|Table of contents||Table of diagrams
One-space Low Pincer
Two-space Low Pincer
Diagonal Attachment, with pincering stone
Diagonal Attachment, one-space jump (without pincer)
Diagonal Attachment, pincer (without one-space jump)
Special-purpose pincer not ordinarily found in modern professional play.
White's ordinary answers are at a, b and c. The jump out at j, standard in old Chinese games, is sometimes seen.
When there is no Black pincer stone at or around a, then the diagonal attachment at is usually a bad idea. The goal of the attachment is to induce white to add a stone at , thereby making and heavy. However, without a pre-existing black pincer, white has sente to play (or a), an ideal extension, and black has thereby made white strong, rather than heavy. Additionally, the black corner is not secure territory, so Black has suffered a loss. See also section (ii) of joseki as a source of bad habits.
In the 4-4 point diagonal attachment, one-space jump (without pincer) page, it was mentioned that is usually not a good move. In this page, we discuss the case when is played at a pincer (at or around ) instead.
One may want to compare and contrast this sequence with the 4-4 point diagonal attachment joseki.