Pages By Distance

    Keywords: SL description

The following lists rank pages by how well they are linked from other pages.

As calculating shortest paths from and to all pages (O(n^3)) is becoming ever more impossible, the following heuristic is used (HomePages are excluded):

  1. a page is picked at random
  2. repeat three times: a random link is followed to a new page - the new page becomes the current page
    • (This simulates a user following three successive random links starting from a random page.)
  3. The current page gets a point.
  4. Repeat steps 1-3 750.000 times.
  5. results in "Forward" ranking

The same is repeated the other way around, i.e. follow backward references instead of (forward) links in order to get the "Backward" ranking.

Results:

  • the forward ranking calculates how likely it is to visit a certain page, if you click through SL randomly. Essential go terms and concepts rank very high in this rating. WikiOrphans, pages that are not linked, are not included in this list.
  • the backward ranking calculates from which page you have most likely reached your current page. Central index pages rank very good in this rating.

Library work:

Sensei's library has been in existence for many years now. The library has grown to a large number of pages. Besides adding new content to the library, or participating in discussions, there is a lot of work you can do in the maintenance of the library. The work includes:

  • Look at the bottom 250 backward in pages by distance. These are pages containing very few links and hence susceptible of wikification.
  • Look at the bottom 250 forward in pages by distance. These are pages being linked from very few pages. They can probably be linked from more pages or be merged into similar pages which are referenced more often.
  • Add links to relevant pages. The simplest form is the "see also" section at the bottom of the page.

The above is a small part from the library work page the adding links suggestion is best for the bottom 250 backward (Can somebody make links from bottom 250 backward and bottom 250 forward? And could we not add all bottom rankers to the list, (there is no obvious reason to limit it to 250, many of them are by use just single linked, BQM pages for example)

See also:


