList
1018: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1008: Tderz/Books
996: mAsterdam/journal
995: Link Collection
992: The Many Faces of Go
973: Library Work
965: Imagist/Study Blog
964: Joseki pages
963: Article of the Week / Nominations
960: Japanese Go Books
957: KyuExercises/Thumbnails 151 - 200
956: BeginnerExercises/Thumbnails 301 - 350
953: Sh/Improvements
942: [Path] Endgame
941: Sensei's Library
936: List of Chinese names
933: Starting Points/ Discussion
917: Teach Yourself Go
906: Buitenland/Hoshi Joseki
906: Kyu Exercises / Thumbnails 101 - 150
891: Go Terms
882: [Path] SL Journal
880: Dont Follow Proverbs Blindly/ Discussion
877: SL is not Wikipedia
872: Joseki
865: Front Page
859: [Path] RGG FAQ
856: Editing Guidelines
852: Kyu Exercises / Thumbnails 51 - 100
847: Fuseki pages
843: Joseki Discussions
833: KyuExercises/Thumbnails 201 - 250
828: Tsumego From Games 29
819: Systematic Joseki / Why, Why not
818: DieterVerhofstadt/History of approaches to the game
810: Systematic Joseki / Discussion
803: Go Problems on the Internet
794: Ongoing Game
789: Taxonomy of Joseki
779: [Path] Tesuji
774: [Path] How Paths Work
774: [Path] Japanese Big Question Mark
769: [Path] Go Humour
767: Breaking Bad Habits
764: Tsumego Lounge
760: Xuanxuan Qijing
758: Computer Go Programming
755: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
750: [Path] Practical Endgame Tests
744: Velobici/Quasi-Blog
742: KennKnowles/ Questions
732: What to expect from joseki pages at SL
721: Latest Promotions / Year 2011
721: Pages for Beginners
718: Game I Want Back
717: Text Formatting Rules
708: [Path] How to Use Wiki
704: Tapir/Talk
703: [Path] Xian Ji Wu Ku Problems
701: Go Places in the USA
691: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
691: TheArtOf9x9Go/Accompanying materials
687: Shape Problem 4
685: Commented Professional Games
678: Professional
674: Velobici/Archive
668: DieterVerhofstadt/Ko
658: Doug's Go Blog
652: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
636: Problem collections and copyright discussion
628: Chinese Go Terms / English To Chinese
624: BQM 218
617: Riff Raff/ Go Software Reviews
606: Top Amateur Players By Country
602: If it has a name, know it
597: Ambiguous names
595: BQM 293
588: [Path] Bad Habits
587: Go Places
583: 3-4 point high approach, inside contact, hanging connection
581: Tsumego From Games 29 / Attempts
576: Xian Ji Wu Ku
574: Playing a game backwards
572: Go-Playing Programs
572: Hal9666/BooksIPlanToBuy
570: Economy Pages
568: General Discussion Pages
566: Deutschsprachiges Material
565: [Path] Playing style
563: Beginner Exercises / Consolidated 26 - 50
561: Whither Joseki ...
