Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2020-10-21

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6563: Nihon Ki-in
4067: Problems and Exercises
3720: [Path] Beginner Exercises
3451: Go Books
3119: Sente
3017: Japanese Go Terms
2822: Ko
2715: Dan
2457: David Carlton
2344: Atari
2267: Capturing race
2213: Miai
2136: [Path] Life and Death
2134: KGS Go Server
2103: Stub
2015: Tsumego
2007: Ko Threat
1993: Eye
1950: Seki
1948: Liberty
1868: Joseki
1855: World Amateur Go Championship
1783: [Path] Tesuji
1620: Tenuki
1518: Gote
1496: [Path] Honinbo
1479: [Path] Endgame
1464: Aji
1438: Languages
1388: Connection
1377: Hane
1354: Shortage of Liberties
1351: Ladder
1314: Go Seigen
1265: Territory
1250: Professional
1226: Kansai Ki-in
1158: Miai counting
1139: [Path] Shape
1135: Go
1129: Framework
1074: Go Board
1071: Alive
1069: Oiotoshi
1066: Meijin
1063: Capture
1048: Komi
1030: Cho Chikun
1023: Yi Se-tol
1013: Pinyin
1004: Fuseki
973: Hikaru No Go
963: List of Korean names
963: Wiki Master Edit
956: Go Servers
955: Eyespace
926: Vital point
920: Influence
890: [Path] Handicap
879: Two Eyes
871: Combinatorial Game Theory
870: Sakata Eio
860: [Path] Go Proverbs
858: Chain
853: Sensei's Library
850: Yose
844: Takemiya Masaki
842: Cutting Point
841: American Go Association
841: Superko
821: Thickness
814: Smart Game Format
807: Rules of Go
802: Dame
795: Throw-in
790: Insei
790: Kikashi
785: Cut
781: Yi Ch'ang-ho
765: Sente Sente
759: Kitani Minoru
734: Reverse Sente
722: False Eye
717: Slate and Shell
703: Dead
694: Liberty - introductory
690: Approach Ko
673: IGS
671: Go World
668: Kato Masao
667: Eye Shape
667: Fujisawa Hideyuki
653: The Art of 9x9 Go
652: Hankuk Kiwon
651: [Path] How to Use Wiki
650: Hoensha
650: Urgent Point
645: Tsumego Conventions
638: [Path] Inoue
632: Dragon Go Server
630: Enclosure
628: rec.games.go
626: McMahon Pairing
626: Temperature
619: Kobayashi Koichi
616: Big Point
606: Extension
600: Snapback
598: Auto-atari
597: Miai in the End Position
593: Shusai
591: Main Line
590: [Path] Rank
589: Tengen
586: A New Approach to the Creation of Go Problems
585: Japanese Rules
582: Ko fight
579: Base
578: Deiri Counting
578: Weak Group
576: [Path] Opening
576: Otake Hideo
574: Keima
573: Rin Kaiho
571: 33 Point Invasion
569: [Path] Gokyo Shumyo Tsumego Series
569: Tedomari
568: Bulky Five
567: Contact play
565: Korea
563: Kiseido
561: Revised Romanization
555: Kisei
554: GoBase
549: Aji keshi
547: Mutual Damage
544: Ishida Yoshio
538: Bent four in the corner
538: Shusaku
535: Outside Liberties
534: Judan
532: [Path] Eyes Collection
532: Overconcentrated shape
531: Group
528: Elwyn Berlekamp
528: Invasion
526: Andrew Grant
523: AlphaGo
522: Pieter Mioch
518: [Path] Net
517: Hashimoto Utaro
516: European Go Congress
514: Heavy
510: Multi-stage ko
510: Nihon Ki-in Professional Examination
507: Territory Scoring
502: Nihon Ki-in new promotion system
501: Sacrifice
499: Oza
495: Area Scoring
495: Go Problems on the Internet
495: RGG FAQ on SL
495: Zhongguo Qiyuan
494: GoGoD CD
487: Go Game Guru
485: Life in 19x19
484: Approach Move
484: Scoring
481: Nobi
477: Standard Normal Form
476: Jigo
475: Go Programs
471: Beginners' Guide to Go Problems
471: Wedge
470: Richard Bozulich
469: Takagawa Kaku
468: Kido
467: 3-3 point