List compiled on 2017-11-15

Top 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

6371: Nihon Ki-in
4345: Sente
3715: [Path] Beginner Exercises
3576: Problems and Exercises
3183: Go Books
3000: Japanese Go Terms
2805: Dan
2702: David Carlton
2577: Robert Jasiek / Score Parity Prize
2459: Ko
2452: Atari
2321: Miai
2295: KGS Go Server
2116: Seki
2105: Eye
2100: Ko Threat
2029: Joseki
2010: Stub
1928: Capturing race
1915: Mutual Damage
1887: World Amateur Go Championship
1871: Liberty
1870: [Path] Life and Death
1749: Tenuki
1738: [Path] Tesuji
1641: Gote
1439: [Path] Shape
1397: Kansai Ki-in
1393: [Path] Honinbo
1390: Tsumego
1382: Miai counting
1348: Hane
1338: Shortage of Liberties
1337: Aji
1319: Ladder
1308: Go Seigen
1293: Territory
1195: [Path] Endgame
1150: Hikaru No Go
1139: Languages
1105: Framework
1102: Professional
1100: Go Board
1075: Oiotoshi
1075: Pinyin
1066: Connection
1037: Alive
1036: Fuseki
1030: Komi
1029: Eyespace
1024: Meijin
997: Capture
986: List of Korean names
978: Cho Chikun
954: Influence
949: Wiki Master Edit
946: Go
928: Vital point
910: Dragon Go Server
903: Takemiya Masaki
896: Go Servers
881: [Path] Handicap
860: American Go Association
858: Insei
857: [Path] Go Proverbs
856: Sensei's Library
855: Kikashi
855: Two Eyes
832: Smart Game Format
825: Yi Ch'ang-ho
819: Dame
817: Thickness
810: Reverse Sente
801: Combinatorial Game Theory
799: Cut
797: Sakata Eio
782: Go World
781: Superko
777: Snapback
770: Sente Sente
763: Dead
756: Kitani Minoru
750: False Eye
738: Approach Ko
716: Yi Se-tol
712: Kato Masao
706: Yose
698: [Path] Inoue
695: Eye Shape
692: Chain
692: Throw-in
680: Auto-atari
677: Nihon Ki-in Professional Examination
675: Hankuk Kiwon
671: Rules of Go
667: Big Point
666: Urgent Point
665: Fujisawa Hideyuki
662: Outside Liberties
659: Liberty - introductory
659: One-point jump
657: [Path] Opening
648: Enclosure
648: [Path] Rank
641: IGS
641: Pieter Mioch
640: Weak Group
636: Slate and Shell
626: McMahon Pairing
622: Rin Kaiho
618: Aji keshi
614: rec.games.go
614: Shusaku
611: [Path] Net
610: Invasion
610: Nihon Ki-in new promotion system
602: Kobayashi Koichi
594: Base
590: Ambiguous Position
590: Extension
590: Hoensha
587: [Path] Eyes Collection
585: Approach Move
583: Judan
583: Kisei
582: Ko fight
581: Bent four in the corner
581: Tengen
575: GoGoD CD
574: Hashimoto Utaro
564: Keima
563: [Path] Gokyo Shumyo Tsumego Series
557: 33 Point Invasion
556: Bulky Five
554: Otake Hideo
553: GoBase
553: Oza
551: Ishida Yoshio
543: Group
543: Overconcentrated shape
543: Sente gains nothing
539: Cutting Point
539: Japanese Rules
538: Miai in the End Position
535: Nobi
534: Jubango
529: Contact play
524: Deiri Counting
523: Temperature
514: Go Game Guru
511: Go Programs
509: Heavy
508: [Path] How To Use Wiki
505: RGG FAQ on SL
504: Zhongguo Qiyuan
502: Oteai
499: Tedomari
498: Cho Hun-hyeon
494: Kosumi
491: Two-eye-formation
490: Kiseido
488: American Go Foundation
485: Sacrifice
483: Area Scoring
483: Multi-stage ko
479: Takagawa Kaku
478: [Path] Yasui
477: Yoda Norimoto
476: 3-3 point
472: Gosei
471: Cycle
470: AGA Rules
467: 4-4 Point
467: Light
466: GNU Go
466: Inside liberties
464: International Go Federation
459: Star Point
458: Jigo
452: Segoe Kensaku
452: Territory Scoring
447: Chess
447: Shusai
446: Double-purpose plays
445: Atari Go
444: Suicide
443: Eternal Life
443: European Go Congress
443: Fujitsu Cup
443: Squeeze tesuji
440: 3-4 point
440: Professional Go Associations
437: Life in 19x19
436: Ko master
435: Unsolved Problems
423: Takao Shinji
422: Reduction
422: Scoring
420: Corner approach
419: Two-Headed Dragon
418: Point
416: Ing Rules
416: [Path] Killing Shapes
415: Kuroki Goishi Ten
414: Kyu
413: Sabaki
409: Elwyn Berlekamp
407: Ishi Press
407: Ladder-breaker
407: Yu Ch'ang-hyeok
404: Double Atari
404: Ten Thousand Year Ko
402: Wade-Giles
398: Japanese
398: Middle Game
398: Yutopian
395: Yang Yilun
393: Dots Go
393: Richard Bozulich
392: Mathematical Go
392: Solid connection
391: Thickness Exercise 2
390: Dosaku
387: Chinese Rules
387: Crane's Nest Tesuji
387: Yamashita Keigo
385: Empty point
384: Byo-Yomi
384: Guo Juan
384: Peep
383: Big Eye
381: Nakade
381: Wedge
378: Shogi
377: Double Sente is Relative
376: [Path] RGG FAQ
375: Takagi Shoichi
374: Tsumego Conventions
373: Cho U
372: Ponnuki
371: Thin
370: [Path] KGS Wishlist
369: Probe
367: Rule of capture
365: L-group
362: Cross-Cut
362: Double Ko
361: Atari/hatari
361: goproblems.com
361: Sanrensei fuseki

Top 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

12122: [Path] Gokyo Shumyo Tsumego Series
11581: Problems and Exercises
9718: [Path] Big Question Mark
9065: Discussion pages
5547: Starting Points
5126: SL Statistics
5084: [Forum] Meta Discussion
4926: Article of the Week / Archive
4736: Reference Section
3951: SL as an ageing Wiki
3915: Wiki Etiquette
3821: [Path] Beginner Exercises
3391: [Path] Life and Death
3194: [Path] Xuanxuan Qijing Problems
3145: Guided Tours
2774: Go News
2535: ArticleOfTheWeek/Archive 2009
2502: Xuanxuan Qijing Problems / Thumbnails 200-250
2420: Xuanxuan Qijing Problems / Thumbnails 1-50
2412: Xuanxuan Qijing Problems / Thumbnails 101-150
2406: Xuanxuan Qijing Problems / Thumbnails 250-300
2374: Xuanxuan Qijing Problems / Thumbnails 300-347+
2371: Xuanxuan Qijing Problems / Thumbnails 51-100
2339: Xuanxuan Qijing Problems / Thumbnails 151-200
2196: Go Books
2140: Coffee Machine
2076: [Path] Shikatsu Myoki Tsumego Series
2044: Dan Exercises
2027: [Path] Endgame Problems
2009: KGS Go Server
1988: Future Use of SL
1964: Shikatsu Myoki Tsumego Series / Thumbnails 151168
1940: Latest Promotions
1900: Classical life-and-death problems
1899: Variants
1895: Shikatsu Myoki Tsumego Series / Thumbnails 51100
1860: Classical Go Problem books
1828: Shikatsu Myoki Tsumego Series / Thumbnails 101150
1818: Shikatsu Myoki Tsumego Series / Thumbnails 150
1796: HermanHiddema/Joseki Table
1729: [Path] Teaching Methods
1676: tapir / Seki
1648: Problems on the Internet
1640: [Path] Kyu Exercises
1600: [Path] Random Tsumego
1597: List of Japanese names
1596: Velobici / Japanese Player Names
1587: Axd/CandidateSLPages
1557: Ian Davis / Useful
1546: Message Board
1545: ArticleOfTheWeek/Archive 2010
1457: GoGoD CD
1451: Axd/Rules
1423: Sensei's Wishlist
1394: Wiki News
1370: Tapir / Pages That Need Regular Update
1333: Wiki Orphans
1330: Kyu Exercises / Thumbnails 1 - 50
1324: [Path] Igo Hatsuyo-ron Problems
1316: [Path] Isolated problems
1304: Go News / Year 2013
1241: Beginner Exercises / Thumbnails 101 - 150
1206: [Path] Gokyo Seimyo Tsumego Series
1203: Hikaru No Go
1202: ArticleOfTheWeek/Archive 2011
1199: Beginner Exercises / Thumbnails 151 - 200
1197: Beginner Exercises / Thumbnails 201 - 250
1194: [Path] Commented games
1192: Beginner Exercises / Thumbnails 51 - 100
1190: Axd / Books
1170: Tour Bus Stop
1166: Wiki Orphans / Aliases To Keep
1162: [Path] Tsumego From Games
1131: Names in Go
1124: [Path] Go History
1123: List of Korean names
1107: Igo Hatsuyo-ron Problems / Thumbnails 1-50
1097: Beginner Exercises / Thumbnails 1 - 50
1092: 34 Point Josekis / Original
1089: Beginner Exercises / Thumbnails 251 - 300
1086: Gokyo Shumyo Tsumego Series / Section 1 Thumbnails
1074: MAsterdam / Playing Guide
1072: Article of the Week / Nominations
1069: Tderz/Books
1057: Sensei's Library
1055: Professional tournaments
1045: Joseki pages
1044: Link Collection
1032: Starting Points/ Discussion
1031: mAsterdam/journal
1020: Igo Hatsuyo-ron Problems / Thumbnails 151-183
1016: Imagist/Study Blog
1007: BeginnerExercises/Thumbnails 301 - 350
998: [Path] SL Journal
994: Igo Hatsuyo-ron Problems / Thumbnails 101-150
986: Igo Hatsuyo-ron Problems / Thumbnails 51-100
986: Xuanxuan Qijing
972: List of Chinese names
970: Byorgey/StudyList
967: Library Work
955: Sh/Improvements
952: Go Terms
943: KyuExercises/Thumbnails 151 - 200
942: Kyu Exercises / Thumbnails 101 - 150
924: The Many Faces of Go
921: SL is not Wikipedia
905: Buitenland/Hoshi Joseki
900: Front Page
892: Teach Yourself Go
890: Editing Guidelines
890: [Path] Endgame
890: Systematic Joseki / Discussion
888: DieterVerhofstadt/History of approaches to the game
875: Tsumego From Games 29
872: [Path] Go Proverbs
872: KGS forum at SL discussion
870: Dont Follow Proverbs Blindly/ Discussion
869: [Path] How Paths Work
867: [Path] RGG FAQ
853: Fuseki pages
852: Joseki Discussions
847: Taxonomy of Joseki
839: KyuExercises/Thumbnails 201 - 250
834: [Path] Go Humour
829: Go Problems on the Internet
813: Systematic Joseki / Why, Why not
806: Ongoing Game
802: [Path] Practical Endgame Tests
798: Doug's Go Blog
786: Velobici/Quasi-Blog
785: Kyu Exercises / Thumbnails 51 - 100
779: Computer Go Programming
775: Joseki
774: KennKnowles/ Questions
772: Breaking Bad Habits
770: [Path] Tesuji
769: Gokyo Shumyo Tsumego Series / Section 4 Thumbnails
769: Tapir/Talk
763: TheArtOf9x9Go/Accompanying materials
762: What to expect from joseki pages at SL
761: [Path] Japanese Big Question Mark
761: Latest Promotions / Year 2011
761: Tsumego Lounge
760: Go Places in the USA
757: Chinese Go Terms
752: Pages for Beginners
739: [Path] Capturing Race Exercises
738: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 51 - 100
735: Game I Want Back
733: Japanese Go Books
701: Japanese Go Terms
698: [Path] How To Use Wiki
696: Velobici/Archive
695: Riff Raff/ Go Software Reviews
694: Professional
691: [Path] Xian Ji Wu Ku Problems
678: Commented Professional Games
672: DieterVerhofstadt/Ko
663: Shape Problem 4
653: Problem collections and copyright discussion
640: Top Amateur Players By Country
635: RecentChanges Junkie's Nightmare
632: Playing a game backwards
629: General Discussion Pages
628: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 101 - 146
623: Ambiguous names
615: Advertising On SL / Discussion
615: KGSWishlist/OldDiscussion
609: Beginner Exercises / Consolidated 26 - 50
605: 3-4 point high approach, inside contact, hanging connection
598: Economy Pages
595: BQM 218
594: [Path] Worst Move Problems
593: If it has a name, know it
590: BQM 293
588: [Path] Bad Habits
581: Fujitsu 17 Yi Wang/ Discussion
581: Go Blogs
579: Go Places
576: Whither Joseki ...
568: Tsumego From Games 29 / Attempts
567: Nihon Ki-in
565: [Path] Hikaru No Go Path
564: Deutschsprachiges Material
564: Gokyo Seimyo Tsumego Series / Volume 3 Thumbnails 1 - 50
563: Understanding Wiki Pages
557: Hal9666/BooksIPlanToBuy
552: Japanese Go Terms / Discussion
551: Side patterns
549: Axd/Teaching
547: Florida
543: Go-Playing Programs
542: Page difficulty discussion
540: Go Servers
539: Go Places in Europe
536: Youth Go
529: [Path] Shape Collection
527: Discrimination in Go
526: Reference games
522: tapir/45 JosekiWME
521: Beginner Exercises / Consolidated 1 - 25
521: Meta Discussion / SL II
521: Text Formatting Rules
517: Taxonomy of techniques
513: The Way of Go
511: Axd/Bookmarks
511: Tamsin/Archive 2008
509: How Forums Work
508: Oddities
502: SL - The Original Pages
500: Axd/Zen
495: Old Mottos
495: [Path] Speculation
494: SL Copyright / Discussion
491: Taxonomy
488: Vote Discussion Pages / Discussion
485: DieterVerhofstadt/Deliberate practice
484: Chinese Pro Ratings
483: Xian Ji Wu Ku
482: Go
480: 3-3 Point Invasion/Original
480: Teaching Methods/ Discussion
479: Gokyo Shumyo Tsumego Series / Section 3 Thumbnails
479: Nachtrabe/ Old Baduk Blog
479: Why Mirroring Is Bad
473: Wiki Master Edit/ Discussion
472: SL - Forum Policy
470: Get Strong at Go Parodies
469: Dieter Verhofstadt / Teaching experiences
466: Article of the Week
463: TsumegoFromGames134/Solution
459: How To Use Wiki / Editing Freedom
459: Religion
454: [Path] Handicap
451: Latest Promotions / Year 2010
451: Strange Openings
450: Go Review/Famous Games Ancient And Modern
449: Symmetric Problems
448: [Path] References to Go
446: Miai Exercise 1 / Source
444: Capturing race
443: 4-4 point low approach
442: DieterVerhofstadt/FullTrainingProgram
441: Journal of an American Go Player
440: Promotion systems
437: Technique
436: Chinese Go Association
436: KGS Clans / Discussion
436: [Path] Ko Pages - Taxonomy
436: Xuanxuan Qijing Problem 91 / Solution

Bottom 250 Forward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 100 Tipps Fuer Amateure 3
1: 100 Tips for Amateur Players III
1: 115NNNotcher
1: 116WW notcher
1: 11thNongshimCup/Stage 3 Game 4
1: 1-Eye-Flaw
1: 2005 Goodwill Rengo / Discussion
1: 2005 Revenge Of The Rengo
1: 2005 Revenge Of The Rengo/ Discussion
1: 223WSNotcher
1: 24 Basic Joseki
1: 3-3 point invasion query 3
1: 3-3 point invasion query 4
1: 3-3 point shoulderhit - which way to push
1: 3-4 point, 5-4 approach, one-space low pincer, moving out
1: 3-4 point distant very high approach
1: 3-4 point high approach, double contact, noseki
1: 3-4 point high approach, double contact, push, atari
1: 3-4 point high approach, double contact, push, extension
1: 3-4 point high approach, double contact, wall
1: 3-4 point, high approach, one-space low pincer, 3-3 attachment, cut and crawl
1: 34 Point ,High Approach, One Space Low Pincer, 33-Attachment, Outside Hane, Large Scale Fight
1: 3-4 point high approach outside contact, tsukehiki extend up
1: 3-4 point high approach outside contact, tsukenobi simple lines
1: 3-4 point low approach one-space high pincer contact underneath
1: 3-4 point low approach one-space high pincer one space jump
1: 3- 4 point low approach, two space high pincer, kosumi tsuke
1: 35PointLowApproachOneSpaceLowPincerKosumiKeimaInvasion
1: 3-5 point low approach, press, attachment
1: 35 Point Low Approach Two Space Low Pincer Side Contact
1: 4-4, double low approach, attach-extend, 3-3 invasion
1: 4-4 point diagonal attachment, pincer (without one-space jump)
1: 4-4 point distant high approach one space high extension
1: 4-4 point enclosure versus 3-4 point enclosure
1: 4-4 point low approach attach hane
1: 44PointLowApproachInvasionBlockSideFormation
1: 4-4 point low approach one-space low pincer, attach and crosscut
1: 4-4 point low approach one-space low pincer, keima jump
1: 4-4 point, low approach, tenuki, 3-3 invasion
1: 4-4 point low approach three-space low pincer double approach
1: 4-4 point low approach tsukenobi, degiri
1: 4-4 point low approach, tsukenobi, diagonal into corner
1: 66 Point
1: About 'Search Related'
1: Absolute Handicap
1: Active Superko/discussion
1: Adachi Toshimasa
1: Agt Against Chess Whiz
1: Amateur Fuseki 12
1: Analects
1: Ando Toshiyuki
1: Anleitung fuer ein missgluecktes Go-Turnier
1: Antinoun/BeginnerKoFights
1: Arimaa
1: Arimura Hiroshi
1: ArticleOfTheWeek/Archive 2009
1: ArticleOfTheWeek/Archive 2011
1: Articulation problem
1: Attack while dozens of points ahead
1: Attrition method mistake
1: A Valid Reason For Move 136
1: A Zen Way To Joseki / Discussion
1: Baduk Children's Practice Book
1: Baduk.pro
1: Banno Kigen
1: Basic tenuki joseki
1: BasiliskGoServer/Planck
