Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2020-06-03

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6617: Nihon Ki-in
4036: Problems and Exercises
3749: [Path] Beginner Exercises
3389: Go Books
3192: Japanese Go Terms
3056: Sente
2898: Ko
2672: Dan
2453: David Carlton
2375: Capturing race
2352: Atari
2302: Miai
2052: Tsumego
2023: Stub
1988: KGS Go Server
1958: Eye
1953: Liberty
1907: Seki
1905: Ko Threat
1899: [Path] Life and Death
1880: World Amateur Go Championship
1859: [Path] Tesuji
1855: Joseki
1787: Tenuki
1537: [Path] Endgame
1526: [Path] Honinbo
1522: Gote
1423: Aji
1423: Ladder
1384: Connection
1382: Shortage of Liberties
1366: Hane
1297: Languages
1281: Professional
1279: Go Seigen
1257: Territory
1233: Kansai Ki-in
1168: Miai counting
1163: [Path] Shape
1155: Framework
1067: Komi
1062: Go
1059: Meijin
1054: Go Board
1045: Cho Chikun
1042: Alive
1034: Capture
1034: Yi Se-tol
1029: Pinyin
1028: List of Korean names
1011: Fuseki
996: Oiotoshi
981: Go Servers
965: Hikaru No Go
938: [Path] Go Proverbs
931: Vital point
926: Wiki Master Edit
922: Eyespace
915: Influence
894: Kikashi
889: Cutting Point
868: Takemiya Masaki
864: Two Eyes
848: American Go Association
848: Thickness
839: [Path] Handicap
834: Chain
831: Combinatorial Game Theory
830: Superko
823: Smart Game Format
809: Sakata Eio
799: Sensei's Library
794: Yi Ch'ang-ho
793: Yose
787: Slate and Shell
769: Rules of Go
766: Cut
764: Insei
759: Reverse Sente
752: Throw-in
741: Dame
719: Sente Sente
710: Kato Masao
708: Tsumego Conventions
704: Hankuk Kiwon
700: Eye Shape
699: Approach Ko
697: Kitani Minoru
693: False Eye
688: Dead
680: The Art of 9x9 Go
676: Fujisawa Hideyuki
671: Dragon Go Server
666: Hoensha
664: [Path] How to Use Wiki
663: Urgent Point
661: rec.games.go
658: Go World
657: Liberty - introductory
650: Auto-atari
636: [Path] Inoue
632: Extension
632: Ko fight
631: McMahon Pairing
629: IGS
621: A New Approach to the Creation of Go Problems
619: Revised Romanization
618: Base
613: Kobayashi Koichi
609: [Path] Gokyo Shumyo Tsumego Series
608: Enclosure
604: Rin Kaiho
603: Otake Hideo
599: Tedomari
598: [Path] Rank
596: 33 Point Invasion
591: Snapback
587: Big Point
586: Tengen
583: Japanese Rules
583: Temperature
583: Weak Group
582: [Path] Opening
581: Ishida Yoshio
580: [Path] Net
576: Overconcentrated shape
574: Andrew Grant
573: Miai in the End Position
568: Bulky Five
562: Aji keshi
562: Group
558: Hashimoto Utaro
558: Main Line
558: Shusai
557: Contact play
555: Keima
553: Mutual Damage
549: Kisei
549: Kiseido
548: GoBase
548: Go Programs
546: Shusaku
544: [Path] Eyes Collection
543: European Go Congress
537: Deiri Counting
530: How to approach a life and death problem
527: Judan
523: Multi-stage ko
522: Life in 19x19
520: Nihon Ki-in new promotion system
518: Korea
517: Kido
516: Go Problems on the Internet
515: One-point jump
514: GoGoD CD
514: Scoring
513: Invasion
513: Standard Normal Form
512: Outside Liberties
511: Bent four in the corner
509: Pieter Mioch
508: Take a bet on life and death
508: Yu Ping on Tsumego
505: Go Game Guru
503: Sacrifice
497: Heavy
495: Nihon Ki-in Professional Examination
495: Segoe Kensaku
494: Oza
490: Area Scoring
489: [Path] Study
487: [Path] Yasui
484: RGG FAQ on SL
482: Territory Scoring
479: Cho Hun-hyeon
479: Ponnuki
474: Japanese
474: Jigo
473: Nobi
472: Zhongguo Qiyuan
468: AlphaGo
468: Byo-Yomi
468: Tsumego Speed And Accuracy Table
467: Tsumego/Etymology
466: Oteai
466: Two-eye-formation
463: Elwyn Berlekamp
459: Nakade
459: Yoda Norimoto
456: Approach Move
455: American Go Foundation
454: Wedge
449: Ladder Breaker
443: Gosei
442: Takagawa Kaku
440: Beginners' Guide to Go Problems
437: Squeeze tesuji
436: Stub Template
433: AGA Rules
433: Richard Bozulich
431: Professional Go Associations
430: 3-3 point
430: Double Gote
429: European Go Federation
429: Suicide
424: 400 Years of Go in Japan
423: Ko master
420: Ambiguous Move
420: Fujitsu Cup
420: Solid connection
419: Cycle
419: Ing Rules
419: Wade-Giles
418: Light
417: 3-4 point
416: Chess
414: Kosumi
411: [Path] RGG FAQ
410: Kyu
409: Eternal Life
406: Sabaki
405: GNU Go
403: China Weiqi League
403: Jubango
400: Cross-Cut
397: 4-4 Point
396: Ishi Press
396: Middle Game
396: Point
394: Gekkan Go Waarudo
394: Rules of Go - introductory
394: Yang Yilun
392: Rui Naiwei
391: Atari Go
391: Mathematical Go
390: Sente gains nothing
389: goproblems.com
388: Pincer
388: Yamashita Keigo
386: James Davies
385: Following the Opponent Around
385: Kuroki Goishi Ten
382: Cho U
380: O Rissei
380: Star Point
379: Dosaku
378: Thick
377: Inside liberties
376: International Go Federation
376: Unsolved Problems

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

11876: [Path] Gokyo Shumyo Tsumego Series
11806: Problems and Exercises
9556: [Path] Big Question Mark
8806: Discussion pages
5278: SL Statistics
5017: Starting Points
4997: Reference Section
4513: Article of the Week / Archive
4206: [Forum] Meta Discussion
3953: SL as an ageing Wiki
3865: [Path] Beginner Exercises
3754: Wiki Etiquette
3517: [Path] Life and Death
3244: Guided Tours
2850: [Path] Xuanxuan Qijing Problems
2766: Go News
2747: Article of the Week
2560: Coffee Machine
2535: Xuanxuan Qijing Problems / Thumbnails 250-300
2454: Xuanxuan Qijing Problems / Thumbnails 200-250
2439: Xuanxuan Qijing Problems / Thumbnails 151-200
2428: Xuanxuan Qijing Problems / Thumbnails 1-50
2422: Xuanxuan Qijing Problems / Thumbnails 51-100
2394: Xuanxuan Qijing Problems / Thumbnails 300-347+
2375: Xuanxuan Qijing Problems / Thumbnails 101-150
2155: KGS Go Server
2149: Go Books
2123: ArticleOfTheWeek/Archive 2009
2061: Variants
1991: Future Use of SL
1974: Classical Go Problem books
1973: [Path] Shikatsu Myoki Tsumego Series
1954: Dan Exercises
1921: [Path] Endgame Problems
1915: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1907: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1899: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1838: Latest Promotions
1829: Shikatsu Myoki Tsumego Series / Thumbnails 150
1791: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1723: Problems on the Internet
1686: Japanese Go Terms
1678: HermanHiddema/Joseki Table
1665: [Path] Teaching Methods
1633: Message Board
1624: [Path] Kyu Exercises
1609: Velobici / Japanese Player Names
1605: CoffeeMachine/OldCoffee2012-2016
1593: tapir / Seki
1571: [Path] Random Tsumego
1526: List of Japanese names
1503: ArticleOfTheWeek/Archive 2010
1402: Axd/Rules
1399: [Path] Isolated problems
1342: Tapir / Pages That Need Regular Update
1331: [Path] Igo Hatsuyo-ron Problems
1328: Sensei's Wishlist
1316: Kyu Exercises / Thumbnails 1 - 50
1294: Chinese Go Terms
1281: Beginner Exercises / Thumbnails 101 - 150
1255: Wiki Orphans
1222: Ian Davis / Useful
1216: Beginner Exercises / Thumbnails 151 - 200
1214: [Path] Capturing Race Exercises
1202: Go News / Year 2013
1194: Axd/CandidateSLPages
1179: Axd / Books
1176: Beginner Exercises / Thumbnails 201 - 250
1173: Beginner Exercises / Thumbnails 51 - 100
1168: ArticleOfTheWeek/Archive 2011
1126: [Path] Gokyo Seimyo Tsumego Series
1119: List of Korean names
1118: Names in Go
1116: Beginner Exercises / Thumbnails 251 - 300
1107: [Path] Commented games
1107: GoGoD CD
1107: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1107: [Path] Tsumego From Games
1096: Hikaru No Go
1092: Tour Bus Stop
1090: Beginner Exercises / Thumbnails 1 - 50
1086: [Path] Go Proverbs
1069: 34 Point Josekis / Original
1066: Byorgey/StudyList
1063: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1056: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1045: Tderz/Books
1045: Wiki Orphans / Aliases To Keep
1036: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1026: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1014: [Path] Go History
999: Sh/Improvements
992: Professional tournaments
990: MAsterdam / Playing Guide
978: Joseki pages
977: Article of the Week / Nominations
967: Link Collection
963: BeginnerExercises/Thumbnails 301 - 350
957: Starting Points/ Discussion
956: The Many Faces of Go
951: [Path] Endgame
941: Japanese Go Books
932: Imagist/Study Blog
931: Library Work
928: Teach Yourself Go
923: SL is not Wikipedia
921: Sensei's Library
913: List of Chinese names
908: Kyu Exercises / Thumbnails 101 - 150
908: KyuExercises/Thumbnails 151 - 200
907: Go Terms
904: [Path] SL Journal
902: mAsterdam/journal
884: [Path] RGG FAQ
881: Buitenland/Hoshi Joseki
880: Fuseki pages
876: [Path] How Paths Work
866: KyuExercises/Thumbnails 201 - 250
865: Front Page
862: Kyu Exercises / Thumbnails 51 - 100
856: Systematic Joseki / Why, Why not
832: DieterVerhofstadt/History of approaches to the game
825: Systematic Joseki / Discussion
816: Go Problems on the Internet
816: Joseki
815: Dont Follow Proverbs Blindly/ Discussion
807: Ongoing Game
803: Editing Guidelines
803: Tsumego From Games 29
798: [Path] Go Humour
793: Joseki Discussions
792: Breaking Bad Habits
785: Velobici/Quasi-Blog
759: [Path] Japanese Big Question Mark
754: Latest Promotions / Year 2011
751: Taxonomy of Joseki
750: Tapir/Talk
745: KennKnowles/ Questions
744: [Path] How to Use Wiki
742: [Path] Tesuji
741: Professional
741: Xuanxuan Qijing
731: Game I Want Back
731: What to expect from joseki pages at SL
713: Riff Raff/ Go Software Reviews
708: TheArtOf9x9Go/Accompanying materials
704: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
704: Go Places in the USA
701: Doug's Go Blog
696: Computer Go Programming
694: Tsumego Lounge
693: [Path] Xian Ji Wu Ku Problems
688: Text Formatting Rules
682: Pages for Beginners
672: [Path] Practical Endgame Tests
668: Velobici/Archive
663: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
661: Shape Problem 4
660: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
658: DieterVerhofstadt/Ko
648: BQM 218
646: Problem collections and copyright discussion
615: Playing a game backwards
612: Commented Professional Games
610: Top Amateur Players By Country
593: Advertising On SL / Discussion
591: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
590: Xian Ji Wu Ku
587: [Path] Bad Habits
582: Chinese Go Terms / English To Chinese
579: 3-4 point high approach, inside contact, hanging connection
578: Tsumego From Games 29 / Attempts
576: Go Places
575: Hal9666/BooksIPlanToBuy
574: Ambiguous names
573: Whither Joseki ...
570: Side patterns
566: Economy Pages
565: buitenland/books
565: Deutschsprachiges Material
561: If it has a name, know it
560: Fujitsu 17 Yi Wang/ Discussion
560: Understanding Wiki Pages
558: Vote Discussion Pages / Discussion
556: Go Blogs
556: [Path] Ladder problems and exercises
542: BQM 293
540: Why Mirroring Is Bad
539: Go-Playing Programs
537: Beginner Exercises / Consolidated 26 - 50
536: Go Places in Europe
535: [Path] Worst Move Problems
534: [Path] Playing style
533: Xuanxuan Qijing Problem 91 / Solution
532: Reference games
526: [Path] Hikaru No Go Path
524: Capturing race
522: Japanese Go Terms / Discussion
521: Florida
521: tapir/45 JosekiWME
517: Axd/Teaching
512: Nihon Ki-in
506: Get Strong at Go Parodies
502: Chinese Pro Ratings
500: General Discussion Pages
493: Axd/Bookmarks
491: RecentChanges Junkie's Nightmare
491: Tamsin/Archive 2008
486: Go
486: Positional Judgment
485: Latest Promotions / Year 2010
481: Dieter Verhofstadt / Teaching experiences
480: Xuanxuan Qijing Problem 91
479: Page difficulty discussion
479: The Way of Go
478: Beginner Exercises / Consolidated 1 - 25
477: [Path] Shape Collection
476: SL - The Original Pages
475: Culture
475: Go Servers
474: 3-3 Point Invasion/Original
474: Wiki Master Edit/ Discussion
473: [Path] Handicap
471: [Path] Speculation
471: [Path] Tesuji From Games
465: Teaching Methods/ Discussion
461: Humour Almost Proverbs
459: Meta Discussion / SL II
458: Library Work/Book pages not using book template
458: SL - Forum Policy
455: Axd/mini tournament
454: Symmetric Problems
454: Youth Go
452: Taxonomy of techniques
450: Professional promotion tournaments
446: Journal of an American Go Player
444: How Forums Work
443: Go Review/Famous Games Ancient And Modern
442: Oddities
441: Mapping Sensei's Library
440: Axd/Zen
440: Table of Notchers
438: [Path] Ko Pages - Taxonomy
437: Taxonomy
436: Advanced Find Page
436: Article of the Week Template
434: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
434: How To Use Wiki / Editing Freedom
433: Discrimination in Go
431: Coyote/ GoTraining Blog

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 111NS Notcher
1: 116WW notcher
1: 11thNongshimCup/Stage 2 Game 1
1: 11thNongshimCup/Stage 2 Game 4
1: 133SSNotcher
1: 2005 Revenge Of The Rengo/ Discussion
1: 214NN notcher
1: 215SW Notcher
1: 24 Basic Joseki
1: 312WWNotcher
1: 3-3 point invasion query 10
1: 3-3 point invasion query 5
1: 3-3 point shoulderhit - which way to push
1: 3-4 point, 5-4 approach, one-space low pincer, moving out
1: 3-4 point high approach, double contact hane
1: 3-4 point high approach, double contact, push, atari
1: 3-4 point high approach, double contact, push inside
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach, inside contact, hanging connection, pincer fight
1: 3-4 point high approach large low extension
1: 3-4 point, high approach, one-space low pincer, 3-3 attachment, cut and crawl
1: 3-4 point high approach outside contact, push
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukenobi main line
1: 3-4 point high approach outside contact, tsukenobi simple lines
1: 3-4 point high approach, two-space high pincer, keima
1: 3-4 point high approach, two-space high pincer, ogeima, Hashimoto Shoji's variation
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3-4 point low approach one-space high pincer contact underneath
1: 3583 enclosure
1: 3-D on 2-D Goban
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 4-4 point diagonal attachment, large low corner enclosure
1: 4-4 point diagonal attachment, one-space jump (without pincer)
1: 4-4 point, double low approach, attach
1: 4-4 point, double low approach, attach-block
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 4-4 point low approach large low extension
1: 4-4 point low approach low extension, 3-2 contact play on the slide
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach three-space low pincer high approach
1: 464464 enclosure
1: A 4-4 and 3-5 strategy, example 1
1: Absolute Handicap
1: Acornsoft Go
1: Active Superko/discussion
1: Adachi Toshimasa
1: [Path] All about influence
1: Ando Akio
1: An Outline of Japanese Go
1: Antinoun/BeginnerKoFights
1: Apex Ko
1: Aragaki Shun
1: Araki Issei
1: Arno Hollosi / Thoughts about SL
1: Asano Tokihide
1: Asia Baduk Championship
1: A Study of Go
1: Axd/CandidateSLPages
1: Axd/Teaching
1: Aya Bot
1: Bad Teaching Habits
1: Baduklab Online Group Tournaments
1: Banno Kigen
1: base case problem learning method
1: Basics, fundamentals, and beginner knowledge
1: Beach Go
1: Beauty trap
1: Beginner Exercise 131 / Discussion
1: BeginnerExercise146/Solution
1: BeginnerExercise222/Discussion
1: Beginner Exercise 45 / Solution
1: Beginner Exercise 51 / Solution
1: Beginner Game Sample 4
1: [Path] Beginner Game Sample 5
1: Beginner Move Function Problem 1 / Solution
1: Beginner Move Function Problem 5 / Solution
1: Beginners Endgame Exercise 1/ Discussion
1: BeginnersEndgameExercise2/Attempts
1: Ben Gale
1: BenjaminTeuber/InseiGame1
1: BenjaminTeuber/InseiGame2
1: Bent four in the corner is dead / Discussion
1: Bernard Helmstetter
1: Best Practice - Joseki
1: Big P
1: BillSpight/Basic Close Patterns
1: BillSpight/Step
1: BillSpight/Tap
1: Black 3 is an approach
1: Black 3 is an enclosure
1: BlackSheepRengo2003/Move170LowerLeftEndgame
1: BlackSheepRengo2003/W56Discussion
1: Bloody L
1: Blue Wyverns Computer Go Corner
1: Books / DBRef Template
1: BQM105
1: BQM 11
1: BQM112
1: BQM113
1: BQM126
1: BQM129
1: BQM130
1: BQM131
1: BQM139
1: BQM 141
1: BQM144
1: BQM147
1: BQM148
1: BQM 149
1: BQM 150
1: BQM155
1: BQM 158
1: BQM 159
1: BQM 163
1: BQM168
1: BQM176
1: BQM 179
1: BQM 18
1: BQM182
1: BQM184
1: BQM 189
1: BQM191
1: BQM197
1: BQM 199
1: BQM 20
1: BQM 201
1: BQM 202
1: BQM 203
1: BQM 207
1: BQM 210
1: BQM 211
1: BQM 213
1: BQM 225
1: BQM 23 / Just Kidding
1: BQM 234
1: BQM 235
1: BQM 236
1: BQM 240
1: BQM 250/ Discussion
1: BQM 252
1: BQM257/discussion
1: BQM 260
1: BQM 266
1: BQM 267
1: BQM 27
1: BQM 288
1: BQM 294
1: BQM 297
1: BQM3
1: BQM 303
1: BQM 305
1: BQM 310
1: BQM 311
1: BQM 313
1: BQM 314
1: BQM 318
1: BQM 320
1: BQM 321
1: BQM 325
1: BQM33
1: BQM 334
1: BQM 336
1: BQM 337
1: BQM 348
1: BQM 350
1: BQM 352
1: BQM 353
1: BQM 355
1: BQM 356
1: BQM 357
1: BQM36
1: BQM 364
1: BQM 365
1: BQM37
1: BQM 374
1: BQM 384
1: BQM 390
1: BQM 391
1: BQM4
1: BQM 407
1: BQM 413
1: BQM 414
1: BQM42
1: BQM 424
1: BQM 431
1: BQM 435
1: BQM44
1: BQM 442
1: BQM 446
1: BQM 449
1: BQM 450
1: BQM456
1: BQM 458
1: BQM 459
1: BQM 465
1: BQM 467
1: BQM 469
1: BQM 472
1: BQM 474
1: BQM 477
1: BQM 481
1: BQM 485
1: BQM 493
1: BQM50
1: BQM 500
1: BQM 505
1: BQM51
1: BQM 510
1: BQM 512
1: BQM 517
1: BQM 528
1: BQM 531
1: BQM54
1: BQM 540
1: BQM 541
1: BQM 543
1: BQM 548
1: BQM 551
1: BQM 553
1: BQM 556
1: BQM 557
1: BQM 559
1: BQM 56 / Variations
1: BQM 561
1: BQM 564
1: BQM566
1: BQM57
1: BQM 570
1: BQM 574
1: BQM 578
1: BQM 579
1: BQM581
1: BQM 586
1: BQM 591
1: BQM 597
1: BQM 599
1: BQM 67
1: BQM75
1: BQM81
1: BQM 82
1: BQM83
1: BQM 86
1: BQM91
1: BQM95
1: BQM96
1: BQM97
1: BSR 2003 White 4
1: Button
1: Cao Cao

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 111NS Notcher
1: 116WNNotcher
1: 125WNNotcher
1: 223WSNotcher
1: 312WWNotcher
1: 3-3 Point Invasion query 7
1: 3-4 point high approach one-space low pincer, tenuki
1: 3-4 point high approach three-space high pincer, tenuki
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach two-space high pincer, ogeima, tenuki
1: 3-4 point high approach, two-space high pincer, two-point jump
1: 3-4 point high approach, two-space high pincer, two-point jump, tenuki
1: 3-4 point low approach one-space high pincer one space jump
1: 35 point low approach two-space low pincer tenuki
1: 364464 enclosure 3-3 invasion
1: 364473 enclosure 3-3 invasion
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 4-4 point low approach three-space low pincer double approach
1: 44 Point One Space Low Pincer Invasion Interception/ Discussion
1: A 4-4 and 3-5 strategy, example 1
1: Adjacent One and Two space Jump
1: Aji Example 6
1: Akira's Opening 48
1: All About Go
1: All About Ko / Errata
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1: Attacking with keima
1: Auto Korsak
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1: Base Stealing Suji 1
1: Beginner Exercise 11 / Endgame Question
1: Beginner Exercise 128 / Attempts
1: Beginner Exercise 129 / Attempts
1: Beginner Exercise 133 / Attempts
1: Beginner Exercise 140 / Attempts
1: Beginner Exercise 164 / Attempts
1: BeginnerExercise201/Attempts
1: Beginner Exercise 204 / Attempts
1: BeginnerExercise222/Discussion
1: Beginner Exercise 247 / Comment
1: Beginner Exercise 250 / Failure
1: Beginner Exercise 258 / Attempts
1: Beginner Game Sample 3 Part 2
1: Beginner Move Function Problem 3 / Solution
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1: BeginnersEndgameExercise5/Attempts
1: Beginners Endgame Exercise 9
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1: biased framework
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1: BQM101
1: BQM 12
1: BQM144
1: BQM145
1: BQM151
1: BQM156
1: BQM168
1: BQM169
1: BQM 17 / First Try
1: BQM 170
1: BQM 183/ Attempts
1: BQM 187
1: BQM 2 / Solution
1: BQM 200
1: BQM 21 / BottomSide
1: BQM 21 / Upper Right
1: BQM 223
1: BQM 239
1: BQM 254
1: BQM 261
1: BQM 312
1: BQM 326
1: BQM 336
1: BQM 339
1: BQM 342
1: BQM372
1: BQM 384
1: BQM 388
1: BQM 389
1: BQM4
1: BQM 40
1: BQM 402
1: BQM 407
1: BQM43
1: BQM 431
1: BQM 454
1: BQM 460
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1: BQM 466
1: BQM 481
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1: BQM 591
1: BQM 594
1: BQM 61
1: BQM63
1: BQM 91 / Attempt 0
1: BQM 91 / Attempt 2 by Charles
1: BQM 94
1: BSR2003 Lower Left
1: BSR2003 Move12
1: BSR 2003 W66 Discussion
1: Canadian Overtime/ Discussion
1: Cao Youyin
1: Capping play - tenuki
1: Capture Once To Use Up AThreat/ Discussion
1: Capturing Race Exercise 12 / Solution
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 15
1: CapturingRaceExercise18/Solution
1: Capturing Race Exercise 23
1: CapturingRaceExercise23/Solution
1: Capturing Race Exercise 4 / Solution
1: Capturing Race Exercise 41
1: Card Game Model of Ko
1: Cast A Brick To Attract A Gem
1: Cheating on Go servers
1: Chen Feng
1: Chen Mingjin
1: Chen Qirui
1: Chen Shi
1: Cheong Su-hyeon
1: Che Zewu
1: Chino Tadahiko
1: Cho Chikun Vs Rin 1989 Apr 06
1: Chorbos
1: Cho Riyu
1: Chuo Ki-in
1: Cincinnati Go Club
1: Coffee Break Move
1: Construction Problem 3
1: ContemporaryGoTerms/Questions
1: Cornel Burzo
1: Cost Benefit Analysis
1: Counting A Three Stage Ko
1: Counting Liberties/ Discussion
1: crush the ko
1: Cubic Seki
1: Cutting the ogeima
1: Cutting the sake bottle shape
1: Daguoshou tournament
1: Dame Ko Threats
1: David Seibt
1: David Wolfe
1: Deep Blue
1: demon.co.uk
1: Descent example 1
1: Dictionary of Basic Fuseki, Vol. 2 / Errata
1: Disjoint Set Algorithm
1: Doi Makoto
1: Double Gote
1: Double hane example 2
1: Double hane example 3
1: Doublehane on the first line
1: double peep
1: DoubleSnapback/ Solution 4
1: Double Snapback / Solution 5
1: DragonGoServer/UserScripts
1: Eastern Airlines Cup
1: Edge of the board
1: EGF Rating per Rank
1: EGF Winning Statistics
1: Eidogo / Collab
1: Empty City Ploy
1: Empty triangle against first line hane
1: Enda Hideki
1: Endgame Coupling
1: Endgame from real games - 2002 Meijin
1: Endgame Problem 27
1: Endgame Problem 30
1: Endgame Problem 30 / Attempts
1: Endgame Problem 30 / Solution
1: Endgame Problem 31 / Attempts
1: Endgame Problem 40 / Attempts
1: EndgameTesuji2/Is sagari better than hane
1: Endgame Tesuji4
1: Erasure Or Invasion/Discuss Example 1
1: erc
1: EuropeanProQualification2016
1: Exchange
1: False Eye/ Discussion
1: Female Siptan
1: Fide
1: Filling Dame Example amended
1: Find Position Page
1: Five-space extension
1: floater
1: Flower/ComparisonChessWeiQi
1: Frederic Donzet
1: French Ladder
1: French language pages
1: Frisbee Go
1: Fujii Junichi
1: Fujita Goro
1: Fujita Toyojiro
1: Fukui Susumu
1: Fu Li
1: Full triangle
1: Furusho Katsuko
1: Furuya Masao
1: Fuseki Exercise 10/ Discussion
1: Fuseki Problem 2 / Solution
1: Futsuu
1: Fwiffo/votes
1: Games Against Computers - 1
1: GangMalkovich1/archive2
1: Get Strong At Go Parities
1: Get Strong At Joseki / Errata
1: Get Strong At Semeai
1: Getting ahead, backed up by a hanging connection
1: global
1: global thickness
1: Go and LEGO(R)
1: Go Audio Lesson Tool
1: Go Comic Strips

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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