464: [Path] Study
463: Cho Hun-hyeon
463: Ishi Press
463: Segoe Kensaku
462: GNU Go
462: How to approach a life and death problem
462: Tsumego Speed And Accuracy Table
459: Oteai
458: AGA Rules
458: Gosei
458: Japanese
457: One-point jump
457: Take a bet on life and death
456: Two-eye-formation
452: Ladder Breaker
450: Yoda Norimoto
449: American Go Foundation
449: Tsumego/Etymology
448: Chess
448: Kyu
448: Squeeze tesuji
446: Light
443: Yu Ping on Tsumego
437: Byo-Yomi
436: Fujitsu Cup
434: 400 Years of Go in Japan
432: Nakade
427: Kuroki Goishi Ten
426: Gekkan Go Waarudo
421: Star Point
421: uliGo
419: European Go Federation
419: Ko master
417: Eternal Life
416: Solid connection
416: Suicide
414: China Weiqi League
413: Stub Template
411: Mathematical Go
410: 4-4 Point
409: Ponnuki
408: goproblems.com
408: [Path] Yasui
407: Peep
401: Kosumi
400: Sente gains nothing
399: Chinese Rules
399: [Path] RGG FAQ
398: Atari Go
397: Wade-Giles
396: [Path] Time Systems
395: Double Gote
393: James Davies
392: 3-4 point
392: Cycle
392: Ing Rules
391: Ambiguous Move
384: Unsolved Problems
382: Rules of Go - introductory
381: Cross-Cut
381: Professional Go Associations
379: Yamashita Keigo
378: Cho U
377: Jubango
376: Reduction
376: Two step hane
374: Guo Juan
374: [Path] KGS Wishlist
374: Takao Shinji
371: Inside liberties
369: Double Atari
368: GoDiscussions.com

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

11673: [Path] Gokyo Shumyo Tsumego Series
11581: Problems and Exercises
9564: [Path] Big Question Mark
8479: Discussion pages
5401: SL Statistics
4891: Reference Section
4891: Starting Points
4540: Article of the Week / Archive
4143: [Forum] Meta Discussion
4004: SL as an ageing Wiki
3824: [Path] Beginner Exercises
3680: Wiki Etiquette
3411: [Path] Life and Death
3082: Guided Tours
2791: [Path] Xuanxuan Qijing Problems
2735: Article of the Week
2620: Go News
2568: Coffee Machine
2485: Xuanxuan Qijing Problems / Thumbnails 200-250
2450: Xuanxuan Qijing Problems / Thumbnails 250-300
2404: Xuanxuan Qijing Problems / Thumbnails 300-347+
2377: Xuanxuan Qijing Problems / Thumbnails 1-50
2356: Xuanxuan Qijing Problems / Thumbnails 51-100
2333: Xuanxuan Qijing Problems / Thumbnails 101-150
2322: Xuanxuan Qijing Problems / Thumbnails 151-200
2275: Go Books
2133: KGS Go Server
2125: ArticleOfTheWeek/Archive 2009
2060: Classical Go Problem books
2029: Variants
1966: Future Use of SL
1945: Dan Exercises
1921: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1885: Shikatsu Myoki Tsumego Series / Thumbnails 150
1884: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1866: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1834: [Path] Shikatsu Myoki Tsumego Series
1815: Latest Promotions
1814: [Path] Endgame Problems
1789: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1772: Japanese Go Terms
1682: CoffeeMachine/OldCoffee2012-2016
1659: Message Board
1652: Problems on the Internet
1629: Velobici / Japanese Player Names
1628: HermanHiddema/Joseki Table
1628: [Path] Teaching Methods
1615: [Path] Kyu Exercises
1597: tapir / Seki
1559: ArticleOfTheWeek/Archive 2010
1521: [Path] Random Tsumego
1442: [Path] Isolated problems
1439: Axd/Rules
1425: List of Japanese names
1399: Tapir / Pages That Need Regular Update
1311: Wiki Orphans
1307: [Path] Igo Hatsuyo-ron Problems
1288: Kyu Exercises / Thumbnails 1 - 50
1286: Sensei's Wishlist
1267: Beginner Exercises / Thumbnails 101 - 150
1253: Go News / Year 2013
1249: Axd / Books
1218: Axd/CandidateSLPages
1196: Beginner Exercises / Thumbnails 151 - 200
1193: [Path] Gokyo Seimyo Tsumego Series
1184: Beginner Exercises / Thumbnails 201 - 250
1163: Beginner Exercises / Thumbnails 51 - 100
1161: [Path] Commented games
1153: [Path] Capturing Race Exercises
1151: Ian Davis / Useful
1147: GoGoD CD
1139: Beginner Exercises / Thumbnails 1 - 50
1127: ArticleOfTheWeek/Archive 2011
1124: 34 Point Josekis / Original
1104: MAsterdam / Playing Guide
1103: Names in Go
1088: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1086: Beginner Exercises / Thumbnails 251 - 300
1082: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1066: Byorgey/StudyList
1063: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1058: List of Korean names
1052: Hikaru No Go
1051: [Path] Go Proverbs
1040: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1040: mAsterdam/journal
1040: Wiki Orphans / Aliases To Keep
1036: Link Collection
1034: Tderz/Books
1032: Tour Bus Stop
1028: [Path] Tsumego From Games
1011: [Path] Go History
1006: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1005: Starting Points/ Discussion
981: Professional tournaments
975: Article of the Week / Nominations
971: BeginnerExercises/Thumbnails 301 - 350
969: Chinese Go Terms
963: [Path] Endgame
957: The Many Faces of Go
953: Library Work
948: Sensei's Library
947: Joseki pages
946: [Path] SL Journal
933: Imagist/Study Blog
931: Japanese Go Books
931: List of Chinese names
925: SL is not Wikipedia
919: Sh/Improvements
915: Kyu Exercises / Thumbnails 101 - 150
912: Teach Yourself Go
910: Buitenland/Hoshi Joseki
902: Joseki Discussions
901: Fuseki pages
898: KyuExercises/Thumbnails 151 - 200
895: Joseki
888: Go Terms
881: [Path] RGG FAQ
876: Systematic Joseki / Why, Why not
872: Tsumego From Games 29
848: Front Page
836: Editing Guidelines
834: Ongoing Game
829: DieterVerhofstadt/History of approaches to the game
827: KyuExercises/Thumbnails 201 - 250
823: Systematic Joseki / Discussion
805: Velobici/Quasi-Blog
791: Go Problems on the Internet
786: Dont Follow Proverbs Blindly/ Discussion
785: Breaking Bad Habits
780: Kyu Exercises / Thumbnails 51 - 100
779: [Path] How Paths Work
776: Taxonomy of Joseki
768: [Path] Tesuji
766: [Path] Go Humour
765: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
763: KennKnowles/ Questions
761: Latest Promotions / Year 2011
759: Doug's Go Blog
750: [Path] How to Use Wiki
747: Text Formatting Rules
740: Tsumego Lounge
738: [Path] Japanese Big Question Mark
728: Pages for Beginners
724: Game I Want Back
724: Professional
724: TheArtOf9x9Go/Accompanying materials
723: Xuanxuan Qijing
712: What to expect from joseki pages at SL
705: [Path] Practical Endgame Tests
697: Top Amateur Players By Country
687: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
681: Riff Raff/ Go Software Reviews
677: [Path] Xian Ji Wu Ku Problems
673: Problem collections and copyright discussion
672: Tapir/Talk
662: Commented Professional Games
656: Computer Go Programming
654: Go Places in the USA
654: Shape Problem 4
635: DieterVerhofstadt/Ko
634: Velobici/Archive
610: Whither Joseki ...
