Ko Pages - Taxonomy
Table of contents |
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Paths
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Main pages
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Books
While many other books contain some material about ko, these books are dedicated to it.
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About threats
- Ko threat
- Ko threat exercises (path)
- Some types of ko threats
- Local ko threat
- Long threat
- Loss making threats
- Mutual ko threat
- Muko, or false ko threat, i.e. not really a threat at all
- Ko threat functions
- Primary ko threat
- Secondary ko threat
- Tertiary ko threat
- Virtual ko threat (not literally a ko threat)
- Playing & evaluating ko threats
- Ko threat - rule of thumb – How large does a ko threat have to be?
- Value of a ko threat – Explores ko threats by follow ups (sente, ambiguous, gote).
- Ko threat amplification – On enlarging the follow up of a threat.
- Ko threat - playing order
- Capture once to use up a threat
- Try to get first capture in a ko
- There are no ko threats in the opening
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Types of ko
- Ko Types (unfinished path)
- Direct Ko
- Approach Ko
- Multiple Ko (see also Rare ko shapes)
- Stage Ko
- Dan ko (Japanese term for the same)
- Two stage one move approach ko
- Some special small Kos
- Lopsided Kos
- Ambiguous Ko
- Game-deciding Ko
- Chinese Ko — A half-point ko only worth fighting in the endgame if Chinese scoring is used(?)
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Examples & Exercises
- Ko Threat Exercises
- Ko fight
- Ko threat in seki example
- BQM573
- Counting Problem 1
- Ko position from one-space low pincer
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Rare ko shapes / Long Cycles
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ko rules
- Ko rules
- Go Rules Bestiary - on unintended consequences, many of them ko related
- Cycle
- Cyclic positions taxonomy
- Fixed ko rule
- Ing ko rule
- Ing-Spight Ko Rule
- Pass As Ko Threat
- Ko & the end of the game
- Special ko terms in rules
- Superko
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Techniques
- Lose a ko to win the game
- Remove double threats before you first capture the ko
- Force your opponent to start a ko that he cannot win
- Threatening a ko
- Capture First
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