1: Beauty trap
1: Be Fair When Comparing Moves
1: BeginnerExercise222/Discussion
1: Beginner Exercise 246 / Solution
1: [Path] Beginner Game Sample 2
1: BeginnerGameSample3Part1
1: Beginner Game Sample 3 Part 2
1: [Path] Beginner Game Sample 5
1: Beginner Game Sample 5 / Part 2
1: Beginner Game Sample 5 / Part 4
1: Beginners Endgame Exercise 1
1: Beginners Endgame Exercise 9
1: BenjaminTeuber/DiaryInJapan
1: BenjaminTeuber/Thoughts about Go Programming
1: Benson's Definition of Unconditional Life / Version 20100208
1: Bermuda Triangle Handicap Fuseki
1: Bernard Helmstetter
1: BesiegeWeiToRescueZhao
1: Best Game of the Era
1: Big
1: BigQuestionMark/Thumbnail Index 1-20
1: Bilim ve Gelecek
1: BillSpight/Tap
1: BillSpight/Touch
1: Black Sheep Rengo 2003/Move 170 Upper Right Endgame
1: BlackSheepRengo2003/W84 discussion
1: Blue Wyverns Computer Go Corner
1: BQM101
1: BQM 103
1: BQM106
1: BQM 108
1: BQM111
1: BQM118
1: BQM119
1: BQM122
1: BQM126
1: BQM 127
1: BQM 13
1: BQM 132
1: BQM139
1: BQM140
1: BQM142
1: BQM143
1: BQM144
1: BQM 149
1: BQM 152
1: BQM160
1: BQM162
1: BQM 163
1: BQM167
1: BQM 17
1: BQM172
1: BQM175
1: BQM178
1: BQM 18
1: BQM182
1: BQM183
1: BQM 183/ Attempts
1: BQM 185
1: BQM192
1: BQM193
1: BQM 194
1: BQM 199
1: BQM 200
1: BQM 21 / Lower Right
1: BQM 21 / Upper Right
1: BQM 211
1: BQM 212
1: BQM 217
1: BQM 223
1: BQM 224
1: BQM 229
1: BQM 234
1: BQM 239
1: BQM 241
1: BQM 246
1: BQM 25
1: BQM 250
1: BQM 250/ Discussion
1: BQM 262
1: BQM 263
1: BQM 266
1: BQM 267
1: BQM 268
1: BQM 273
1: BQM 279
1: BQM 296
1: BQM 299
1: BQM 302
1: BQM 303
1: BQM 305
1: BQM 308
1: BQM 309
1: BQM 310
1: BQM 311
1: BQM 320
1: BQM 328
1: BQM 331
1: BQM 334
1: BQM 335
1: BQM 337
1: BQM 348
1: BQM 353
1: BQM 355
1: BQM37
1: BQM 371
1: BQM 375
1: BQM 387
1: BQM 391
1: BQM 395
1: BQM 399
1: BQM 40
1: BQM 410
1: BQM 412
1: BQM 413
1: BQM421
1: BQM 427
1: BQM 428
1: BQM 437
1: BQM 440
1: BQM 444
1: BQM 445
1: BQM 446
1: BQM 448
1: BQM45
1: BQM 450
1: BQM 451
1: BQM 454
1: BQM456
1: BQM 458
1: BQM 463
1: BQM 465
1: BQM 470
1: BQM 475
1: BQM 478
1: BQM 484
1: BQM 485
1: BQM 497
1: BQM 505
1: BQM 507
1: BQM508
1: BQM 524
1: BQM 525
1: BQM 531
1: BQM537
1: BQM 540
1: BQM 545
1: BQM 547
1: BQM 552
1: BQM 558
1: BQM 559
1: BQM 56 / Variations
1: BQM 562
1: BQM 563
1: BQM 564
1: BQM 565
1: BQM 572
1: BQM 579
1: BQM 586
1: BQM 589
1: BQM 590
1: BQM 591
1: BQM60
1: BQM 61
1: BQM62
1: BQM63
1: BQM66
1: BQM 70
1: BQM 71
1: BQM81
1: BQM 82
1: BQM 86
1: BQM 88 / Background
1: BQM 94
1: BQM97
1: BQM 98
1: Brunei Igo Society
1: Bulky Ten In The Corner
1: Button/discussion
1: Byorgey / GoBlog
1: Capture in Atari
1: Capturing Race Exercise 18 / Attempts
1: Capturing Race Exercise 2 / Solution