606: 3-4 point high approach, inside contact, hanging connection
604: Understanding Wiki Pages
600: Chinese Go Terms / English To Chinese
597: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
594: Playing a game backwards
590: [Path] Bad Habits
587: Deutschsprachiges Material
587: Tsumego From Games 29 / Attempts
581: Ambiguous names
578: Beginner Exercises / Consolidated 26 - 50
576: Go Places
568: Go Blogs
564: Advertising On SL / Discussion
564: BQM 218
562: Economy Pages
561: BQM 293
559: Xian Ji Wu Ku
557: Japanese Go Terms / Discussion
556: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
556: Hal9666/BooksIPlanToBuy
552: General Discussion Pages
550: [Path] Worst Move Problems
547: [Path] Playing style
546: Capturing race
543: Fujitsu 17 Yi Wang/ Discussion
543: If it has a name, know it
536: Nihon Ki-in
535: Reference games
534: Chinese Pro Ratings
533: Culture
533: [Path] Hikaru No Go Path
529: Beginner Exercises / Consolidated 1 - 25
527: [Path] Ladder problems and exercises
526: Xuanxuan Qijing Problem 91 / Solution
521: buitenland/books
519: Axd/Bookmarks
519: tapir/45 JosekiWME
518: Go Places in Europe
518: RecentChanges Junkie's Nightmare
517: Go-Playing Programs
501: Axd/Teaching
499: Meta Discussion / SL II
498: Positional Judgment
498: Why Mirroring Is Bad
497: [Path] Speculation
496: Florida
491: Dieter Verhofstadt / Teaching experiences
491: Side patterns
488: Page difficulty discussion
481: Go
479: Go Review/Famous Games Ancient And Modern
478: 3-3 Point Invasion/Original
478: Professional promotion tournaments
474: Taxonomy
473: Latest Promotions / Year 2010
471: [Path] PositionalJudgmentQuestions
470: Taxonomy of techniques
467: [Path] Handicap
467: The Way of Go
466: Player Gender
465: Axd/Zen
465: How Forums Work
463: Vote Discussion Pages / Discussion
462: Get Strong at Go Parodies
462: How To Use Wiki / Editing Freedom
460: Xuanxuan Qijing Problem 91
459: Mapping Sensei's Library
458: [Path] Tesuji From Games
457: Go Servers
456: Tamsin/Archive 2008
456: Youth Go
455: Symmetric Problems
454: [Path] Ko Pages - Taxonomy
453: Wiki Master Edit/ Discussion
452: Discrimination in Go
448: [Path] References to Go
447: SL - The Original Pages
446: Oddities
445: Teaching Methods/ Discussion
444: Humour Almost Proverbs
443: [Path] Shape Collection
442: 4-4 point low approach
441: SL Copyright / Discussion
439: Article of the Week Template
435: Journal of an American Go Player
435: Linguistics Japanese / Discussion
434: PJQ 3

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tipps fuer Amateure
1: 111NS Notcher
1: 11thNongshimCup/Stage 1 Game 1
1: 11thNongshimCup/Stage 2 Game 3
1: 11thNongshimCup/Stage 3 Game 1
1: 123NS Notcher
1: 133 NN Notcher
1: 133SSNotcher
1: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai
1: 212SSNotcher
1: 215SW Notcher
1: 215WWNotcher
1: 24 Basic Joseki
1: 28th kisei game 3 day 1
1: 3-3 point invasion query 2
1: 3-4 point high approach, double contact, noseki
1: 3-4 point high approach, double contact, push, atari
1: 3-4 point high approach, double contact, push, extension
1: 3-4 point high approach, double contact, wall
1: 34 Point High Approach Inside Contact/aLegendWai Q
1: 3-4 point high approach, keima, attachment, cut
1: 3-4 point, high approach, one-space low pincer, 3-3 attachment, cut and crawl
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach, thrust
1: 3-4 point high approach, two-space high pincer, bump
1: 3-4 point high approach two-space high pincer ogeima bump