560: Advertising On SL / Discussion
559: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
557: Fujitsu 17 Yi Wang/ Discussion
552: Reference games
547: Go Blogs
546: Japanese Go Terms / Discussion
546: Vote Discussion Pages / Discussion
542: [Path] Worst Move Problems
534: Go Places in Europe
530: Chinese Pro Ratings
529: Capturing race
529: RecentChanges Junkie's Nightmare
522: Nihon Ki-in
519: buitenland/books
514: Go
511: Florida
510: Beginner Exercises / Consolidated 1 - 25
510: Understanding Wiki Pages
499: Axd/Teaching
495: Side patterns
493: Culture
493: Taxonomy of techniques
492: tapir/45 JosekiWME
491: SL Copyright / Discussion
491: Wiki Master Edit/ Discussion
487: Mapping Sensei's Library
485: [Path] Handicap
484: 3-3 Point Invasion/Original
480: Dieter Verhofstadt / Teaching experiences
480: Xuanxuan Qijing Problem 91 / Solution
479: Get Strong at Go Parodies
478: Doug's Go Blog/May 2003
478: The Way of Go
477: Axd/Bookmarks
472: Go Servers
469: Why Mirroring Is Bad
468: How Forums Work
468: Page difficulty discussion
466: [Path] Hikaru No Go Path
466: [Path] Ladder problems and exercises
465: Go Review/Famous Games Ancient And Modern
464: Positional Judgment
463: Humour Almost Proverbs
462: Meta Discussion / SL II
461: Xuanxuan Qijing Problem 91
459: How To Use Wiki / Editing Freedom
459: Latest Promotions / Year 2010
457: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
457: [Path] Speculation
457: Tamsin/Archive 2008
454: Teaching Methods/ Discussion
453: Axd/mini tournament
446: Axd/Zen
446: [Path] PositionalJudgmentQuestions
441: Linguistics Japanese / Discussion
440: Discrimination in Go
438: 4-4 point low approach
438: Youth Go
437: [Path] Ko Pages - Taxonomy
437: SL - Forum Policy
435: Riff Raff / Go Library
434: PJQ 4
433: DieterVerhofstadt/FullTrainingProgram
433: Professional promotion tournaments
432: PJQ 3
431: [Path] Tesuji From Games
430: Oddities
429: Journal of an American Go Player

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tipps Fuer Amateure 3
1: 115NN Notcher
1: 115WS Notcher
1: 116NNNotcher
1: 11thNongshimCup/Stage 1 Game 4
1: 11thNongshimCup/Stage 2 Game 3
1: 11thNongshimCup/Stage 3 Game 2
1: 11thNongshimCup/Stage 3 Game 3
1: 124WS notcher
1: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai
1: 2005 Revenge Of The Rengo
1: 2005 Revenge Of The Rengo/ Discussion
1: 2013 Tianxin Pharmaceutical Cup
1: 212SSNotcher
1: 213WN notcher
1: 215SW Notcher
1: 215WWNotcher
1: 223WSNotcher
1: 24 Basic Joseki
1: 2.8 lines
1: 312WWNotcher
1: 3-3 point invasion query 3
1: 33 Point Invasion Query 5a
1: 3-3 point invasion query 9
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-3 point shoulderhit - which way to push
1: 3-4 point high approach, kick
1: 3-4 point high approach large low extension
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, two-space high pincer, ogeima, Cho's variation
1: 3-4 point high approach, two-space high pincer, one-point jump
1: 3-4 point low approach one-space low pincer one-point jump
1: 3-4 point low approach, upper attachment
1: 3-4 point with parallel 3-3 point / statistics
1: 3583 enclosure
1: 3593 enclosure
1: 3-5 point, 4-3 approach, one space pincer, attach to approach
