Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2021-04-14

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6491: Nihon Ki-in
4119: Problems and Exercises
3574: [Path] Beginner Exercises
3524: Go Books
3015: Japanese Go Terms
3015: Sente
2803: Ko
2683: Dan
2534: David Carlton
2342: Atari
2312: Capturing race
2191: Miai
2093: KGS Go Server
2039: Stub
1978: Tsumego
1975: Liberty
1965: Ko Threat
1960: Seki
1953: Joseki
1948: [Path] Life and Death
1881: Eye
1881: [Path] Tesuji
1868: World Amateur Go Championship
1753: Tenuki
1553: Languages
1533: Gote
1466: Shortage of Liberties
1446: [Path] Honinbo
1432: Aji
1428: Connection
1415: Hane
1388: [Path] Endgame
1328: Go Seigen
1316: Territory
1297: Kansai Ki-in
1288: Professional
1272: Ladder
1189: Framework
1164: Miai counting
1131: Go
1115: Go Board
1099: [Path] Shape
1091: Komi
1085: Oiotoshi
1073: Pinyin
1060: Meijin
1042: Alive
1031: Capture
1027: Eyespace
1014: Yi Se-tol
986: Fuseki
967: Hikaru No Go
961: Wiki Master Edit
953: Cho Chikun
941: List of Korean names
924: Go Servers
921: [Path] Handicap
907: Influence
885: Combinatorial Game Theory
881: Cutting Point
874: Sensei's Library
873: Vital point
869: American Go Association
868: Two Eyes
846: Takemiya Masaki
840: Insei
836: Superko
834: Rules of Go
829: [Path] Go Proverbs
827: Chain
822: Smart Game Format
802: Kikashi
802: Sakata Eio
788: Yose
782: Sente Sente
763: Cut
761: Slate and Shell
758: Dame
754: Thickness
744: Throw-in
719: Eye Shape
718: Yi Ch'ang-ho
710: False Eye
708: Approach Ko
708: Kitani Minoru
705: Reverse Sente
696: Go World
694: IGS
693: Dead
682: rec.games.go
681: Liberty - introductory
676: Tsumego Conventions
670: [Path] How to Use Wiki
669: Hoensha
667: McMahon Pairing
646: Fujisawa Hideyuki
645: Snapback
643: Hankuk Kiwon
639: Urgent Point
637: Base
635: Dragon Go Server
631: Weak Group
627: Extension
613: Kobayashi Koichi
610: Kato Masao
609: [Path] Rank
608: Enclosure
607: [Path] Gokyo Shumyo Tsumego Series
598: Tengen
595: Shusai
593: 33 Point Invasion
592: GoBase
586: Auto-atari
586: Rin Kaiho
584: Ishida Yoshio
582: [Path] Inoue
580: Tedomari
579: Aji keshi
579: Bulky Five
578: Big Point
577: Ko fight
573: Temperature
569: Shusaku
563: Judan
562: European Go Congress
561: Life in 19x19
560: Kisei
558: [Path] Opening
555: Revised Romanization
554: Keima
553: Otake Hideo
552: Group
552: Pieter Mioch
549: Outside Liberties
545: Miai in the End Position
543: Mutual Damage
542: [Path] Net
539: Main Line
536: AlphaGo
536: A New Approach to the Creation of Go Problems
535: [Path] Eyes Collection
535: Invasion
535: Korea
532: GoGoD CD
529: Andrew Grant
529: Kiseido
528: Japanese Rules
527: Deiri Counting
527: Go Programs
525: Territory Scoring
514: Kido
513: Hashimoto Utaro
513: Multi-stage ko
513: Wedge
511: Japanese
510: Nihon Ki-in Professional Examination
501: Area Scoring
499: Oza
496: Nihon Ki-in new promotion system
496: Sacrifice
494: Segoe Kensaku
492: Bent four in the corner
492: Take a bet on life and death
490: Overconcentrated shape
487: Yu Ping on Tsumego
486: [Path] Yasui
484: Takagawa Kaku
483: Elwyn Berlekamp
482: Cho Hun-hyeon
481: Nobi
481: Suicide
480: Contact play
480: How to approach a life and death problem
480: Two-eye-formation
479: Go Game Guru
479: Light
477: American Go Foundation
476: AGA Rules
476: RGG FAQ on SL
475: Scoring
474: One-point jump
472: Approach Move
471: Go Problems on the Internet
471: [Path] Study
466: Heavy