1: 3-4 point high approach, two-space high pincer, ogeima, Hashimoto Shoji's variation
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point low approach one-space low pincer one-point jump
1: 3-4 point low approach two-space high pincer 4-7 press
1: 3-4 point with parallel 3-3 point / statistics
1: 364463 enclosure
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 4-4 point diagonal attachment, large low corner enclosure
1: 4-4 point distant high approach
1: 4-4 point distant high approach one space high extension
1: 4-4 point low approach attach hane
1: 4-4 point low approach low extension, slide, pincer, 3-3
1: 4-4 point low approach one-space low pincer, attach wrong side
1: 4-4 point low approach one-space low pincer, keima jump
1: 4-4 point low approach tsukenobi, hamete
1: 4-4 point low approach, two-space high pincer with side stone
1: 9x9 Openings in More Depth
1: A 4-4 and 3-5 strategy
1: active defense
1: Active Superko/discussion
1: Advance to Chencang by a hidden path
1: AIGO
1: Albert Einstein
1: A life points theory
1: Amateur Fuseki 11
1: Analysis of Ultimate Go
1: Ando Akio
1: Android No Go
1: An Outline of Japanese Go
1: answering the 1-1 play
1: Antinoun/BeginnerKoFights
1: Ask the Stronger Player for a Game
1: Attrition method mistake
1: A Valid Reason For Move 136
1: Axd/Teaching
1: Aya Bot
1: Aya ZBot
1: A Zen Way To Joseki / Discussion
1: Baduklab Online Group Tournaments
1: Basics, fundamentals, and beginner knowledge
1: Beach Go
1: Beauty trap
1: Beginner Exercise 102 / Solution
1: Beginner Exercise 11 / Endgame Question
1: Beginner Exercise 211 / Solution
1: Beginner Exercise 221 / Attempts
1: Beginner Exercise 42 / Solution
1: Beginner Exercise 45 / Solution
1: Beginner Game Sample 1
1: Beginner Game Sample 2 / Part 1
1: [Path] Beginner Game Sample 5
1: Beginner Game Sample 5 / Part 2
1: Beginner Game Sample 5 / Part 4
1: Beginners Endgame Exercise 2
1: BeginnersEndgameExercise2/Attempts
1: Beginners Endgame Exercise 3
1: Belittling or denigrating the achievements of others
1: Benefits of Teaching Go
1: BerryGenomics Cup 2018 World AI Weiqi Competition
1: BillSpight/Basic Close Patterns
1: Bill Spight / Review of 'All About Ko'
1: Black Sheep Rengo 2003 / B51 Discussion
1: BlitzGames/discussion
1: Bloody L
1: BQM 100
1: BQM106
1: BQM 108
1: BQM112
1: BQM114
1: BQM119
1: BQM125
1: BQM128
1: BQM131
1: BQM133
1: BQM136
1: BQM137
1: BQM 14
1: BQM143
1: BQM148
1: BQM 149
1: BQM 158
1: BQM162
1: BQM165
1: BQM169
1: BQM 17
1: BQM177
1: BQM 18
1: BQM 183/ Attempts
1: BQM184
1: BQM 19
1: BQM 208
1: BQM 21 / Lower Right
1: BQM 217
1: BQM 220
1: BQM 228
1: BQM 230
1: BQM 233
1: BQM 236
1: BQM 237
1: BQM 24
1: BQM 247
1: BQM 250
1: BQM 260
1: BQM 274
1: BQM 275
1: BQM 281
1: BQM 287
1: BQM 293
1: BQM 294
1: BQM 295
1: BQM 298
1: BQM 299
1: BQM 304
1: BQM 309
1: BQM 312
1: BQM 314
1: BQM32
1: BQM 320
1: BQM 321
1: BQM 323
1: BQM 329
1: BQM 331
1: BQM 334
1: BQM 337
1: BQM 341
1: BQM 342
1: BQM 354
1: BQM 355
1: BQM 358
1: BQM 359
1: BQM 362
1: BQM 374
1: BQM 376
1: BQM 389
1: BQM 390
1: BQM 393
1: BQM 401
1: BQM 402
1: BQM 407
1: BQM 409
1: BQM 412
1: BQM 413
1: BQM 417
1: BQM 418
1: BQM 424
1: BQM 427
1: BQM 428
1: BQM 429
1: BQM 449
1: BQM 450
1: BQM 451
1: BQM456
1: BQM 458
1: BQM46
1: BQM 463
1: BQM 466
1: BQM 467
1: BQM 471
1: BQM 472
1: BQM 477
1: BQM 478
1: BQM 481
1: BQM 484
1: BQM49
1: BQM 496
1: BQM 497
1: BQM 501
1: BQM 504
1: BQM 509
1: BQM 511
1: BQM 512
1: BQM 521