1: 3-5 point low approach, press, attachment
1: 4473 enclosure 3-3 invasion, block on inner side
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 4-4 point 3-3 invasion, W reverse playing order
1: 4-4 point diagonal attachment, large low corner enclosure
1: 4-4 point diagonal attachment, low corner enclosure
1: 4-4 point diagonal attachment, pincer (without one-space jump)
1: 4-4 point distant high approach one space high extension
1: 4-4 point distant high approach two space low pincer
1: 4-4 point, double low approach, inside diagonal
1: 4-4 point low approach attach hane
1: 44PointLowApproachInvasionBlockSideFormation
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach low extension, slide, pincer, 3-3
1: 4-4 point low approach, tsukenobi, diagonal into corner
1: 44 Point One Space High Pincer Invasion Interception
1: Absolute Handicap
1: Active Superko/discussion
1: Agilis/Agi Tutoring Chronicles
1: AIRevolution/Discussion
1: [Path] All about influence
1: All Japan Go Association
1: Allowing two enclosures/discussion
1: Ando Toshiyuki
1: Android No Go
1: Anleitung fuer ein missgluecktes Go-Turnier
1: An Outline of Japanese Go
1: An Outline of Modern Go
1: Antinoun/BeginnerKoFights
1: Arimaa
1: Arno Hollosi / Thoughts about SL
1: ArticleOfTheWeek/Archive 2009
1: ArticleOfTheWeek/Archive 2011
1: Asano Tokihide
1: Ask the Stronger Player for a Game
1: Axd/CandidateSLPages
1: A Zen Way To Joseki / Discussion
1: Baduklab Online Group Tournaments
1: Baduk.pro
1: Basic Instinct Counterexample
1: Basic Instinct Counterexample 2
1: Basic Ko Anomalies
1: Basic Tactics of Go
1: Beat the Grass to Startle the Snake
1: BeginnerExercise222/Discussion
1: Beginner Exercise 29 / Solution
1: Beginner Frustrations
1: Beginner Game Sample 3 Part 2
1: Beginner Game Sample 3 Part 4
1: Beginner Game Sample 4
1: [Path] Beginner Game Sample 5
1: Beginner Move Function Problem 5 / Solution
1: Beginners Endgame Exercise 1
1: Beginners Endgame Exercise 11
1: Beginners Endgame Exercise 6
1: BenjaminTeuber/Thoughts about Go Programming
1: Best Practice - Joseki
1: Big Brother Go
1: Bildstein/Votes
1: BillSpight/Basic Close Patterns
1: BillSpight/Tap
1: Black 3 is an enclosure
1: BlackSheepRengo 2003/W94 discussion
1: BlitzGames/discussion
1: Book Template
1: Boston Go Open
1: BQM 100
1: BQM105
1: BQM 108
1: BQM112
1: BQM113
1: BQM114
1: BQM119
1: BQM120
1: BQM121
1: BQM122
1: BQM123
1: BQM124
1: BQM129
1: BQM 13
1: BQM131
1: BQM137
1: BQM140
1: BQM 141
1: BQM148
1: BQM 152
1: BQM156
1: BQM 158
1: BQM 159
1: BQM166
1: BQM172
1: BQM178
1: BQM 18
1: BQM184
1: BQM 185
1: BQM 19
1: BQM190
1: BQM191
1: BQM196
1: BQM197
1: BQM198
1: BQM 207
1: BQM 209
1: BQM 21 / Lower Right
1: BQM 211
1: BQM 214
1: BQM 217
1: BQM 220
1: BQM 223
1: BQM 225
1: BQM 226
1: BQM 229
1: BQM 232
1: BQM 233
1: BQM 234
1: BQM 238
1: BQM 243
1: BQM 246
1: BQM 248
1: BQM 25
1: BQM 251
1: BQM 255
1: BQM 259
1: BQM 260
1: BQM 261
1: BQM 270
1: BQM 273
1: BQM 274
1: BQM 282
1: BQM 29
1: BQM 291
1: BQM 294
1: BQM3
1: BQM 300
1: BQM 303
1: BQM 305
1: BQM 310
1: BQM 311
1: BQM 329
1: BQM 335
1: BQM 342
1: BQM 348
1: BQM 350
1: BQM 352
1: BQM 356
1: BQM 359
1: BQM 360
1: BQM 361
1: BQM 366
1: BQM37
1: BQM 376
1: BQM38
1: BQM 386
1: BQM 393