463: 3-3 point
462: Tsumego Speed And Accuracy Table
458: Beginners' Guide to Go Problems
458: Squeeze tesuji
456: Yoda Norimoto
454: Zhongguo Qiyuan
450: Oteai
449: Chess
448: Standard Normal Form
446: European Go Federation
441: Kuroki Goishi Ten
440: Gosei
439: Cycle
439: Fujitsu Cup
436: GNU Go
435: Nakade
435: Star Point
435: Tsumego/Etymology
434: Byo-Yomi
433: Guo Juan
431: Jigo
430: Ko master
430: Solid connection
424: China Weiqi League
423: Ing Rules
421: Kosumi
421: Ladder Breaker
420: Eternal Life
420: Sente gains nothing
413: 400 Years of Go in Japan
411: Atari Go
411: Two step hane
410: Chinese Rules
406: Stub Template
404: Ponnuki
402: Richard Bozulich
400: Atari/hatari
399: Middle Game
399: uliGo
397: James Davies
396: Gekkan Go Waarudo
393: Ambiguous Move
392: Point
391: [Path] RGG FAQ
389: 3-4 point
389: 4-4 Point
385: Double Gote
384: Crane's Nest Tesuji
383: Mathematical Go
383: Reduction
382: Cho U
382: Double Atari
382: Jubango
381: Professional Go Associations
379: Wade-Giles
373: Sabaki
372: Ten Thousand Year Ko
371: Unsolved Problems
369: Dosaku
369: Hangul
369: Yang Yilun
368: Ishi Press
367: Thickness Exercise 1
367: Yamashita Keigo
366: Peep

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

11844: Problems and Exercises
11796: [Path] Gokyo Shumyo Tsumego Series
9797: [Path] Big Question Mark
8756: Discussion pages
5292: SL Statistics
5135: Starting Points
5001: Reference Section
4439: Article of the Week / Archive
4139: [Forum] Meta Discussion
4070: SL as an ageing Wiki
3752: [Path] Beginner Exercises
3649: Wiki Etiquette
3379: [Path] Life and Death
2985: Guided Tours
2918: [Path] Xuanxuan Qijing Problems
2799: Article of the Week
2794: Coffee Machine
2602: Go News
2563: Xuanxuan Qijing Problems / Thumbnails 200-250
2416: Xuanxuan Qijing Problems / Thumbnails 1-50
2409: Xuanxuan Qijing Problems / Thumbnails 51-100
2335: Xuanxuan Qijing Problems / Thumbnails 250-300
2318: Xuanxuan Qijing Problems / Thumbnails 151-200
2299: Xuanxuan Qijing Problems / Thumbnails 101-150
2298: Xuanxuan Qijing Problems / Thumbnails 300-347+
2196: [Path] Endgame Problems
2191: Go Books
2189: Variants
2114: ArticleOfTheWeek/Archive 2009
2088: Classical Go Problem books
2013: Dan Exercises
2007: [Path] Shikatsu Myoki Tsumego Series
1983: ArticleOfTheWeek/AlphabeticallyOrderedArchive
1972: Future Use of SL
1917: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1833: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1813: Japanese Go Terms
1813: Latest Promotions
1802: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1762: Shikatsu Myoki Tsumego Series / Thumbnails 150
1711: [Path] Teaching Methods
1696: CoffeeMachine/OldCoffee2012-2016
1685: Problems on the Internet
1656: HermanHiddema/Joseki Table
1649: tapir / Seki
1621: [Path] Kyu Exercises
1591: [Path] Random Tsumego
1585: Velobici / Japanese Player Names
1535: ArticleOfTheWeek/Archive 2010
1441: List of Japanese names
1424: Axd/Rules
1387: [Path] Igo Hatsuyo-ron Problems
1334: Tapir / Pages That Need Regular Update
1299: Sensei's Wishlist
1298: Kyu Exercises / Thumbnails 1 - 50
1290: Beginner Exercises / Thumbnails 101 - 150
1281: Wiki Orphans
1274: [Path] Isolated problems
1237: Beginner Exercises / Thumbnails 151 - 200
1218: Go News / Year 2013
1215: Axd/CandidateSLPages
1212: Ian Davis / Useful
1209: [Path] Capturing Race Exercises
1177: [Path] Gokyo Seimyo Tsumego Series
1169: Beginner Exercises / Thumbnails 201 - 250