1: BQM 523
1: BQM 524
1: BQM 525
1: BQM 526
1: BQM 532
1: BQM 535
1: BQM 536
1: BQM 538
1: BQM 541
1: BQM 545
1: BQM 549
1: BQM 553
1: BQM 557
1: BQM 56 / Variations
1: BQM 564
1: BQM 565
1: BQM 569
1: BQM 570
1: BQM 572
1: BQM 574
1: BQM 577
1: BQM 579
1: BQM58
1: BQM 590
1: BQM 591
1: BQM 596
1: BQM6
1: BQM60
1: BQM 601
1: BQM 67
1: BQM72
1: BQM80
1: BQM91
1: BQM95
1: BQM97
1: Bulky nine in the corner
1: Capturing Race Exercise 18 / Attempts
1: CapturingRaceExercise18/Solution
1: Capturing Race Exercise 4 / Solution
1: Capturing race exercise 9 / Solution
1: Cards Go
1: Carrollian developments
1: Cash
1: Cast A Brick To Attract A Gem
1: Center Search Algorithms
1: CGOS wishlist
1: Cheng Zhengyu
1: Chen Qirui
1: Chen Zhengxun
1: Chess Reading Applied to Go
1: Chidori

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 115NN Notcher
1: 116WNNotcher
1: 125WNNotcher
1: 1-2 point - fun problem / attempts
1: 214NWNotcher
1: 215SW Notcher
1: 3363 enclosure
1: 3-3 point distant low approach, one-space low pincer
1: 3-3 point invasion query 4
1: 3-3 point invasion query 6
1: 3454Enclosure/Technique 1
1: 3-4 point distant low approach, one-space low pincer, tenuki
1: 3-4 point high approach, double contact hane
1: 3-4 point high approach, double contact, push, extension
1: 3-4 point high approach large low extension
1: 3-4 point high approach one-space low pincer, tenuki
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach, three-space high pincer
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3-4 point low approach one-space high pincer one space jump
1: 3-4 point low approach three-space high pincer, two-point jump, tenuki
1: 3-4 point low approach three-space low pincer taisha
1: 355563 enclosure
1: 3593 enclosure
1: 3-5 point 3-3 approach cover, tenuki
1: 3-5 point, 4-3 approach, one-space pincer, diagonal, jump
1: 361 Points
1: 4-4 point low approach attachment, 3-3 invasion
1: 4-4 point low approach, high extension, san-san
1: 4-4 point low approach high extension, slide, pincer
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach three-space high pincer
1: 60th Honinbo Title Match 1st Game Move 43
1: 66 Point
1: 9-dan Showdown / Review by DanielTom
1: Adachi Toshimasa
1: Agilis/Agi Tutoring Chronicles
1: AI-Sensei
1: Aji Example 2
1: Aji Example 4
1: Aji Example 6
1: All About Ko / Errata
1: All Japan Go Association
1: Allotting extra time
1: Almost sente
1: AlphaGoJoseki/KobayashiLine
1: Alpha Zero
1: Analects
1: Ancient Chinese Rules And Philosophy/ Discussion
1: Ando Akio
1: Ando Kazushige
1: Anleitung fuer ein missgluecktes Go-Turnier
1: Approach Move/ Discussion
1: Araki Issei
1: Argue The Opponent Into His Move
1: Arimasen
1: Asano Hideaki
1: Ashiba Katsumi
1: Ashida Isoko
1: ASR League
1: A Valid Reason For Move 136
1: BeginnerExercise171/Hint
1: Beginner Exercise 209 / Attempts
1: BeginnerExercise222/Discussion
1: Beginner Exercise 29 / Discussion
1: Beginner Game Sample 3 Part 2
1: BeginnersEndgameExercise10/Attempts
1: BeginnersEndgameExercise11/Attempts
1: Bermuda Triangle Handicap Fuseki
1: BesiegeWeiToRescueZhao
1: Big Eye liberties example 1
1: Bildstein/Votes
1: Bill Spight's Elf Positional Judgment Exercises
1: Bird In The Hand
1: BlackSheepRengo 2003/W94 discussion
1: Blind Spot / Problem 1 Solution
1: Border Lines
1: BQM101
1: BQM110
1: BQM114
1: BQM121
1: BQM148
1: BQM156
1: BQM 158
1: BQM 170
1: BQM 183/ Attempts
1: BQM 185
1: BQM 19
1: BQM 21 / BottomSide
1: BQM 216
1: BQM225/lower right