1: BQM 395
1: BQM 398
1: BQM 407
1: BQM 409
1: BQM 413
1: BQM42
1: BQM 424
1: BQM 427
1: BQM43
1: BQM 433
1: BQM 434
1: BQM 435
1: BQM 445
1: BQM 446
1: BQM45
1: BQM 454
1: BQM 467
1: BQM 470
1: BQM 474
1: BQM 475
1: BQM 480
1: BQM 484
1: BQM 487
1: BQM 490
1: BQM 493
1: BQM 496
1: BQM 497
1: BQM 498
1: BQM50
1: BQM 501
1: BQM 504
1: BQM 509
1: BQM51
1: BQM 510
1: BQM 511
1: BQM 515
1: BQM 516
1: BQM 521
1: BQM 531
1: BQM 532
1: BQM54
1: BQM 541
1: BQM 551
1: BQM 558
1: BQM 559
1: BQM 56 / Variations
1: BQM 564
1: BQM578/Attempt
1: BQM58
1: BQM 584
1: BQM 586
1: BQM 589
1: BQM60
1: BQM63
1: BQM65
1: BQM 67
1: BQM 7 / A Suitable Case For Treatment
1: BQM 76
1: BQM 8

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 114NS Notcher
1: 11thNongshimCup/Stage 2 Game 3
1: 11thNongshimCup/Stage 2 Game 4
1: 11thNongshimCup/Stage 2 Game 6
1: 11thNongshimCup/Stage 3 Game 2
1: 11thNongshimCup/Stage 3 Game 3
1: 123NS Notcher
1: 13 Board Tsumego 1
1: 214NWNotcher
1: 215WWNotcher
1: 2nd Goban Tesuji
1: 312WWNotcher
1: 3363 enclosure
1: 3-4 point high approach, double contact, push, cut
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3-4 point low approach three-space high pincer, two-point jump, tenuki
1: 4474 Enclosure
1: 4-4 point low approach one-space low pincer, upper contact tsukenobi
1: 4-4 point low approach three-space high pincer
1: 4-4 point ogeima slide follow up
1: 44 Point One Space Low Pincer Invasion Interception/ Discussion
1: 7x7 game
1: A 4-4 and 3-5 strategy, example 1
1: Active superko
1: Active Superko/discussion
1: Adjacent
1: Adum
1: AI-Sensei
1: Aji Example 6
1: Akira's Top Right 48
1: All About Go
1: AlphaGoJoseki/EarlyTenuki
1: Alpha Zero
1: Alternate Bid Go
1: AlternetToNet11
1: Ancient Chinese Rules And Philosophy/ Discussion
1: An Dongxu
1: Ando Toshiyuki
1: approach liberty
1: AQ
1: Aragaki Shun
1: Archaic/Discussion
1: ARGRules
1: Asahi Shinbun
1: Ashida Isoko
1: AsusEeePC
1: Auto Korsak
1: AutoReviewUsingGnugo
1: Aya Bot
1: Baoxiang Bai
1: Basic Ko Anomalies
1: Beginner Exercise 11 / Endgame Question
1: Beginner Exercise 129 / Attempts
1: Beginner Exercise 131 / Attempts
1: BeginnerExercise135/Hint
1: BeginnerExercise171/Hint
1: Beginner Exercise 193 / Attempts
1: Beginner Exercise 244 / Attempts
1: Beginner Exercise 252 / Attempts
1: Beginner Exercise 258 / Attempts
1: Beginner Exercise 259 / Attempts
1: Beginner Game Sample 2 / Part 1
1: Beginners Endgame Exercise 10
1: BeginnersEndgameExercise11/Attempts
1: BeginnersEndgameExercise5/Attempts
1: Bill Spight's Elf Positional Judgment Exercises
1: Bird In The Hand
1: BlackSheepRengo 2003/W94 discussion
1: Border Lines
1: BQM110
1: BQM114
1: BQM137
1: BQM 149
1: BQM 150/ Discussion
1: BQM 153
1: BQM 170
1: BQM 183/ Attempts
1: BQM188
1: BQM 2 / Solution
1: BQM 216
1: BQM 223
1: BQM 225/Honte
1: BQM 251
1: BQM 269
1: BQM 275
1: BQM 285
1: BQM289/Earlier Play
1: BQM 301
1: BQM 320
1: BQM 323
1: BQM 330
1: BQM 348
1: BQM 355
1: BQM 356
1: BQM 359
1: BQM 380
1: BQM 389
1: BQM 393
1: BQM 397
1: BQM 400
1: BQM 402
1: BQM 423
1: BQM 433
1: BQM 439
1: BQM 452
1: BQM 460
1: BQM 464
1: BQM 466
1: BQM 469
1: BQM 479
1: BQM 481
1: BQM5
1: BQM50
1: BQM 509
1: BQM 511
1: BQM 516
1: BQM 521
1: BQM 531
1: BQM 532
1: BQM 542
1: BQM 564
1: BQM 577
1: BQM59
1: BQM 591
1: BQM 599
1: BQM77
1: BQM 86
1: BQM96
1: BQM 98
1: Bronstein Timing / Discussion
1: Brunei Igo Society
1: BSR 2003 B5 Alternative
1: Bulky Ten In The Corner
1: Canadian Overtime/ Discussion
1: Cao Dayuan
1: Cao Youyin
1: Capping play - tenuki
1: Capsuji
1: Capturing Race Exercise 11
1: Capturing Race Exercise 12
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 16
1: CapturingRaceExercise18/Solution
1: Capturing Race Exercise 24 / Attempts
1: Capturing Race Exercise 3
1: Capturing Race Exercise 41
1: Card Game Model of Ko
1: ChadMiller/Votes
1: Cheng Zhengyu
1: Chen Qiulong
1: Chen Xi
1: Chen Zhengxun
1: Chihaku
1: Chinese Go Terms / Translation Requests
1: Chino Tadahiko
1: Chris's Go Pages / Thickness
1: Chung Kuo
1: Clumsy double contact
1: Clutch
1: Communicating with Abbreviations
1: Compromised diagonals and joseki 2
1: Compromised diagonals and joseki 4
1: Confirmation Phase
1: Contact Play/ Discussion
1: Contact Play For Sabaki / Discussion
1: Corner is gold, side is silver, center is grass
1: Corner Search Algorithms
1: Create something out of nothing
1: Cubic Seki
1: CuttingTheKeima/Old Discussion
1: cut to gain a liberty
1: Dagger Go
1: Dai Jiashen
1: Dame Ko Threats
1: David Seibt
1: Dead Stones
1: Deep Blue
1: Defunct clubs and tournaments
1: Den Isei
1: Detect faulty tsumego
1: Diagonal Moyo
1: Different Attitude To Serious And Learning Games
1: Do not defend territories open on two sides
1: Don't defend what is not yours
1: Don't Trade a Dollar for a Penny
1: Door group exercise 2
1: Door Group Exercise 2 / Solution
1: Dosa
1: DotsGoOngoingGame/Game losing move
1: Double Hane
1: DragonTourney2005/Game Commentaries
1: duvelman/20051126CroonenborghsTomKimPierre
1: EGF Rating per Rank
1: Eidogo / Collab
1: Ekisei Tsubiho
1: elbow
1: Emeraldemon/ConnectionProblemSolution
1: Empty triangle against first line hane
1: Enclosed Territory Invasions
1: Endgame Problem 30 / Attempts
1: Endgame Problem 31
1: Endgame Problem 8 / Solution
1: EndgameTesuji2/Why is the marked stone necessary
1: Endgame Tesuji 9
1: Erasure Or Invasion/Discuss Example 1
1: erc
1: Erica
1: Errata In Books
1: EuropeanProQualification2016
1: Exclusive liberties
1: Extending From An Enclosure/ Discussion
1: Ezaki Masanori
1: Falling in Love with Baduk
1: Favorite Moment 5
1: Feng-Hsiung Hsu
1: Feng Wei Xu Qi
1: Find Position Page
1: First Life and Death
1: Fix the weakest link
1: flanking extension
1: floater
1: Florida International University (FIU) Go Club
1: Flower/ComparisonChessWeiQi
1: Framework example 1
1: French language pages
1: Fujii Junichi
1: Fujita Goro
1: Fujitsu 17 Yi - Wang / Small yose - starting from 201
1: Fujitsu 17 Yi Wang Chuban Part 2
1: Fujitsu Under 15
1: Fu KoBai
1: Fukui Susumu
1: Furusawa Dosan
1: Furuya Masao
1: Fuseki Problem 2
1: Futsuu
1: Fu ZZ/ Gobans
1: Gangster Go
1: Gekkan Gogaku
1: Gendai no Meikyoku
1: Gen'etsu
1: Genma
1: Get strong at the endgame / Errata
1: GettingAheadWithAOnePointJump/Discussion
1: Getting Beyond Shodan
1: global thickness
1: Godate Shijuban
1: Go in Ukraine

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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