1157: [Path] Tsumego From Games
1156: Beginner Exercises / Thumbnails 51 - 100
1155: Tour Bus Stop
1152: Names in Go
1150: Axd / Books
1149: [Path] Commented games
1112: Beginner Exercises / Thumbnails 1 - 50
1110: ArticleOfTheWeek/Archive 2011
1109: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1108: [Path] Go Proverbs
1081: Hikaru No Go
1077: List of Korean names
1075: 34 Point Josekis / Original
1073: Igo Hatsuyo-ron Problems / Thumbnails 101-150
1070: Wiki Orphans / Aliases To Keep
1069: Igo Hatsuyo-ron Problems / Thumbnails 51-100
1063: Beginner Exercises / Thumbnails 251 - 300
1059: GoGoD CD
1048: Library Work
1038: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1035: [Path] Go History
1033: Tderz/Books
1028: KGS Go Server
1012: MAsterdam / Playing Guide
1007: BeginnerExercises/Thumbnails 301 - 350
1003: Joseki pages
999: Article of the Week / Nominations
999: Chinese Go Terms
997: Sensei's Library
989: Byorgey/StudyList
987: Tsumego From Games 29
975: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
960: Link Collection
952: [Path] Endgame
952: Professional tournaments
949: Imagist/Study Blog
943: Go Terms
942: Starting Points/ Discussion
939: [Path] SL Journal
937: Fuseki pages
928: List of Chinese names
923: Teach Yourself Go
915: KyuExercises/Thumbnails 151 - 200
913: Kyu Exercises / Thumbnails 101 - 150
911: Sh/Improvements
909: Japanese Go Books
909: [Path] RGG FAQ
903: mAsterdam/journal
902: The Many Faces of Go
899: [Path] Practical Endgame Tests
898: SL is not Wikipedia
885: Buitenland/Hoshi Joseki
865: KyuExercises/Thumbnails 201 - 250
864: Joseki
850: Dont Follow Proverbs Blindly/ Discussion
832: Joseki Discussions
830: Go Problems on the Internet
828: Ongoing Game
819: Systematic Joseki / Why, Why not
814: DieterVerhofstadt/History of approaches to the game
812: Systematic Joseki / Discussion
811: Editing Guidelines
799: Front Page
794: TheArtOf9x9Go/Accompanying materials
792: [Path] How Paths Work
789: [Path] How to Use Wiki
783: Taxonomy of Joseki
778: Pages for Beginners
778: Velobici/Quasi-Blog
772: Kyu Exercises / Thumbnails 51 - 100
766: [Path] Tesuji
765: Breaking Bad Habits
765: [Path] Go Humour
757: What to expect from joseki pages at SL
756: KennKnowles/ Questions
752: Text Formatting Rules
750: Latest Promotions / Year 2011
740: Xuanxuan Qijing
734: Professional
731: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
722: [Path] Japanese Big Question Mark
721: Tapir/Talk
709: DieterVerhofstadt/Ko
704: BQM 218
699: Game I Want Back
695: Doug's Go Blog
693: Go Places in the USA
689: Computer Go Programming
686: Top Amateur Players By Country
684: Tsumego From Games 29 / Attempts
679: [Path] Xian Ji Wu Ku Problems
674: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
669: BQM 293
667: Problem collections and copyright discussion
663: Shape Problem 4
660: Riff Raff/ Go Software Reviews
647: Velobici/Archive
645: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
639: Commented Professional Games
611: Go Places
603: [Path] Bad Habits
598: Xian Ji Wu Ku
593: Economy Pages
592: 3-4 point high approach, inside contact, hanging connection
583: Fujitsu 17 Yi Wang/ Discussion
577: Chinese Go Terms / English To Chinese
574: Hal9666/BooksIPlanToBuy
570: Deutschsprachiges Material
570: Go Blogs
565: Beginner Exercises / Consolidated 26 - 50
564: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
560: Go Places in Europe
560: Whither Joseki ...
559: Advertising On SL / Discussion
554: Understanding Wiki Pages
547: Playing a game backwards
545: Go-Playing Programs
545: [Path] Worst Move Problems
539: [Path] Playing style
538: buitenland/books
537: Japanese Go Terms / Discussion
536: Ambiguous names
536: If it has a name, know it
528: General Discussion Pages
523: [Path] Hikaru No Go Path
522: Capturing race
521: Chinese Pro Ratings
517: Go
514: Axd/Teaching
514: Florida
512: Vote Discussion Pages / Discussion
509: RecentChanges Junkie's Nightmare
507: Axd/Bookmarks
505: Page difficulty discussion
500: Why Mirroring Is Bad
497: [Path] Ladder problems and exercises
492: Beginner Exercises / Consolidated 1 - 25
492: [Path] Shape Collection
492: tapir/45 JosekiWME
488: Side patterns
487: Culture
485: Xuanxuan Qijing Problem 91 / Solution
484: Get Strong at Go Parodies
481: Axd/Zen
480: Latest Promotions / Year 2010
478: [Path] Handicap
473: How To Use Wiki / Editing Freedom
472: Meta Discussion / SL II
472: [Path] PositionalJudgmentQuestions
470: Dieter Verhofstadt / Teaching experiences
469: Xuanxuan Qijing Problem 91
467: Tamsin/Archive 2008
466: Youth Go
464: Coyote/ GoTraining Blog
462: Reference games
460: Nihon Ki-in
460: Professional promotion tournaments
459: [Path] Tesuji From Games
458: Linguistics Japanese / Discussion
458: Positional Judgment
455: Go Programs
452: Journal of an American Go Player
452: SL - Forum Policy
451: TsumegoFromGames134/Solution
449: Taxonomy of techniques
449: The Way of Go
447: How Forums Work
446: Oddities
443: DieterVerhofstadt/Deliberate practice
442: SL - The Original Pages
440: DieterVerhofstadt/FullTrainingProgram
439: [Path] Ko Pages - Taxonomy
438: Humour Almost Proverbs
438: Shikatsu Myoki
437: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
436: Go Servers
435: Mapping Sensei's Library
433: Go Review/Famous Games Ancient And Modern
433: [Path] Speculation
431: 4-4 point low approach
431: Doug's Go Blog/May 2003
425: [Path] References to Go
425: Teaching Methods/ Discussion
424: SL Copyright / Discussion
423: Discrimination in Go

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tipps Fuer Amateure 3
1: 111NS Notcher
1: 115NN Notcher
1: 115NS Notcher
1: 115WN Notcher
1: 116 NWNotcher
1: 116WW notcher
1: 11thNongshimCup/Stage 1 Game 1
1: 11thNongshimCup/Stage 1 Game 4
1: 11thNongshimCup/Stage 2 Game 1
1: 11thNongshimCup/Stage 2 Game 2
1: 11thNongshimCup/Stage 2 Game 3
1: 11thNongshimCup/Stage 3 Game 1
1: 11thNongshimCup/Stage 3 Game 3
1: 122WS notcher
1: 133 NN Notcher
1: 13 Board Tsumego1 / Solution
1: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai
1: 212SSNotcher
1: 213WN notcher
1: 215 NWNotcher
1: 312WS Notcher
1: 312WWNotcher
1: 3-3 point invasion query 1
1: 3-3 point invasion query 10
1: 3-3 point invasion query 4
1: 33 Point Invasion Query 5a
1: 3-3 point invasion query 9
1: 3-3 Point Invasion which peeps at the tiger's mouth
1: 3-4 point, 5-4 approach, one-space low pincer, thrust
1: 3-4 point distant very high approach
1: 3-4 point high approach, double contact, push inside
1: 3-4 point high approach large low extension
1: 34 Point ,High Approach, One Space Low Pincer, 33-Attachment, Outside Hane, Large Scale Fight
1: 3-4 point high approach one-space low pincer attachment noseki
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach, two-space high pincer, inside attachment