1: BQM 23 / Just Kidding
1: BQM 251
1: BQM 252
1: BQM 270
1: BQM 279
1: BQM289/Earlier Play
1: BQM 318
1: BQM 323
1: BQM 356
1: BQM 358
1: BQM 375
1: BQM 377
1: BQM4
1: BQM 409
1: BQM 414
1: BQM 423
1: BQM43
1: BQM 432
1: BQM 433
1: BQM 435
1: BQM 447
1: BQM 452
1: BQM 454
1: BQM 463
1: BQM 465
1: BQM 472
1: BQM 479
1: BQM 498
1: BQM5
1: BQM 505
1: BQM 509
1: BQM 511
1: BQM 514
1: BQM 535
1: BQM567
1: BQM 568
1: BQM 577
1: BQM 590
1: BQM 591
1: BQM 599
1: BQM62
1: BQM77
1: Brunei Igo Society
1: BSR 2003 B5 Alternative
1: BSR2003 Lower Left
1: BSR 2003 W112 discussion
1: Bulgarian Language Pages
1: Bulge/ Discussion
1: Bulky nine in the corner
1: Buying Equipment / in Asia
1: Capping play - tenuki
1: Capture Once To Use Up AThreat/ Discussion
1: Capturing race examples
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 16
1: Capturing Race Exercise 17
1: CapturingRaceExercise18/Solution
1: Capturing Race Exercise 4
1: Capturing Race Exercise 4 / Solution
1: Capturing Race Exercise 6
1: CEGOAcademicSystem/hashimoto
1: ChadMiller/Votes
1: Cheating Go
1: Check escape routes first
1: Chen Feng
1: Cheong Su-hyeon
1: Chess Reading Applied to Go
1: Che Zewu
1: Chidori
1: Chihaku
1: Chinese Go Terms / Translation Requests
1: Chinese Language Pages
1: Chisen
1: Cho Riyu
1: Chris's Go Pages / Thickness
1: Chung Kuo
1: Chuto Hanpa
1: Coffee Break Move
1: Completely Artificial Problem / Discussion
1: ConstructionProblem6
1: Coordinates / Schurig
1: Corner 1-2 connection value
1: Cost Benefit Analysis
1: Counter-hane
1: Counting A Three Stage Ko
1: Cubic Seki
1: CuttingTheKeima/Old Discussion
1: Dagger Go
1: Daigo Hisakichi
1: Dai Jiashen
1: Dang Xiyun
1: Dark Go
1: De
1: Deep Blue
1: Delong Yiye Cup
1: Descent example 2
1: Diagonal Moyo
1: Dictionary of Basic Fuseki, Vol. 1 / Errata
1: Dictionary of Basic Fuseki, Vol. 2 / Errata
1: Dieter's study of Otake game 2
1: Distant high approach
1: DKiller72
1: Don't defend what is not yours
1: Don't go fishing while your house is on fire
1: Don't Trade a Dollar for a Penny
1: Door group exercise 1
1: Door Group Exercise 1 / Solution
1: Door group exercise 2
1: Door Group Exercise 2 / Solution
1: Door group exercises
1: Double digit kyu
1: Double Gote
1: Double hane example 2
1: Double hane example 5
1: Double low wing
1: double peep
1: Dragon Sensei
1: DragonTourney2006/Round2Handicap
1: Dreyfus Model
1: Dynamic/Discussion
1: Ear point
1: Elbow Lock
1: Ely Go
1: Empty triangle against first line hane
1: Endgame Problem 27
1: Endgame Problem 30
1: Endgame Problem 30 / Attempts
1: Endgame Problem 31
1: Endgame Problem 34
1: EndgameProblem34/Attempts
1: Endgame Problem 4 / Solution
1: Endgame Problem 40 / Attempts
1: Endgame Problem 8 / Solution
1: Endgame Tesuji 9
1: Enterprise The Television Show/ Discussion
1: Erasure Or Invasion/Discuss Example 1
1: erc
1: Estimating the score using half counting example
1: Extending From An Enclosure/ Discussion
1: Falling in Love with Baduk
1: Favorite Moment 2
1: Favorite Moment 4
1: Favorite Moment 5
1: Fear of winning
1: Feng Wei Xu Qi
1: Fighting Fundamentals / Review by Ruben Berenguel
1: Finger
1: Five-space extension
1: Fix the weakest link
1: Fleet-footed
1: floater
1: Flower/ComparisonChessWeiQi
1: Flow of the Stones
1: Force on the side you won't reinforce
1: Framework example 1
1: Frederic Donzet
1: Frisbee Go
1: Fujii Shuya

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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