Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2018-12-12

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6621: Nihon Ki-in
4275: Sente
3788: [Path] Beginner Exercises
3441: Problems and Exercises
3152: Go Books
2896: Japanese Go Terms
2670: Dan
2599: Ko
2531: Robert Jasiek / Score Parity Prize
2504: David Carlton
2440: Atari
2380: Miai
2230: KGS Go Server
2117: Seki
2018: Joseki
1986: Capturing race
1981: Ko Threat
1974: Liberty
1945: Eye
1897: Stub
1874: [Path] Tesuji
1868: Tenuki
1858: World Amateur Go Championship
1828: [Path] Life and Death
1720: Mutual Damage
1517: Aji
1503: Gote
1501: [Path] Honinbo
1468: [Path] Endgame
1357: Shortage of Liberties
1356: Hane
1354: [Path] Shape
1346: Go Seigen
1307: Tsumego
1301: Ladder
1294: Kansai Ki-in
1253: Territory
1238: Professional
1195: Fuseki
1183: Languages
1177: Miai counting
1176: Framework
1104: Connection
1081: Alive
1081: List of Korean names
1076: Go
1064: Cho Chikun
1064: Meijin
1062: Komi
1061: Oiotoshi
1054: Hikaru No Go
1050: Go Board
1045: Pinyin
974: Eyespace
955: [Path] Go Proverbs
946: Influence
937: Capture
937: Wiki Master Edit
902: Kikashi
898: Two Eyes
892: Vital point
888: [Path] Handicap
880: Yose
879: Takemiya Masaki
874: Go Servers
856: Dragon Go Server
837: American Go Association
833: Insei
829: Sensei's Library
821: Smart Game Format
805: Dame
804: Thickness
800: Sakata Eio
768: Superko
766: Sente Sente
765: Eye Shape
752: Yi Ch'ang-ho
748: False Eye
745: Cut
744: Reverse Sente
722: Combinatorial Game Theory
711: [Path] Inoue
708: Kitani Minoru
705: Approach Ko
702: Chain
699: Go World
697: Hankuk Kiwon
693: Dead
686: Yi Se-tol
682: Throw-in
678: Liberty - introductory
669: Kato Masao
665: Hoensha
665: One-point jump
661: Urgent Point
654: Extension
654: rec.games.go
652: Snapback
645: Enclosure
643: Fujisawa Hideyuki
639: Kobayashi Koichi
629: IGS
627: [Path] Gokyo Shumyo Tsumego Series
627: Rules of Go
626: Auto-atari
624: Big Point
623: Pieter Mioch
621: Revised Romanization
620: McMahon Pairing
619: Judan
618: Bent four in the corner
609: [Path] Rank
607: Invasion
600: Ko fight
597: Otake Hideo
597: Rin Kaiho
596: Base
596: [Path] Opening
595: Weak Group
588: Miai in the End Position
583: Group
583: [Path] How To Use Wiki
581: Japanese Rules
579: Deiri Counting
576: Aji keshi
574: Tengen
573: Kisei
573: Shusaku
572: Overconcentrated shape
569: Ishida Yoshio
568: GoBase
565: Shusai
562: Hashimoto Utaro
557: 33 Point Invasion
556: Keima
552: Contact play
552: [Path] Eyes Collection
552: Korea
551: Nihon Ki-in new promotion system
547: Multi-stage ko
544: Tedomari
541: Oteai
538: Outside Liberties
527: Bulky Five
525: Cutting Point
525: Slate and Shell
524: Kiseido
522: Go Game Guru
517: Nihon Ki-in Professional Examination
516: Sacrifice
516: Temperature
513: [Path] Net
510: Jigo
508: Zhongguo Qiyuan
502: European Go Congress
501: Approach Move
496: GoGoD CD
494: Segoe Kensaku
491: Nobi
491: Oza
490: Sente gains nothing
486: Ambiguous Position
486: Cho Hun-hyeon
486: Go Programs
485: Gosei
479: RGG FAQ on SL
476: Area Scoring
473: Kido
472: Kosumi
468: Japanese
468: Nakade
464: Takagawa Kaku
463: American Go Foundation
463: Ing Rules
457: Heavy
457: Light
454: [Path] Yasui
453: Kyu
452: Ladder-breaker
452: Suicide
448: Territory Scoring
448: Wedge
447: Scoring
444: Ishi Press
443: Fujitsu Cup
441: Solid connection
440: Life in 19x19
439: Kuroki Goishi Ten
437: Atari Go
436: [Path] RGG FAQ
435: 4-4 Point
435: Yoda Norimoto
433: Ko master
433: Squeeze tesuji
430: Ponnuki
426: Two-eye-formation
425: Cho U
423: 3-3 point
417: Double-purpose plays
417: GNU Go
417: Peep
416: Cycle
416: Eternal Life
416: Wade-Giles
415: Byo-Yomi
411: Japanese Counting
410: go4go
407: Unsolved Problems
405: [Path] KGS Wishlist
404: Yamashita Keigo
403: Elwyn Berlekamp
403: Star Point
400: Takao Shinji
400: Two-Headed Dragon
399: 3-4 point
399: Richard Bozulich
398: Double Atari
396: AGA Rules
394: Chess
393: Inside liberties
392: Play urgent moves before big moves
391: Cross-Cut
391: Reduction
387: Professional Go Associations
386: Takagi Shoichi
384: Following the Opponent Around
384: James Davies
384: Jubango
381: O Rissei
378: Point
377: Shogi
376: Yang Yilun
375: Thin
374: Ten Thousand Year Ko
373: Chinese Rules
373: Mathematical Go
372: Dots Go
372: Double Gote
372: International Go Federation
371: Middle Game
371: SmartGo
370: No Result
370: Rui Naiwei
369: Probe
369: Sabaki
369: Yu Ch'ang-hyeok
368: Dosaku
367: Tsumego Conventions
366: Crane's Nest Tesuji
364: Tenuki is Always an Option

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

12039: [Path] Gokyo Shumyo Tsumego Series
11719: Problems and Exercises
9768: [Path] Big Question Mark
9188: Discussion pages
5548: Starting Points
5288: SL Statistics
5001: Reference Section
4685: Article of the Week / Archive
4621: [Forum] Meta Discussion
4054: SL as an ageing Wiki
3861: Wiki Etiquette
3799: [Path] Beginner Exercises
3294: [Path] Life and Death
3182: Guided Tours
3000: [Path] Xuanxuan Qijing Problems
2705: Go News
2468: Xuanxuan Qijing Problems / Thumbnails 250-300
2448: Xuanxuan Qijing Problems / Thumbnails 101-150
2448: Xuanxuan Qijing Problems / Thumbnails 200-250
2439: Xuanxuan Qijing Problems / Thumbnails 151-200
2429: Xuanxuan Qijing Problems / Thumbnails 1-50
2417: Xuanxuan Qijing Problems / Thumbnails 51-100
2404: Xuanxuan Qijing Problems / Thumbnails 300-347+
2356: ArticleOfTheWeek/Archive 2009
2231: Coffee Machine
2198: KGS Go Server
2117: Classical Go Problem books
2087: Go Books
2024: Variants
2019: [Path] Shikatsu Myoki Tsumego Series
2018: Dan Exercises
2000: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1930: [Path] Endgame Problems
1923: Future Use of SL
1835: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1830: Japanese Go Terms
1830: Shikatsu Myoki Tsumego Series / Thumbnails 150
1810: Latest Promotions
1781: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1710: tapir / Seki
1710: Velobici / Japanese Player Names
1701: Problems on the Internet
1691: HermanHiddema/Joseki Table
1661: [Path] Kyu Exercises
1648: [Path] Teaching Methods
1579: CoffeeMachine/OldCoffee2012-2016
1554: ArticleOfTheWeek/Archive 2010
1540: [Path] Random Tsumego
1534: Message Board
1522: Axd/Rules
1487: List of Japanese names
1427: Kyu Exercises / Thumbnails 1 - 50
1418: Wiki News
1378: Tapir / Pages That Need Regular Update
1364: [Path] Igo Hatsuyo-ron Problems
1313: Sensei's Wishlist
1278: Beginner Exercises / Thumbnails 101 - 150
1263: [Path] Capturing Race Exercises
1255: Beginner Exercises / Thumbnails 201 - 250
1253: [Path] Isolated problems
1250: Axd / Books
1242: Ian Davis / Useful
1222: ArticleOfTheWeek/Archive 2011
1218: Hikaru No Go
1213: Axd/CandidateSLPages
1208: Go News / Year 2013
1195: Wiki Orphans
1192: [Path] Gokyo Seimyo Tsumego Series
1180: Beginner Exercises / Thumbnails 151 - 200
1175: [Path] Go History
1161: 34 Point Josekis / Original
1141: [Path] Tsumego From Games
1138: Beginner Exercises / Thumbnails 251 - 300
1134: [Path] Go Proverbs
1132: Names in Go
1117: [Path] Commented games
1116: GoGoD CD
1112: Tour Bus Stop
1103: Beginner Exercises / Thumbnails 51 - 100
1101: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1085: Beginner Exercises / Thumbnails 1 - 50
1076: List of Korean names
1069: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1069: Joseki pages
1064: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1061: Wiki Orphans / Aliases To Keep
1049: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1044: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1040: Byorgey/StudyList
1034: mAsterdam/journal
1031: Teach Yourself Go
1029: Tderz/Books
1023: MAsterdam / Playing Guide
1012: BeginnerExercises/Thumbnails 301 - 350
1007: Article of the Week / Nominations
974: Imagist/Study Blog
972: Sensei's Library
971: Starting Points/ Discussion
970: [Path] SL Journal
968: Link Collection
968: Professional tournaments
964: Fuseki pages
961: Sh/Improvements
948: Kyu Exercises / Thumbnails 101 - 150
947: The Many Faces of Go
941: Buitenland/Hoshi Joseki
936: Library Work
923: List of Chinese names
917: [Path] Endgame
904: [Path] RGG FAQ
903: Japanese Go Books
902: Tsumego From Games 29
897: Go Terms
869: Dont Follow Proverbs Blindly/ Discussion
866: Joseki Discussions
858: Editing Guidelines
856: KyuExercises/Thumbnails 151 - 200
854: [Path] How Paths Work
852: Systematic Joseki / Why, Why not
850: KyuExercises/Thumbnails 201 - 250
841: Joseki
839: SL is not Wikipedia
830: DieterVerhofstadt/History of approaches to the game
827: Doug's Go Blog
827: [Path] Go Humour
820: KennKnowles/ Questions
817: Front Page
810: Systematic Joseki / Discussion
805: Breaking Bad Habits
798: Xuanxuan Qijing
792: [Path] Tesuji
791: Velobici/Quasi-Blog
787: Go Problems on the Internet
786: Latest Promotions / Year 2011
785: [Path] How To Use Wiki
785: Kyu Exercises / Thumbnails 51 - 100
785: Ongoing Game
782: Taxonomy of Joseki
779: TheArtOf9x9Go/Accompanying materials
772: [Path] Practical Endgame Tests
767: What to expect from joseki pages at SL
766: Pages for Beginners
761: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
745: [Path] Japanese Big Question Mark
743: Game I Want Back
737: Computer Go Programming
735: Tsumego Lounge
729: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
724: Go Places in the USA
717: DieterVerhofstadt/Ko
710: Chinese Go Terms
702: Riff Raff/ Go Software Reviews
695: Tapir/Talk
687: Top Amateur Players By Country
681: Shape Problem 4
659: Velobici/Archive
655: BQM 218
654: Whither Joseki ...
654: [Path] Xian Ji Wu Ku Problems
648: Professional
640: Commented Professional Games
630: Economy Pages
628: Advertising On SL / Discussion
621: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
605: 3-4 point high approach, inside contact, hanging connection
604: Side patterns
601: [Path] Bad Habits
597: Understanding Wiki Pages
594: [Path] Worst Move Problems
594: Xian Ji Wu Ku
589: Fujitsu 17 Yi Wang/ Discussion
589: Problem collections and copyright discussion
584: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
580: Ambiguous names
575: If it has a name, know it
565: General Discussion Pages
565: [Path] Ladder problems and exercises
565: Playing a game backwards
562: Capturing race
562: RecentChanges Junkie's Nightmare
560: Beginner Exercises / Consolidated 26 - 50
559: BQM 293
558: Go Blogs
554: Hal9666/BooksIPlanToBuy
551: Tsumego From Games 29 / Attempts
550: Go-Playing Programs
540: Go
537: Chinese Pro Ratings
537: Japanese Go Terms / Discussion
536: Florida
532: Go Servers
531: Discrimination in Go
530: Go Places in Europe
529: Axd/Teaching
527: Go Places
526: Deutschsprachiges Material
526: The Way of Go
524: tapir/45 JosekiWME
523: Taxonomy of techniques
521: Reference games
519: Youth Go
511: Axd/Bookmarks
511: Beginner Exercises / Consolidated 1 - 25
510: Culture
507: Text Formatting Rules
505: [Path] Hikaru No Go Path
499: Page difficulty discussion
498: [Path] Tesuji From Games
496: [Path] Handicap
494: Teaching Methods/ Discussion
487: Nihon Ki-in
486: Dieter Verhofstadt / Teaching experiences
484: Oddities
483: SL - Forum Policy
482: Vote Discussion Pages / Discussion
481: Latest Promotions / Year 2010
481: Nachtrabe/ Old Baduk Blog
478: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
478: Journal of an American Go Player
475: Get Strong at Go Parodies
474: Xuanxuan Qijing Problem 91
474: Xuanxuan Qijing Problem 91 / Solution
471: DieterVerhofstadt/Deliberate practice
470: Why Mirroring Is Bad
469: [Path] Shape Collection
468: Meta Discussion / SL II
465: DieterVerhofstadt/IdeasOnGoTheory
464: 3-3 Point Invasion/Original
461: How Forums Work
459: SL Copyright / Discussion
459: Symmetric Problems
454: Article of the Week Template
453: Mapping Sensei's Library
450: Wiki Master Edit/ Discussion
448: Find Page
447: Go Review/Famous Games Ancient And Modern
447: Taxonomy
445: Article of the Week
445: How To Use Wiki / Editing Freedom
444: [Path] Speculation
443: Coyote/ GoTraining Blog
443: Promotion systems
443: Strange Openings
443: TsumegoFromGames134/Solution
442: Riff Raff / Go Library
441: SL - The Original Pages
440: Shikatsu Myoki
439: [Path] Ko Pages - Taxonomy
438: Tamsin/Archive 2008
436: DieterVerhofstadt/FullTrainingProgram

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tips for Amateur Players I
1: 116NNNotcher
1: 116WNNotcher
1: 11thNongshimCup/Stage 1 Game 1
1: 11thNongshimCup/Stage 2 Game 4
1: 133 NN Notcher
1: 2005 Revenge Of The Rengo/ Discussion
1: 215SW Notcher
1: 215WWNotcher
1: 24 Basic Joseki
1: 28th kisei game 3 day 1
1: 30th LOGC
1: 312WS Notcher
1: 3-3 point invasion query 5
1: 33 Point Invasion Query 8
1: 3-4 point, 5-4 approach, one-space low pincer, moving out
1: 3-4 point, 5-4 approach, one-space low pincer, separate
1: 3-4 point high approach, double contact hane
1: 3-4 point high approach, keima, attachment, cut
1: 3-4 point high approach, two-space high pincer, bump
1: 3-4 point high approach, two-space high pincer, outside attachment
1: 3-4 point low approach diagonal - Whole board analysis
1: 3-4 point low approach one-space low pincer one-point jump
1: 3-4 point with parallel 3-3 point
1: 35PointLowApproachOneSpaceLowPincerKosumiNobiInvasion
1: 4473 enclosure 3-3 invasion, block on inner side
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 4-4 point, double low approach, attach
1: 4-4 point enclosure versus 3-4 point enclosure
1: 4-4 point low approach attach hane
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach one-space low pincer, keima jump
1: 4-4 point, low approach, tenuki, 3-3 invasion
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach three-space low pincer high approach
1: 4-4 point low approach tsukenobi, invasion
1: 4-4 point low approach two-space high pincer
1: 44 Point One Space High Pincer Invasion Interception
1: 4-5 point 4-3 approach ogeima, contact
1: 4-5 point, 4-3 approach, thrust
1: 9x9 openings in more depth
1: A 4-4 and 3-5 strategy, example 1
1: Absolute Handicap
1: active defense
1: Advanced Study Section
1: A ko as a ko threat
1: Ando Akio
1: Ando Toshiyuki
1: Ang and Yue Go School
1: A Ponnuki Is Worth Thirty Points / Discussion
1: ARGRules
1: ArticleOfTheWeek/Archive 2011
1: Articulation problem
1: Ask the Stronger Player for a Game
1: Axd/CandidateSLPages
1: Axd/Teaching
1: BadukMovies
1: Basic Endgame Theory/ Discussion
1: Basic Instinct in Joseki 1
1: Basic Ko Anomalies
1: Befriend a distant state while attacking a neighbour
1: Beginner Exercise 11 / Endgame Question
1: Beginner Exercise 131 / Discussion
1: Beginner Exercise 194 / Attempts
1: BeginnerExercise222/Discussion
1: Beginner Exercise 275 / Solution
1: Beginner Exercise 29 / Discussion
1: Beginner Exercise 8 / Attempts
1: Beginner Game Sample 1
1: Beginner Game Sample 2 / Part 1
1: Beginner Game Sample 3 Part 2
1: Beginner Game Sample 4
1: [Path] Beginner Game Sample 5
1: Beginner Move Function Problem 3 / Solution
1: Beginner Move Function Problem 5 / Solution
1: Beginners Endgame Exercise 1 / Attempts
1: Beginners Endgame Exercise 11
1: Beginners Endgame Exercise 2
1: Beginners Endgame Exercise 6
1: Beginners Endgame Exercise 9
1: Beginning Go
1: Benson's Definition of Unconditional Life / Examples
1: Best Practice - Joseki
1: Bildstein/Positions Of Note
1: Bilim ve Gelecek
1: BillSpight/Basic Close Patterns
1: Black 3 is an enclosure
1: BQM110
1: BQM111
1: BQM118
1: BQM125
1: BQM 127
1: BQM128
1: BQM129
1: BQM130
1: BQM 132
1: BQM136
1: BQM137
1: BQM142
1: BQM144
1: BQM 146
1: BQM147
1: BQM148
1: BQM151
1: BQM 152
1: BQM156
1: BQM160
1: BQM 163
1: BQM164
1: BQM166
1: BQM167
1: BQM168
1: BQM 17
1: BQM 170
1: BQM188
1: BQM 194
1: BQM195
1: BQM197
1: BQM 203
1: BQM 21 / BottomSide
1: BQM 21 / Lower Right
1: BQM 21 / Upper Right
1: BQM 21 / Upper Side
1: BQM 210
1: BQM 22
1: BQM 220
1: BQM 226
1: BQM 229
1: BQM 236/ Discussion
1: BQM 238
1: BQM 24
1: BQM 240
1: BQM 253
1: BQM 259
1: BQM 265
1: BQM 266
1: BQM 268
1: BQM 270
1: BQM 274
1: BQM 282
1: BQM 285
1: BQM 288
1: BQM 289
1: BQM 291
1: BQM 295
1: BQM 296
1: BQM3
1: BQM 300
1: BQM 301
1: BQM 302
1: BQM 305
1: BQM 311
1: BQM 313
1: BQM 314
1: BQM 316
1: BQM 323
1: BQM 324
1: BQM 332
1: BQM 336
1: BQM 338
1: BQM 339
1: BQM 345
1: BQM 348
1: BQM 350
1: BQM 351
1: BQM 357
1: BQM 358
1: BQM 359
1: BQM 360
1: BQM 361
1: BQM 365
1: BQM37
1: BQM 376
1: BQM 380
1: BQM 386
1: BQM 387
1: BQM 388
1: BQM 391
1: BQM 394
1: BQM 397
1: BQM 398
1: BQM 400
1: BQM 405
1: BQM 409
1: BQM 418
1: BQM 423
1: BQM 427
1: BQM 428
1: BQM 431
1: BQM44
1: BQM 440
1: BQM 444
1: BQM 448
1: BQM 454
1: BQM 455
1: BQM456
1: BQM 459
1: BQM 460
1: BQM 462
1: BQM 473
1: BQM 474
1: BQM 480
1: BQM 481
1: BQM 487
1: BQM 491
1: BQM 497
1: BQM51
1: BQM 510
1: BQM 511
1: BQM 514
1: BQM 516
1: BQM 519
1: BQM 526
1: BQM 528
1: BQM 534
1: BQM 536
1: BQM54
1: BQM 541
1: BQM 542
1: BQM 549
1: BQM 550
1: BQM 553
1: BQM 557
1: BQM 561
1: BQM 562
1: BQM566
1: BQM 569
1: BQM 572
1: BQM573
1: BQM 578
1: BQM581
1: BQM 582
1: BQM 591
1: BQM 61
1: BQM65
1: BQM 67
1: BQM69
1: BQM72
1: BQM 76
1: BQM77
1: BQM78
1: BQM81
1: BQM 82
1: BQM 88 / Background
1: BQM89
1: BQM91
1: BQM 91 / Attempt 2 by Charles
1: BQM95
1: BQM96
1: BQM 98

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 111NS Notcher
1: 115NN Notcher
1: 115NS Notcher
1: 11thNongshimCup/Stage 2 Game 3
1: 1-2 point - fun problem / attempts
1: 13 Board Tsumego1 / Solution
1: 215WWNotcher
1: 312WWNotcher
1: 3-3 point invasion query 6
1: 3437 enclosure
1: 3-4 point distant low approach - Exercise
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3-4 point low approach one-space high pincer one space jump
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 355563 enclosure
1: 3-5 point 3-3 approach cover, tenuki
1: 3-5 point low approach one-space low pincer, kosumi
1: 35PointLowApproachOneSpaceLowPincerKosumiKeimaInvasion
1: 364463 enclosure
1: 364463 Enclosure/ Discussion
1: 364464 enclosure 3-3 invasion
1: 3-D on 2-D Goban
1: 4474 Enclosure
1: 4-4 point distant high approach two space low pincer
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach tsukenobi, hamete
1: 4-5 10-3 enclosure
1: 66 Point
1: About Reading Things Out
1: Active superko
1: Advance to Chencang by a hidden path
1: AGA Rules / Discussion
1: Aji Example 2
1: Aji Example 6
1: Akira's Top Right 48
1: Alternate Bid Go
1: Amateur Fuseki 10
1: Amayake Nobuo
1: Ancient Chinese Rules And Philosophy/ Discussion
1: Ando Toshiyuki
1: An example of removing a local threat
1: Anleitung fuer ein missgluecktes Go-Turnier
1: Araki Issei
1: Archaic/CreatingPotentialByAddingStonesToAnArea
1: ARGRules
1: Asahi Shinbun
1: Asano Hideaki
1: Asano Yasuko
1: Ashiba Katsumi
1: Assassination at Honnoji Temple
1: AsusEeePC
1: Atari Inc.
1: Attach To The Stronger Stone In A Pincer
1: Auto Korsak
1: Aya Bot
1: Aya ZBot
1: Beginner Exercise 121 / Attempts
1: Beginner Exercise 128 / Attempts
1: Beginner Exercise 129 / Attempts
1: Beginner Exercise 164 / Attempts
1: BeginnerExercise171/Hint
1: Beginner Exercise 209 / Attempts
1: BeginnerExercise222/Discussion
1: Beginner Move Function Problem 3
1: Beginner Move Function Problem 5 / Solution
1: BeginnersEndgameExercise2/Attempts
1: BeginnersEndgameExercise3/Solution
1: Bent four in the corner exercises
1: Bent four in the corner exercises / Solution 1
1: Bent four in the corner exercises / Solution 4
1: Bent three
1: Beyond Forcing Moves / Errata
1: Bildstein/Votes
1: Bill Taylor
1: bite off
1: Black Sheep Rengo 2003/Move 170 Upper Right Endgame
1: Blind Spot / Problem 1 Solution
1: BlindSpot/Problem 4 Solution
1: Bloody L
1: BQM 1
1: BQM137
1: BQM143
1: BQM144
1: BQM 18
1: BQM 185
1: BQM191
1: BQM193
1: BQM 199
1: BQM 2 / Solution
1: BQM 21 / Upper Right
1: BQM 214
1: BQM 217
1: BQM 221
1: BQM 223
1: BQM225/lower right
1: BQM 233
1: BQM 255
1: BQM 261
1: BQM 320
1: BQM 330
1: BQM 347
1: BQM35
1: BQM 355
1: BQM 359
1: BQM 361
1: BQM 362
1: BQM38
1: BQM 389
1: BQM 397
1: BQM 400
1: BQM 410
1: BQM 413
1: BQM 414
1: BQM 419
1: BQM 433
1: BQM 436
1: BQM 440
1: BQM 457
1: BQM 463
1: BQM 464
1: BQM 472
1: BQM 480
1: BQM50
1: BQM 505
1: BQM 510
1: BQM 516
1: BQM 524
1: BQM 526
1: BQM 535
1: BQM 539
1: BQM 572
1: BQM 577
1: BQM 594
1: BQM 98
1: Brunei Igo Society
1: BSR 2003 B5 Alternative
1: BSR2003 Move12
1: BSR 2003 W108 discussion
1: Bughouse Go
1: Bulge/ Discussion
1: Buying Equipment / in Asia
1: Buying Equipment / in Japan
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 16
1: Capturing Race Exercise 17
1: Capturing Race Exercise 2
1: Capturing Race Exercise 24
1: Chen Feng
1: Chen Shi
1: Chen Xi
1: Chen Xian
1: Chess Reading Applied to Go
1: Chinese Go Terms / Translation Requests
1: Chisen
1: Cho Insun
1: Cincinnati Go Club
1: Clutch
1: Completely Artificial Problem / Discussion
1: Conceal a dagger in a smile
1: Corners, then sides, then center
1: Counting Liberties And Winning Capturing Races/ Discussion
1: Counting problem 5
1: Coyote/GoTrainingBlog apr06
1: Cubic Seki
1: cut to gain a liberty
1: Dae Hyuk Ko
1: Daigo Hisakichi
1: Danoontje
1: Deep Blue
1: descent/Discussion
1: Deviating from Joseki in Games
1: DGS-Shogun
1: Diamond
1: Dictionary of Basic Fuseki, Vol. 1 / Errata
1: disort.sh
1: Distance Teaching
1: Dominated Options
1: Don't go fishing while your house is on fire
1: Don't help your opponent exercise 1
1: Door Group Exercise 1 / Solution
1: Door Group Exercise 2 / Solution
1: DotsGoOngoingGame/Game losing move
1: Dots Go Ongoing Game/Move 94 Net Variation
1: double peep
1: Double Sente Is Relative/ Discussion
1: Double Snapback / Attempts 6
1: Draw
1: Du Weixin
1: Ear point
1: Egeta
1: Eidogo / Collab
1: Elbow Lock
1: El Go
1: Ely Go
1: Enda Hideki
1: Endgame Coupling
1: Endgame from real games - 2002 Meijin
1: Endgame Problem 1 / Solution
1: Endgame Problem 34
1: EndgameTesuji2/Is sagari better than hane
1: Endgame Tesuji4
1: Endo Yoshifumi
1: Errata In Books
1: False Eye/ Discussion
1: False Eye Life
1: Fang Tianfeng
1: Farmer's hat question
1: First Line Ogeima Connection/ Solution 1
1: Five-space extension
1: Floating stones
1: Flower/ComparisonChessWeiQi
1: Fluid Concepts and Creative Analogies
1: Forbidden high approach
1: Frederic Donzet
1: French Go Federation
1: French Rules
1: Fujitsu 17 Yi - Wang / Small yose - starting from 201
1: Fujiwara Shichishi
1: Fukui Susumu
1: Furusho Katsuko
1: Furuya Masao
1: Fuseki Problem 2 / Solution
1: Futsuu
1: Fu ZZ/ Gobans
1: Fuzzy
1: Gabriel Benmergui
1: Games Against Computers - 1
1: Gangster Go
1: Get Angry
1: Get Strong At Joseki / Errata
1: GetStrongAtKibitz/Extracts
1: Get strong at Zen
1: Getting ahead with a one-point jump
1: Go Audio Lesson Tool
1: Go in Ukraine
1: Go IRC Channel
1: Go Knot
1: Gokyo Seimyo Volume 3 Problem 100
1: Gokyo Seimyo Volume 3 Problem 107
1: Gokyo Seimyo Volume 3 Problem 113
1: GokyoSeimyoVolume3Problem140/Attempts
1: Gokyo Seimyo Volume 3 Problem 68
1: Gokyo Seimyo Volume 3 Problem 71
1: Gokyo Seimyo Volume 3 Problem 74
1: Gokyo Sensui
1: Gokyo Shumyo, Section 1, Derived Problem 56
1: Gokyo Shumyo, Section 1, Problem 4 / Hint
1: Gokyo Shumyo, Section 1, Problem 5 / Hint

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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