1: 3-4 point high approach two-space high pincer ogeima bump
1: 3-4 point low approach one-space high pincer contact underneath
1: 3-4 point low approach, one-space high pincer, knight's move, kosumi
1: 3-4 point low approach shoulder hit
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 3583 enclosure
1: 3593 enclosure
1: 3-6 4-4 6-4 Enclosure 3-3 Invasion
1: 4473 enclosure 3-3 invasion, block on inner side
1: 4-4, double low approach, attach-extend, 3-3 invasion
1: 4-4 point 3-3 invasion, extension
1: 4-4 point 3-3 invasion joseki, hane and inside hane
1: 4-4 point 3-3 invasion, W reverse playing order
1: 4-4 point distant high approach one space high extension
1: 4-4 point distant high approach two space low pincer
1: 4-4 point, double low approach, attach
1: 4-4 point, double low approach, attach-block
1: 4-4 point enclosure versus 3-4 point enclosure
1: 4-4 point low approach, high extension, san-san
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 4-4 point low approach one-space low pincer, attach wrong side
1: 4-4 point low approach one-space low pincer, low double approach
1: 4-4 point low approach statistics
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach, tsukenobi, diagonal into corner
1: 4-5 point 4-3 approach ogeima, contact
1: A 4-4 and 3-5 strategy
1: AGA Rules / Discussion
1: Agilis/Agi Tutoring Chronicles
1: A little knowledge is a dangerous thing
1: Almost Cycle
1: Amashi/Discussion
1: Amateur Fuseki 11
1: Amateur Fuseki 12
1: Amateur Fuseki 2
1: Amateur Fuseki 4
1: Amateur Fuseki 5
1: Antinoun/BeginnerKoFights
1: Apex Ko
1: Arimaa
1: Arno Hollosi / Thoughts about SL
1: ArticleOfTheWeek/Archive 2009
1: ArticleOfTheWeek/Archive 2010
1: ArticleOfTheWeek/Archive 2011
1: Articulation problem
1: ArticulationProblem/five-point plan
1: Asai Hideki
1: Asano Hideaki
1: Attack and defence with Lizzie 1
1: Aya Bot
1: B2 Bomber Josekis
1: Bad Teaching Habits
1: Banno Kigen
1: Basic edge patterns / Discussion
1: Basic Tactics of Go
1: Beginner Exercise 104 / Solution
1: Beginner Exercise 131 / Discussion
1: BeginnerExercise267/Attempts
1: Beginner Exercise 275 / Solution
1: Beginner Exercise 6 / Solution
1: Beginner Move Function Problem 2 / Solution
1: Beginners Endgame Exercise 1
1: Beginners Endgame Exercise 10
1: Beginners Endgame Exercise 11
1: Beginners Endgame Exercise 2
1: BeginnersEndgameExercise5/Solution
1: Beginners Endgame Exercise 7
1: Benjamin Papazoglou
1: BenjaminTeuber/DiaryInJapan
1: BenjaminTeuber/InseiGame1
1: BenjaminTeuber/Thoughts about Go Programming
1: BensonDarr
1: Benson's Definition of Unconditional Life / Version 20100208
1: Bent four in the corner is dead / Discussion
1: BlitzGames/discussion
1: Bloody L
1: Blue Wyverns Computer Go Corner
1: Book Buying Disease
1: Book Template
1: BQM 108
1: BQM 11
1: BQM112
1: BQM115
1: BQM120
1: BQM123
1: BQM128
1: BQM131
1: BQM 132
1: BQM140
1: BQM145
1: BQM148
1: BQM 149
1: BQM151
1: BQM 158
1: BQM165
1: BQM167
1: BQM 17
1: BQM 170
1: BQM172
1: BQM 173
1: BQM175
1: BQM192
1: BQM193
1: BQM195
1: BQM195/Moves for White
1: BQM 199
1: BQM 20
1: BQM 21 / BottomSide
1: BQM 212
1: BQM 213
1: BQM 215
1: BQM 216
1: BQM 220
1: BQM 222
1: BQM 225
1: BQM 228
1: BQM 234
1: BQM 236
1: BQM 237
1: BQM 239
1: BQM 24
1: BQM 240
1: BQM 241
1: BQM 243
1: BQM 254
1: BQM 255
1: BQM 260
1: BQM 261
1: BQM 262
1: BQM 270
1: BQM 281
1: BQM 286
1: BQM 287
1: BQM3
1: BQM 302
1: BQM 306
1: BQM 308
1: BQM 312
1: BQM 313
1: BQM 314
1: BQM 316
1: BQM 318
1: BQM 326
1: BQM 332
1: BQM 333
1: BQM 334
1: BQM 337
1: BQM 338
1: BQM 347
1: BQM 349
1: BQM 351
1: BQM 355
1: BQM 359
1: BQM 360
1: BQM 361
1: BQM 362
1: BQM 364
1: BQM 366
1: BQM 367
1: BQM 369
1: BQM 370
1: BQM372
1: BQM 384
1: BQM 389
1: BQM 398
1: BQM 401
1: BQM 410
1: BQM 419
1: BQM42
1: BQM 420
1: BQM421
1: BQM 429
1: BQM 433
1: BQM 435
1: BQM44
1: BQM45
1: BQM 451
1: BQM456
1: BQM 458
1: BQM 463
1: BQM 466
1: BQM 468
1: BQM 469
1: BQM 472
1: BQM 477
1: BQM 479
1: BQM 485
1: BQM 487
1: BQM 495
1: BQM 496
1: BQM 498
1: BQM 500
1: BQM 510
1: BQM 512
1: BQM 514
1: BQM 519
1: BQM 524
1: BQM 529
1: BQM 532
1: BQM 534
1: BQM 535
1: BQM544
1: BQM 548
1: BQM 551
1: BQM 553
1: BQM 556
1: BQM 561
1: BQM 562
1: BQM 563
1: BQM 564
1: BQM 569
1: BQM57
1: BQM 572

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 115NN Notcher
1: 115NS Notcher
1: 116NNNotcher
1: 11thNongshimCup/Stage 3 Game 2
1: 11thNongshimCup/Stage 3 Game 3
1: 123NS Notcher
1: 13 Board Tsumego
1: 215SW Notcher
1: 2nd Goban Tesuji
1: 312WWNotcher
1: 3-3 point distant low approach
1: 3-3 point invasion query 10
1: 3-3 point invasion query 3
1: 3-3 point invasion query 6
1: 3437 enclosure
1: 3-4 point distant low approach kosumi
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach one-space low pincer, tenuki
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach, two-space high pincer, ogeima, Hashimoto Shoji's variation
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach two-space high pincer, ogeima, tenuki
1: 3-4 point low approach one-space low pincer, tenuki
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 3593 enclosure
1: 4-4 point distant high approach two space low pincer
1: 4-4 point low approach three-space high pincer
1: 4-4 point low approach tsukenobi, hamete
1: 66 Point
1: About Reading Things Out
1: Adachi Keiichiro
1: AGA Rules / Discussion
1: Aji (es)
1: Akagi Kazuo
1: A ko as a ko threat
1: All About Go
1: Allotting extra time
1: Amateur Fuseki 11
1: Amayake Nobuo
1: An Dongxu
1: Ando Toshiyuki
1: Andrey Kashaev
1: Anleitung fuer ein missgluecktes Go-Turnier
1: Aoki Shin'ichi
1: approach liberty
1: Approach Move/ Discussion
1: AQ
1: Arimasen
1: Assumptions of yose problems
1: Attach-staircase
1: Attach To The Stronger Stone In A Pincer
1: Auto Korsak
1: A Valid Reason For Move 136
1: Aya Bot
1: Baduk Masters Fighting God
1: BadukMovies
1: Baoxiang Bai
1: Beginner Exercise 11 / Endgame Question
1: Beginner Exercise 121 / Attempts
1: BeginnerExercise135/Hint
1: BeginnerExercise201/Attempts
1: Beginner Exercise 209 / Attempts
1: Beginner Exercise 225 / Attempts
1: Beginner Exercise 244 / Attempts
1: Beginner Exercise 250 / Failure
1: Beginner Exercise 252 / Attempts
1: Beginner Exercise 258 / Attempts
1: Beginner Game Sample 5 / Part 4
1: BeginnersEndgameExercise10/Attempts
1: BeginnersEndgameExercise3/Solution
1: BeginnersEndgameExercise5/Attempts
1: Bernard Helmstetter
1: BIBA
1: Big Eye liberties example 2
1: Big Eye liberties example 3
1: Bildstein/Votes
1: BlindSpot/Problem 4 Solution
1: Blocking off
1: BQM 1
1: BQM101
1: BQM 12
1: BQM135
1: BQM136
1: BQM 149
1: BQM 150/ Discussion
1: BQM 153
1: BQM183
1: BQM184
1: BQM188
1: BQM 19
1: BQM193
1: BQM 200
1: BQM 201
1: BQM 210
1: BQM 211
1: BQM 242
1: BQM 252
1: BQM 261
1: BQM 270
1: BQM 290
1: BQM 323
1: BQM 330
1: BQM345/Earlier play
1: BQM 353
1: BQM 356
1: BQM 359
1: BQM 369
1: BQM372
1: BQM 375
1: BQM 377
1: BQM38
1: BQM 380
1: BQM 386
1: BQM 389
1: BQM 393
1: BQM 402
1: BQM 409
1: BQM 418
1: BQM 423
1: BQM 431
1: BQM 432
1: BQM 436
1: BQM 439
1: BQM 447
1: BQM 452
1: BQM 454
1: BQM 469
1: BQM 472
1: BQM 477
1: BQM 478
1: BQM 481
1: BQM 498
1: BQM5
1: BQM 505
1: BQM51
1: BQM 516
1: BQM 539
1: BQM 556
1: BQM567
1: BQM 568
1: BQM 577
1: BQM6
1: BQM 98
1: BSR 2003 W108 discussion
1: Bulge/ Discussion
1: Bulky nine in the corner
1: Bulky Ten In The Corner
1: Byoyomi on Go Servers
1: Cai Jing
1: Can White Win At 136
1: Capping play - tenuki
1: Capture once to use up a threat
1: Capturing Race Exercise 15
1: Capturing Race Exercise 2
1: Capturing Race Exercise 2 / Solution
1: Capturing Race Exercise 6 / Solution
1: Card Game Model of Ko
1: CGT References
1: Chandelier Shattering Tesuji
1: Chan Ka Yui
1: Chasing
1: Chen Feng
1: Cheng Zhengyu
1: Chen Qirui
1: Chen Shi
1: Chen Xi
1: Chidori
1: Chinese Language Pages
1: Cho Chikun - Kato Masao, 14th Judan 1975 (Triple Ko)
1: Chris Linn
1: Chung Kuo
1: Cincinnati Go Club
1: Clumsy double contact
1: ColorblindSuperko/solution
1: Completely Artificial Problem
1: Conceal a dagger in a smile
1: Confirmation Phase
1: Contact Play For Sabaki / Discussion
1: ContemporaryGoTerms/Questions
1: Cornel Burzo
1: Counting A Three Stage Ko
1: Counting Game
1: Counting Problem 1 / Solution
1: Counting problem 5 / Discussion
1: Coyote/GoTrainingBlog mar06
1: Create something out of nothing
1: Crossed Five
1: Cross The Sea Under Camouflage
1: Cubic Seki
1: Cut problem 1 / Discussion
1: CuttingTheKeima/Old Discussion
1: Cutting the sake bottle shape
1: Cutting the trapezium
1: Dai Jiashen
1: dailyjoseki.com
1: Dai Nihon Igo Kaishaku
1: David Wolfe
1: Degiri
1: Den Isei
1: Descent example 1
1: DGS-Shogun
1: Dictionary of Basic Fuseki, Vol. 1 / Errata
1: Disjoint Set Algorithm
1: Don't Help Your Opponent Exercise 4 / Attempts
1: Double Gote
1: Double hane example 3
1: Doublehane on the first line
1: double peep
1: Double Snapback / Solution 5
1: Douglas Hofstadter
1: DragonGoServer/UserScripts
1: DragonTourney2005/Game Commentaries
1: Draughts Experience
1: Dropping back with a diagonal play
1: Dropping Back With ADiagonal Play/ Discussion
1: duvelman/20051126CroonenborghsTomVetsNelis
1: Dynamic/Discussion
1: Ear Point/ Discussion
1: EGF Rating per Rank
1: elvard
1: Empty point
1: Empty triangle against first line hane
1: Enclosed Territory Invasions
1: Endgame Problem 30
1: EndgameProblem34/Attempts
1: Endgame Problem 4 / Solution
1: Endgame Problem 40 / Attempts
1: Endgame Problem 8
1: Endgame Problem 9
1: EndgameTesuji2/Is sagari better than hane
1: ErasureOrInvasion/Discuss Example 2
1: ErasureOrInvasion/Pro play 1
1: ErasureOrInvasion/Pro play 2
1: erc
1: Erica
1: Errata In Books
1: EuropeanProQualification2016
1: Extend
1: Falling in Love with Baduk
1: Favorite Moment 5
1: Fear of winning
1: Female Siptan
1: Feng-Hsiung Hsu
1: Fide
1: Fighting Fundamentals / Review by Ruben Berenguel
1: Find Position Page
1: Five-space extension
1: floater
1: Flower/ComparisonChessWeiQi
1: Fluid Concepts and Creative Analogies

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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