Guided Tours
Keywords: SL description, Index page
Here is a list of Guided Tours (also known as 'paths'). To create your own have a look at How Paths Work and add your Path Main Page here.
Table of contents |
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Sensei's Library
- Using and contributing to Senseis Library
- explanations of how to use and to contribute Sensei's Library - and a bit about how it works as well.
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First information on Go
- rec.games.go FAQ
- Read through the FAQ for the newsgroup rec.games.go (the FAQ's subsections are paths, too).
- Go Proverbs
- proverbs give you guidelines on how to play in certain situations. Have a look at their explanation.
- Go Terms
- a reference list of Japanese go terms and their explanations.
- Making your own equipment
- create your own goban and stones. Initiated by Morten.
- Rank
- Go's hierarchy - everyone thinks about it, even if they won't admit it.
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Orientation in the basics
- About the opening
- basics of the opening stage explained for beginners.
- Eyes collection
- a close study of the two eyes requirement for life.
- Killable Eyeshapes Introductory
- Which shapes can't make two eyes?
- Tesuji
- primary tactics.
- Phases
- list of consecutive phases in the game, from start to end
- Ko Pages - Beginner
- a basic introduction to ko, ko threats, and some playing principles. Initiated by Morten Pahle.
- Handicap go path
- handicap games are the traditional method of go teaching (in Japan and elsewhere).
- Beginner Study Section
- Loads of things to learn.
- General Opening Principles
- Two Squares
- the very basics about what makes an eye, with the simplest conceptual theory that can be swiftly applied in gameplay
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For the improving player
- Mistake
- a reference for common mistakes and their names.
- Good play
- a reference for complimentary descriptions of plays.
- Aspects of Sacrifice
- learn to sacrifice and you'll surely improve.
- All about influence
- what there is in Go besides just taking territory.
- All you ever wanted to know about sekis
- Central Line
- about central influence in fuseki.
- Amateur Fuseki
- some amateur openings for discussion.
- Diagonal attachment path
- clear up many common misconceptions.
- Pincer Path
- the way of pincer joseki.
- Give Me Liberties
- in the closest fighting, your liberties may be all that matter.
- Invasion Itinerary
- invasion sequences and how to think about them.
- Stones walking path
- the elements of the flow of the game.
- Enclosure techniques
- enclosures (shimari in Japanese) firmly or loosely take whole corners.
- Killing Shape
- Recognising basic shapes that, if they almost fill an opponents eyespace, may yield a kill.
- Connecting Techniques
- The Endgame
- Don't throw away your lead settling the last few points.
- Endgame tesuji
- How to steal a game at the last minute.
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Sharpen your understanding
- Advanced Technique
- Sequencing questions
- an introduction to the subtle side of the game.
- Forcing and initiative
- a complex debate about the meaning of 'forcing' play.
- Ko Pages - Taxonomy
- expanding on Ko Pages - Beginner.
- All you ever wanted to know about sekis
- but were afraid to ask.
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Opening theory
- Wedge variants
- a course of study about the wedge plan on a side.
- Tsuke-nobi joseki
- This tour takes an in-depth look at one of the first joseki beginners learn: the attach-extend joseki.
- The nadare joseki
- the avalanche joseki is one of the most difficult josekis. Initiated by Andre Engels.
- 3-4 point high approach, two-space high pincer
- another walk-through for a major modern joseki.
- 3-4 point approach from the wrong direction
- 3-4 point high approach outside contact
- 4-4 point low approach, diagonal
- 4-4 point low approach one-space low pincer
- 4-4 point low approach, tsukenobi
- The double kakari
- Handling the double approach to the corner.
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Exercises, