Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2024-04-17

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

5798: Nihon Ki-in
3361: Problems and Exercises
3163: [Path] Beginner Exercises
3062: Go Books
2911: Sente
2602: Japanese Go Terms
2530: Ko
2363: Dan
2288: Atari
2220: Miai
2153: Ko Threat
2133: David Carlton
1983: Seki
1933: Eye
1867: KGS Go Server
1851: Capturing race
1849: [Path] Joseki
1797: Liberty
1708: Tenuki
1680: [Path] Tesuji
1593: [Path] Life and Death
1567: Tsumego
1553: [Path] Endgame
1543: World Amateur Go Championship
1506: Stub
1478: Shortage of Liberties
1471: Gote
1376: Professional
1351: Hane
1310: [Path] Honinbo
1300: Aji
1289: Ladder
1271: Territory
1257: Go Seigen
1222: [Path] Shape
1213: Languages
1169: Miai counting
1123: Framework
1116: Connection
1112: Kansai Ki-in
1101: Fox Weiqi
1040: Eyespace
1017: Capture
1003: Meijin
992: Alive
977: Go servers
958: Go Board
950: Komi
942: Git Hub
937: Oiotoshi
930: Vital point
903: Kikashi
897: Pinyin
883: Fuseki
881: Cho Chikun
863: List of Korean names
859: Takemiya Masaki
857: Influence
852: Sakata Eio
849: American Go Association
834: Go
832: Hikaru No Go
825: Two Eyes
810: Sente Sente
806: Combinatorial Game Theory
799: [Path] Handicap
798: Cut
788: Chain
785: [Path] Go Proverbs
775: Throw-in
764: IGS
751: Insei
747: Dame
739: False Eye
733: Smart Game Format
724: Yi Ch'ang-ho
707: Dead
707: Yose
702: Reverse Sente
697: Superko
696: Lee Sedol
688: Wiki Master Edit
684: Kitani Minoru
682: Fujisawa Hideyuki
681: Thickness
680: Sensei's Library
679: Kato Masao
679: Rules of Go
659: Deiri Counting
641: Slate and Shell
636: Nakade
634: Eye Shape
633: Enclosure
630: Miai in the End Position
630: Urgent Point
617: Cutting Point
609: Hoensha
609: rec.games.go
607: Approach Ko
605: Keima
605: Snapback
601: Big Point
601: Kobayashi Koichi
599: Judan
599: Mutual Damage
597: Shusai
589: McMahon Pairing
589: Otake Hideo
588: Base
587: Auto-atari
585: 33 Point Invasion
582: Extension
581: Go World
577: Bent four in the corner
575: Liberty - introductory
569: Revised Romanization
562: Aji keshi
561: Tedomari
560: Invasion
558: Tengen
556: [Path] Net
555: Bulky Five
551: AlphaGo
550: Dragon Go Server
550: Hankuk Kiwon
547: European Go Congress
542: Ko fight
538: Shusaku
538: Temperature
537: Kata Go
533: Oza
532: Rin Kaiho
531: [Path] Inoue
527: Japanese Rules
524: GoBase
520: European Go Federation
520: Go Programs
520: Group
520: Ishida Yoshio
519: [Path] Opening
519: Outside Liberties
514: Byo-Yomi
514: [Path] Eyes Collection
514: Weak Group
511: Contact play
511: Takagawa Kaku
506: Cho Hun-hyeon
505: [Path] Rank
503: Hashimoto Utaro
499: Approach Move
499: OGS
493: Sacrifice
486: Andrew Grant
485: Area Scoring
485: Go Game Guru
485: Wedge
482: China Weiqi League
482: Kisei
481: Kiseido
476: Kyu
472: Overconcentrated shape
470: Korea
465: Yoda Norimoto
463: Pieter Mioch
461: Territory Scoring
459: Heavy
450: Japanese
450: Ladder Breaker
450: Multi-stage ko
443: Segoe Kensaku
442: [Path] How to Use Wiki
439: One-point jump
433: GoGoD CD
431: Elwyn Berlekamp
430: RGG FAQ on SL
427: Sente gains nothing
427: Two-eye-formation
426: 3-3 point
426: Peep
422: Kido
422: Oteai
421: Leela Zero
417: Suicide
415: Atari Go
413: [Path] Gokyo Shumyo Tsumego Series
411: Scoring
407: AGA Rules
406: [Path] Yasui
405: Shinjin O
404: Nihon Ki-in new promotion system
402: Life in 19x19
401: Light
400: Ko master
400: Star Point
399: Eternal Life
399: Fujitsu Cup
397: Jigo
397: Nobi
397: Samsung Cup
393: Squeeze tesuji
392: Dosaku
392: Double Gote
391: GoDiscussions.com
387: Two step hane
385: 4-4 Point
384: Chess
382: Korean Baduk League
380: Gekkan Go Waarudo
379: O Rissei
379: Richard Bozulich
378: Cycle
376: Ing Rules
375: 3-4 point
375: Ambiguous Move
375: Mathematical Go
374: Yamashita Keigo
373: American Go Foundation
372: uliGo
370: Point
368: Rui Naiwei
367: 400 Years of Go in Japan
367: Reduction
366: Pincer
366: Solid connection
366: Triple Ko
361: No Result
361: Zhongguo Weiqi Hui
359: Guo Juan
358: Cho U
357: Double Atari
357: Ten Thousand Year Ko
356: Ishi Press
356: Sabaki
355: Jubango
355: Under the Stones
350: Thin
349: Kosumi
348: Loss-Making Threats
347: Yang Yilun
346: Tenuki is Always an Option
345: Ponnuki
344: Atari/hatari
343: [Path] Time Systems
342: Thick
341: Gosei
340: James Davies
340: Rules of Go - introductory
339: Takagi Shoichi
338: [Path] RGG FAQ
337: Chinese Rules

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

13300: [Path] Gokyo Shumyo Tsumego Series
11040: Problems and Exercises
9461: Future Use of SL
8558: [Path] Big Question Mark
7903: DieterVerhofstadt/Patterns in mistakes
7376: Discussion pages
5623: Article of the Week
5336: SL Statistics
4882: Alphabetical Professionals List
4575: Dieter's good moves against higher ranked players in 2022
4525: Starting Points
4288: Reference Section
3871: Japanese Go Terms
3738: [Forum] Meta Discussion
3608: Article of the Week / Archive
3581: SL as an ageing Wiki
3531: Professional
3434: [Path] Beginner Exercises
3401: [Path] Life and Death
3198: List of Chinese Professionals
3189: Wiki Etiquette
3052: Guided Tours
3030: bugcat / links
2892: How Up To Date Is SL
2698: [Path] Xuanxuan Qijing Problems
2691: Coffee Machine
2570: Xuanxuan Qijing Problems / Thumbnails 1-50
2485: Classical Go Problem books
2452: Xuanxuan Qijing Problems / Thumbnails 250-300
2428: Xuanxuan Qijing Problems / Thumbnails 51-100
2421: Xuanxuan Qijing Problems / Thumbnails 101-150
2412: Xuanxuan Qijing Problems / Thumbnails 200-250
2404: Wiki Orphans / Aliases To Keep
2364: Xuanxuan Qijing Problems / Thumbnails 300-347+
2343: [Path] Endgame Problems
2339: Japanese language
2309: Xuanxuan Qijing Problems / Thumbnails 151-200
2051: Variants
1980: Go News
1847: Chinese Pro Ratings/2013April30
1820: List of Korean professionals
1814: Dan Exercises
1802: Go Books
1782: [Path] Shikatsu Myoki Tsumego Series
1736: ArticleOfTheWeek/Archive 2009
1714: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1701: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1682: HermanHiddema/Joseki Table
1603: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1592: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1571: Shikatsu Myoki Tsumego Series / Thumbnails 150
1528: [Path] Igo Hatsuyo-ron Problems
1524: [Path] Teaching Methods
1499: CoffeeMachine/OldCoffee2012-2016
1481: [Path] Capturing Race Exercises
1474: Japanese For Interpreting Websites
1438: [Path] Random Tsumego
1425: [Path] Gokyo Seimyo Tsumego Series
1412: [Path] Kyu Exercises
1284: [Path] Isolated problems
1270: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1256: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1203: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1195: Axd/Rules
1184: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1178: Beginner Exercises / Thumbnails 101 - 150
1177: [Path] Xian Ji Wu Ku Problems
1166: ArticleOfTheWeek/Archive 2010
1165: Sensei's Wishlist
1145: Ian Davis / Useful
1139: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1134: Kyu Exercises / Thumbnails 1 - 50
1131: Axd / Books
1111: Beginner Exercises / Thumbnails 151 - 200
1111: List of Japanese professionals
1089: Axd/CandidateSLPages
1079: [Path] Tsumego From Games
1071: 34 Point Josekis / Original
1052: Tour Bus Stop
1051: Automatic Article Of The Week System
1037: Beginner Exercises / Thumbnails 201 - 250
1033: Latest Promotions
1006: [Path] Go History
993: Beginner Exercises / Thumbnails 51 - 100
988: Beginner Exercises / Thumbnails 1 - 50
984: Systematic Joseki / Why, Why not
981: Byorgey/StudyList
973: Tderz/Books
962: List of Korean names
961: Beginner Exercises / Thumbnails 251 - 300
933: [Path] Go Proverbs
931: Go Terms
923: [Path] Commented games
918: GoGoD CD
918: Hikaru No Go
903: Tsumego From Games 29
897: Sensei's Library
886: Teach Yourself Go
883: MAsterdam / Playing Guide
882: KyuExercises/Thumbnails 151 - 200
881: [Path] Endgame
881: Joseki pages
880: [Path] Professional tournaments
876: Xuanxuan Qijing
865: Problem collections and copyright discussion
851: Library Work
843: Front Page
841: ArticleOfTheWeek/Archive 2011
835: Computer Go
831: Sh/Improvements
828: KGS Go Server
827: Starting Points/ Discussion
826: Buitenland/Hoshi Joseki
826: Imagist/Study Blog
826: Kyu Exercises / Thumbnails 101 - 150
824: The Many Faces of Go
818: mAsterdam/journal
810: [Path] SL Journal
806: Chinese Go Terms
805: SL is not Wikipedia
798: Go News / Year 2013
789: BeginnerExercises/Thumbnails 301 - 350
786: [Path] Practical Endgame Tests
783: Fuseki pages
780: Link Collection
769: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
768: KyuExercises/Thumbnails 201 - 250
766: [Path] RGG FAQ
755: [Path] How Paths Work
753: Velobici/Archive
749: Ongoing Game
746: Japanese Go Books
744: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
743: Kyu Exercises / Thumbnails 51 - 100
742: Dont Follow Proverbs Blindly/ Discussion
738: bugcat / Korean Pros List
737: bugcat / Japanese Pros List
735: Chinese Pro Ratings / End of 2001
731: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
727: DieterVerhofstadt/History of approaches to the game
726: [Path] Joseki
707: [Path] Tesuji
699: Breaking Bad Habits
697: List of Japanese names
694: Top Amateur Players By Country
690: [Path] Go Humour
689: Taxonomy of Joseki
687: Recent Changes Junkie's Nightmare
680: Capturing race
679: BQM 293
674: Joseki Discussions
673: KennKnowles/ Questions
667: Velobici/Quasi-Blog
661: Editing Guidelines
657: TheArtOf9x9Go/Accompanying materials
653: [Path] Japanese Big Question Mark
652: Beginner Study Section
651: Chinese Pro Ratings
645: BQM 218
645: [Path] How to Use Wiki
643: Doug's Go Blog
641: Economy Pages
635: Game I Want Back
624: What to expect from joseki pages at SL
612: Shape Problem 4
611: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
604: Pages for Beginners
603: Meta Discussion / SL II
601: Go servers
601: Tsumego From Games 29 / Attempts
599: DieterVerhofstadt/Ko
598: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
598: Riff Raff/ Go Software Reviews
588: [Path] Ladder problems and exercises
585: General Discussion Pages
584: Text Formatting Rules
575: DieterVerhofstadt/The best of Sensei's Library
569: 3-4 point high approach, inside contact, hanging connection
554: Latest Promotions / Year 2011
547: Understanding Wiki Pages
547: Xuanxuan Qijing Problem 91 / Solution
545: Xian Ji Wu Ku
540: Go Places in the USA
539: Names in Go
536: Hal9666/BooksIPlanToBuy
535: Advertising On SL / Discussion
533: Beginner Exercises / Consolidated 26 - 50
529: Chinese Professional List Discrepancies
528: Chinese Go Terms / English To Chinese
520: Fujitsu 17 Yi Wang/ Discussion
520: List of Chinese names
517: Dieter's study with AI in 2024
517: Gokyo Shumyo Tsumego Series / Section 6 Thumbnails
506: Why Mirroring Is Bad
501: Go Places
498: Deutschsprachiges Material
496: [Path] Worst Move Problems
487: Gokyo Shumyo Tsumego Series / Section 2 Thumbnails
486: If it has a name, know it
485: Dieter Verhofstadt / Teaching experiences
481: [Path] All you ever wanted to know about sekis
477: Playing a game backwards
474: Go
473: Vote Discussion Pages / Discussion
471: [Path] Bad Habits
471: Go-Playing Programs
470: Go Programs
469: Velobici / Japanese Player Names
467: Axd/Teaching
460: Humour Almost Proverbs
457: Axd/Bookmarks
457: xela/old conversations
455: [Path] Obsolete Titles
443: Xuanxuan Qijing Problem 91
441: Gokyo Shumyo, Section 1, Problem 20
439: Japanese Go Terms / Discussion
437: Promotion systems
436: Beginner Exercises / Consolidated 1 - 25
432: Commented Professional Games
432: HermanHiddema/Talk
431: buitenland/books
430: [Path] Playing style
430: SL - Forum Policy
429: Florida
429: [Path] Handicap
429: Nihon Ki-in
429: Pro Game Reviews On Youtube
429: Wiki Master Edit/ Discussion
428: [Path] Speculation
427: The Way of Go
425: [Path] Hikaru No Go Path
424: Whither Joseki ...
420: [Path] Big Titles
420: DieterVerhofstadt/FullTrainingProgram
419: How To Use Wiki / Editing Freedom
418: Axd/Zen
418: Get Strong at Go Parodies
418: [Path] One Day 1 Problem
417: Mapping Sensei's Library
417: Side patterns
416: Go Blogs
416: Page difficulty discussion
415: Taxonomy of techniques
413: SL - The Original Pages
412: Oddities
410: Old Mottos
410: [Path] Shape Collection
410: [Path] Tenuki joseki pages index
409: [Path] Tesuji From Games
408: Positional Judgment

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Challenging Go Problems For 100 Days Of Study / Problem 1
1: 100 Tipps Fuer Amateure 3
1: 100 Tips for Amateur Players I
1: 111NS Notcher
1: 115NS Notcher
1: 115WS Notcher
1: 116NNNotcher
1: 116WW notcher
1: 11thNongshimCup/Stage 1 Game 4
1: 11thNongshimCup/Stage 2 Game 1
1: 122WS notcher
1: 123NS Notcher
1: 124WS notcher
1: 13 Board Tsumego1 / Solution
1: 14 Stable Japanese Titles
1: 15x15 Board
1: 2005 Goodwill Rengo / Discussion
1: 2005 Revenge Of The Rengo/ Discussion
1: 212SSNotcher
1: 215 NWNotcher
1: 223WN notcher
1: 24 Basic Joseki
1: 30th LOGC
1: 312WS Notcher
1: 322WW notcher
1: 3-3 point invasion query 5
1: 33 Point Invasion Query 8
1: 3-3 point invasion query 9
1: 3-4 point, 5-4 approach, one-space low pincer, moving out
1: 3-4 point distant high approach, corner keima
1: 3-4 point high approach, diagonal
1: 3-4 point high approach, double contact, push, cut
1: 3-4 point high approach, double contact, push, extension
1: 3-4 point high approach, double contact, push inside
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach large low extension
1: 3-4 point high approach, thrust
1: 3-4 point high approach, two-space high pincer, outside attachment
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3-4 point low approach diagonal - Whole board analysis
1: 34 Point Low Approach Kick
1: 3-4 point low approach, one-space high pincer, knight's move, kosumi
1: 3-4 point low approach one-space low pincer contact on top
1: 3-4 point low approach one-space low pincer press
1: 3-4 point low approach two-space high pincer hazama tobi/Evaluation with KataGo
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 3-4 point with parallel 3-3 point / statistics
1: 3593 enclosure
1: 35 Point Low Approach Two Space Low Pincer Side Contact
1: 3-D on 2-D Goban
1: 4473 enclosure 3-3 invasion, block on inner side
1: [Path] 4-4 Point 3-3 Invasion 3 Stone Hane
1: 4-4 Point 3-3 Invasion 3 Stone Hane, Extend
1: 4-4 Point 3-3 Invasion, 3-Stone Hane, Hane, Double Hane
1: 4-4 Point 3-3 Invasion, Armpit Hit
1: [Path] 4-4 Point 3-3 Invasion, Extend, Small Knight
1: [Path] 4-4 Point 3-3 Invasion, Hane
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 44Point45Contact
1: 4-4 point diagonal attachment, low corner enclosure
1: 4-4 point distant high approach one space high extension
1: 4-4 point, double low approach, attach
1: 4-4 point, double low approach, attach-block
1: 4-4 point low approach, high extension, san-san
1: 4-4 point low approach large low extension
1: 44 Point, Low Approach, Low Extension, 3-3 invasion
1: 4-4 Point Low Approach, Low Extension, 3-Space Mixed Extension
1: [Path] 4-4 Point Low Approach Low Extension, Contact, Atari Down
1: 4-4 point low approach low extension, slide, pincer, 3-3
1: 4-4 point low approach one-space low pincer, attach and crosscut
1: 4-4 point low approach statistics
1: 4-4 point low approach three-space high pincer
1: 4-4 point low approach three-space low pincer 3-3
1: 4-4 point low approach three-space low pincer high approach
1: 4-4 point low approach two-space high pincer
1: 4-4 Point Small Knight Approach, Low Extension, Slide, Pincer, Tsukehiki
1: 4-4 Point Traditional Slide Joseki
1: 4-5 point, 3-3 invasion, keima
1: 4-5 point 4-3 approach inside contact
1: 4-5 point 4-3 approach keima, tenuki
1: 9x9 Openings in More Depth
1: A 4-4 and 3-5 strategy
1: active defense
1: Adjourn
1: AIGO
1: Akedo Kazumi
1: Albert Einstein
1: All Asia New Star
1: Amashi/Discussion
1: Amateur Fuseki 11
1: Amateur Fuseki 12
1: Analysis of Ultimate Go
1: Ando Toshiyuki
1: Andre Moussa
1: Antinoun/BeginnerKoFights
1: Anton Chernykh
1: Ao Lixian
1: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1: ArticleOfTheWeek/Archive 2011
1: ArticulationProblem/five-point plan
1: Asano Tokihide
1: Automatic Article Of The Week System
1: axd/Hypertagging
1: A Zen Way To Joseki / Discussion
1: B2 Bomber Josekis
1: BadBots/Programs
1: BadenGo
1: Baduk, Made Fun and Easy (book)
1: Baduk.pro
1: Banno Kigen
1: Basic Instinct in Joseki 1
1: Basics, fundamentals, and beginner knowledge
1: Basic Tactics of Go
1: Bay Area High School Go Tournament
1: Beauty trap
1: Beginner Exercise 102 / Solution
1: Beginner Exercise 132 / Solution
1: Beginner Exercise 164 / Attempts
1: Beginner Exercise 193 / Discussion
1: BeginnerExercise222/Discussion
1: Beginner Exercise 275 / Solution
1: Beginner Exercise 29 / Solution
1: Beginner Exercise 4/ Discussion
1: BeginnerGameSample3Part1
1: Beginner Game Sample 3 Part 2
1: Beginner Game Sample 3 Part 4
1: Beginner Game Sample 5 / Part 2
1: Beginner Game Sample 5 / Part 4
1: BeginnersEndgameExercise5/Attempts
1: Beginners Endgame Exercise 7
1: Beginners Endgame Exercise 9
1: Beijing Go Club
1: Belgo
1: Benefits of Teaching Go
1: Benjamin Teuber/ Discussion
1: BenjaminTeuber/InseiGame1
1: Bent four in the corner is dead / Discussion
1: Bernard Helmstetter
1: BesiegeWeiToRescueZhao
1: Best Practice - Joseki
1: BigQuestionMark/Thumbnail Index 1-20
1: BillSpight/Basic Close Patterns
1: Black Sheep Rengo 2003/Move 170 Upper Right Endgame
1: Bloody L
1: Blue Wyverns Computer Go Corner
1: Books / DBRef Template
1: Book Template
1: BQM101
1: BQM106
1: BQM 108
1: BQM 11
1: BQM112
1: BQM114
1: BQM 12
1: BQM126
1: BQM 13
1: BQM139
1: BQM 141
1: BQM144
1: BQM147
1: BQM 150
1: BQM156
1: BQM162
1: BQM164
1: BQM165
1: BQM167
1: BQM 170
1: BQM172
1: BQM176
1: BQM 179
1: BQM 181
1: BQM182
1: BQM183
1: BQM 183/ Attempts
1: BQM184
1: BQM 189
1: BQM192
1: BQM195/Moves for White
1: BQM196
1: BQM 200
1: BQM 202
1: BQM 210
1: BQM 215
1: BQM 216
1: BQM 219
1: BQM 231
1: BQM 233
1: BQM 234
1: BQM 237
1: BQM 238
1: BQM 24
1: BQM 240
1: BQM 241
1: BQM 243
1: BQM 246
1: BQM 248
1: BQM 25
1: BQM 250/ Discussion
1: BQM 252
1: BQM 254
1: BQM 267
1: BQM 270
1: BQM 279
1: BQM 282
1: BQM 285
1: BQM 286
1: BQM 288
1: BQM 291
1: BQM 294
1: BQM 296
1: BQM 299
1: BQM 301
1: BQM 304
1: BQM 314
1: BQM 320
1: BQM 322
1: BQM 328
1: BQM 331
1: BQM 337
1: BQM 338
1: BQM 345
1: BQM 347
1: BQM 353
1: BQM 355
1: BQM 356
1: BQM 357
1: BQM 360
1: BQM 362
1: BQM 365
1: BQM 369
1: BQM 370
1: BQM 374
1: BQM 376
1: BQM 380
1: BQM 386
1: BQM 387
1: BQM 388
1: BQM 394
1: BQM 397
1: BQM 398
1: BQM4
1: BQM 401
1: BQM 407
1: BQM 417
1: BQM 418
1: BQM 419
1: BQM42
1: BQM 420
1: BQM421
1: BQM 431

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100ChallengingGoProblemsFor100DaysOfStudy/Problem 14
1: 100ChallengingGoProblemsFor100DaysOfStudy/Problem 32
1: 10x10 corner game1
1: 115NN Notcher
1: 11thNongshimCup/Stage 3 Game 1
1: 123NS Notcher
1: 13 Board Tsumego
1: 3363 enclosure
1: 3364 Enclosure
1: 3-3 point invasion query 10
1: 3-3 Point Invasion query 7
1: 3-3 Probe against a high corner enclosure
1: 3-4 point distant low approach kosumi
1: 3-4 point distant low approach, one-space low pincer, tenuki
1: 3-4 point high approach, double contact, push, atari
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach large low extension
1: 3-4 point high approach one-space low pincer, tenuki
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach, two-space high pincer, ogeima, Hashimoto Shoji's variation
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 34 Point Low Approach Kick
1: 3-4 point low approach three-space low pincer taisha
1: 3-4 point low approach, two-space high pincer, tenuki
1: 3-5 point, 4-3 approach, one-space pincer, diagonal, stretch
1: 361 Points
1: 44Point33InvasionExtensionHaneBelow
1: 4-4 point low approach, high extension, san-san
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach one-space low pincer, attach and crosscut
1: 4-4 point low approach three-space high pincer
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach tsukenobi, hamete
1: 4-5 point, 3-3 invasion, diagonal
1: 4-5 point, 3-3 invasion, kick
1: 60th Honinbo Title Match 1st Game Move 43
1: A 4-4 and 3-5 strategy, example 1
1: About Reading Things Out
1: A Brilliant Waste Of A Move
1: Agilis/Agi Tutoring Chronicles
1: Akagi Kazuo
1: Akira's Top Right 48
1: All About Go
1: Allowing Two Enclosures/ Review With AI
1: AlphaGoJoseki/BadgerJoseki
1: AlphaGoJoseki/EarlyTenuki
1: Alternate Bid Go
1: AlternetToNet11
1: Analects
1: Ancient Go
1: Ando Hinata
1: Ando Toshiyuki
1: Andre Moussa
1: An example of removing a local threat
1: A ponnuki is worth thirty points
1: AppLocale
1: ARGRules
1: Arimaa
1: Arimura Hiroshi
1: Asahi
1: Asano Hideaki
1: Ashida Isoko
1: ASR League
1: Assumptions of yose problems
1: Atari Inc.
1: Attach-staircase
1: Auto Korsak
1: Away from Sensei's Library
1: Basic Ko Anomalies
1: Basic Life and Death Dictionary
1: Beginner Exercise 133 / Attempts
1: BeginnerExercise135/Hint
1: Beginner Exercise 204 / Attempts
1: BeginnerExercise226/Discussion
1: Beginner Exercise 244 / Attempts
1: Beginner Exercise 247 / Comment
1: Beginner Exercise 258 / Attempts
1: Beginner Exercise 259 / Attempts
1: Beginner Exercise 8 / Attempts
1: Beginners Endgame Exercise 10
1: BeginnersEndgameExercise10/Attempts
1: BeginnersEndgameExercise2/Solution
1: Bermuda Triangle Handicap Fuseki
1: Beyond Forcing Moves / Errata
1: Bilim ve Gelecek
1: Bill Spight's Elf Positional Judgment Exercises
1: Black Sheep Rengo 2003/Move 170 Upper Right Endgame
1: Blocking off
1: BQM101
1: BQM115
1: BQM120
1: BQM136
1: BQM147
1: BQM 149
1: BQM 150/ Discussion
1: BQM 158
1: BQM 17 / First Try
1: BQM 170
1: BQM182
1: BQM195
1: BQM 201
1: BQM 21 / BottomSide
1: BQM 210
1: BQM 217
1: BQM 221
1: BQM 223
1: BQM 225/Honte
1: BQM225/lower right
1: BQM 252
1: BQM 254
1: BQM 269
1: BQM 279
1: BQM 301
1: BQM 317
1: BQM 324
1: BQM 327
1: BQM 347
1: BQM 349
1: BQM35
1: BQM 353
1: BQM 354
1: BQM 356
1: BQM 358
1: BQM 362
1: BQM 369
1: BQM 375
1: BQM 397
1: BQM 422
1: BQM 431
1: BQM 435
1: BQM 439
1: BQM 447
1: BQM45
1: BQM 452
1: BQM 460
1: BQM 462
1: BQM 466
1: BQM 480
1: BQM 481
1: BQM 483
1: BQM 484
1: BQM 505
1: BQM 511
1: BQM 514
1: BQM 516
1: BQM 517
1: BQM 521
1: BQM 524
1: BQM 536
1: BQM 542
1: BQM 550
1: BQM 568
1: BQM 571
1: BQM58
1: BQM 586
1: BQM64
1: BQM 86
1: BQM 91 / Attempt 2 by Charles
1: British Go League / Northern Go League
1: Bulky nine in the corner
1: Buying Equipment / in Asia
1: Cai Jing
1: Canadian Overtime/ Discussion
1: Capsuji
1: Capturing Race Exercise 11
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 13 / Solution
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 16
1: Capturing Race Exercise 2
1: Capturing Race Exercise 6
1: Capturing Race Exercise 6 / Solution
1: Card Game Model of Ko
1: CGT References
1: Chad Miller / Stupid Mistakes
1: Ch'a Min-su
1: Chandelier Shattering Tesuji
1: Cheating on Go servers
1: Chen Guanwei
1: Chen Jiarui The Younger
1: Chen Qianwei
1: Chen Yida
1: Chen Zhixing
1: Chess Reading Applied to Go
1: Che Zewu
1: Chikurin Cup
1: Chinen Kaori
1: Chinese A League Teams
1: Chinese Language Pages
1: Chino Tadahiko
1: Chujo Chihiro
1: Clumsy double contact
1: Coffee Break Move
1: Compensation for Last Stone
1: Compromised diagonals and joseki 5
1: Conceal a dagger in a smile
1: Confirmation Phase
1: ContemporaryGoTerms/Questions
1: Cornel Burzo
1: Corner Search Algorithms
1: Costly Atari/ Discussion
1: Counting Liberties And Winning Capturing Races/ Discussion
1: Counting Problem 1 / Solution
1: Cross-cut example 1
1: Cut problem 1 / Discussion
1: cut to gain a liberty
1: Cyclic positions taxonomy
1: Dagger Go
1: Daiichi-i
1: Dango from game 1
1: Daniel Dennett Applied To Go
1: Dark Go
1: David Wolfe
1: De
1: Dead - Introductory
1: Deguchi Mariko
1: De Ludis Orientalibus Libri Duo
1: demon.co.uk
1: Descent example 1
1: DietersGoodMovesAgainstHigherRankedPlayersIn2022/Problem 4
1: DietersMistakesIn2021/Problem120
1: DietersMistakesIn2021/Problem125
1: DietersMistakesIn2021/Problem138
1: DietersMistakesIn2021/Problem14
1: DietersMistakesIn2021/Problem142
1: DietersMistakesIn2021/Problem17
1: DietersMistakesIn2021/Problem33
1: DietersMistakesIn2021/Problem48
1: DietersMistakesIn2021/Problem7
1: DietersMistakesIn2021/Problem73
1: DietersMistakesIn2021/Problem80
1: DietersMistakesIn2021/Problem81
1: DietersMistakesIn2021/solution100
1: DietersMistakesIn2021/solution137
1: DietersMistakesIn2021/Solution139
1: DietersMistakesIn2021/Solution140
1: DietersMistakesIn2021/Solution141
1: DietersMistakesIn2021/solution 146
1: DietersMistakesIn2021/solution 149
1: DietersMistakesIn2021/Solution21
1: DietersMistakesIn2021/Solution22
1: DietersMistakesIn2021/Solution26
1: DietersMistakesIn2021/Solution35
1: DietersMistakesIn2021/SOlution4
1: DietersMistakesIn2021/Solution 49
1: DietersMistakesIn2021/Solution8
1: DietersMistakesIn2021/Solution 88
1: DietersMistakesIn2022/Problem20
1: DietersMistakesIn2022/Problem21

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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