Bottom 250 Backward

Top 250 Forward · Top 250 Backward · Bottom 250 Forward · Bottom 250 Backward

1: 115NNNotcher
1: 116WNNotcher
1: 11thNongshimCup/Stage 1 Game 4
1: 11thNongshimCup/Stage 2 Game 6
1: 11thNongshimCup/Stage 3 Game 3
1: 2005 Revenge Of The Rengo/ Discussion
1: 214NWNotcher
1: 215SW Notcher
1: 29th Meijin - Game 4
1: 3363 enclosure
1: 33 Point Invasion/ Discussion
1: 3-4 point high approach, double contact, push, atari
1: 3-4 point high approach, double contact, wall
1: 3-4 point high approach large low extension
1: 34PointHighApproachOutsideContact/BlackContinuations
1: 3-4 point high approach, two-space high pincer, ogeima, Kajiwara's variation
1: 3-4 point high approach two-space high pincer, ogeima, tenuki
1: 3-4 point low approach one-space high pincer one space jump
1: 3-4 point low approach three-space low pincer taisha
1: 3-4 point very distant high approach from the wrong direction
1: 3-5 point low approach one-space low pincer, kosumi
1: 3-5 point low approach one-space low pincer, kosumi, nobi
1: 35 Point Low Approach Two Space Low Pincer Side Contact
1: 364463 enclosure
1: 364463 Enclosure/ Discussion
1: 364473 enclosure 3-3 invasion
1: 4-4 point distant high approach two space low pincer
1: 4-4 point low approach high extension, slide diagonal three-space extension
1: 44 Point Low Approach Low Knights Move Block / Discussion
1: 4-4 point low approach tsukenobi, hamete
1: 60th Honinbo Title Match 1st Game Move 43
1: 90DegreeShapes/Discussion
1: About Reading Things Out
1: Active Position
1: Active Superko/discussion
1: Adachi Keiichiro
1: AddASecondStoneAndSacrificeBoth/continuation
1: Agilis/Agi Tutoring Chronicles
1: Aji Example 6
1: Allotting extra time
1: Amateur Fuseki 10
1: Amateur Fuseki 15
1: An Cho-yeong
1: Ancient Chinese Rules And Philosophy/ Discussion
1: Another explanation on Chinese komi
1: Anti Seki
1: Anton Rumjantsev
1: Aragaki Shun
1: Archaic/Positional Game
1: Arimaa
1: Arimura Hiroshi
1: Ashida Isoko
1: ASR League
1: Attach To The Stronger Stone In A Pincer
1: Attacking with keima
1: Auction Cup
1: AutoReviewUsingGnugo
1: Base Stealing Suji 1
1: Basic Instinct Counterexample 2
1: BeginnerExercise201/Attempts
1: BeginnerExercise224/Attempts
1: BeginnerExercise226/Discussion
1: Beginner Exercise 244 / Attempts
1: Beginner Exercise 247 / Comment
1: Beginner Exercise 250 / Failure
1: BeginnerExercise270/Attempt
1: Beginner Move Function Problem 3 / Solution
1: Beginners Endgame Exercise 10
1: BeginnersEndgameExercise10/Attempts
1: Beginners Endgame Exercise 7
1: Beginners Endgame Exercise 9
1: Bent four in the corner exercises / Solution 1
1: Bent four in the corner exercises / Solution 2
1: BesiegeWeiToRescueZhao
1: Big Doug
1: Big Eye liberties example 1
1: Big Eye liberties example 2
1: Bildstein/Votes
1: Bill Taylor
1: BlackSheepRengo2003/Move170LowerLeftEndgame
1: BlackSheepRengo 2003/W94 discussion
1: BlindSpot/Problem 4 Solution
1: Border Lines
1: BQM101
1: BQM136
1: BQM137
1: BQM144
1: BQM169
1: BQM183
1: BQM184
1: BQM 185
1: BQM 187
1: BQM 19
1: BQM191
1: BQM193
1: BQM 202
1: BQM225/lower right
1: BQM 233
1: BQM 239
1: BQM 265
1: BQM 273
1: BQM 29
1: BQM 295
1: BQM 301
1: BQM 330
1: BQM 356
1: BQM 361
1: BQM 369
1: BQM372
1: BQM 388
1: BQM 40
1: BQM 404
1: BQM 414
1: BQM 431
1: BQM 436
1: BQM 437
1: BQM 440
1: BQM 465
1: BQM 481
1: BQM 483
1: BQM5
1: BQM 505
1: BQM 510
1: BQM 511
1: BQM 514
1: BQM 516
1: BQM 521
1: BQM 526
1: BQM 532
1: BQM 536
1: BQM 539
1: BQM567
1: BQM 91 / Attempt 0
1: Breaking Bad Habits/ Discussion
1: BSR 2003 B5 Alternative
1: Bulge/ Discussion
1: Buying Equipment / in Japan
1: Cao Dayuan
1: Capture once to use up a threat
1: Capturing Race Exercise 13 / Solution
1: Capturing Race Exercise 14 / Attempts
1: Capturing Race Exercise 16
1: CapturingRaceExercise18/Solution
1: Capturing Race Exercise 24
1: Capturing Race Exercise 24 / Attempts
1: Capturing Race Exercise 3 / Solution
1: Capturing Race Exercise 4
1: Capturing Race Exercise 4 / Solution
1: Capturing Race Exercise 6 / Solution
1: Cast A Brick To Attract A Gem
1: CEGOAcademicSystem/hashimoto
1: ChadMiller/Votes
1: Cheating on Go servers
1: Chen Feng
1: Chen Mingjin
1: Chen Xi
1: Chen Xiaonan
1: Chess Reading Applied to Go
1: Che Zewu
1: Chino Tadahiko
1: Chisato Cup
1: Chisen
1: Cho Chikun - Kato Masao, 14th Judan 1975 (Triple Ko)
1: Ch'oe Myeong-hun
1: Choose the firmer capture
1: Chris's Go Pages / Thickness
1: Chung Kuo
1: Cincinnati Go Club
1: Completely Artificial Problem
1: Conceal a dagger in a smile
1: Confirmation Phase
1: ConstructionProblem6
1: Cornel Burzo
1: Corner 1-2 connection value
1: Cost Benefit Analysis
1: Counting A Three Stage Ko
1: Counting Game
1: Counting Liberties/ Discussion
1: Create something out of nothing
1: Crossed Five
1: Cubic Seki
1: cut to gain a liberty
1: Czech Language Pages
1: Dae Hyuk Ko
1: Dame Ko Threats
1: Dead - Introductory
1: Defending a Base on the Side
1: Degiri
1: Delayed suicide
1: Den Isei
1: DGS-Shogun
1: Diamond
1: Dieter's study of Otake game 2
1: Disjoint Set Algorithm
1: Distant high approach
1: Don't help your opponent exercise 4
1: Door group exercise 2
1: Dots Go Ongoing Game/Move 94 Net Variation
1: Double digit kyu
1: Double hane example 1
1: Double hane example 3
1: Doublehane on the first line
1: Double ko seki
1: Double Sente Is Relative/ Discussion
1: Double Snapback / Attempts 6
1: DragonTourney2005/Game Commentaries
1: Draw
1: Dropping Back With ADiagonal Play/ Discussion
1: duvelman/20051126CroonenborghsTomKimPierre
1: EGF Rating System / Implementations
1: elbow
1: El Go
1: Elwyn Berlekamp
1: Emeraldemon/ConnectionProblemSolution
1: Empty corner
1: Empty point
1: Empty triangle against first line hane
1: Enclosed Territory Invasions
1: Enda Hideki
1: Endgame from real games - 2002 Meijin
1: Endgame Problem 1 / Solution
1: Endgame Problem 34
1: Endgame Problem 40 / Attempts
1: Endgame Problem 9
1: Endgame Problem 9 / Solution
1: EndgameTesuji2/Why is the marked stone necessary
1: Endgame Tesuji4
1: Endgame Tesuji 9
1: ErasureOrInvasion/Discuss Example 2
1: ErasureOrInvasion/Pro play 1
1: EuropeanProQualification2016
1: Farid Ben Malek
1: Favorite Moment 1
1: Favorite Moment 4
1: Feng Wei Xu Qi
1: Fide
1: Filling Dame Example
1: Five-space extension
1: Fix the weakest link
1: Fleet-footed
1: Forbidden high approach
1: Framework example 1
1: French Go Federation
1: Fujimura Yoshikatsu
1: Fukui Susumu
1: Full Board Search Algorithms
1: Furusho Katsuko
1: Furuya Masao
1: Fuseki Exercise 10/ Discussion
1: Fuseki Problem 2

Pages By Distance last edited by ArnoHollosi on April 1, 2013 - 11:46
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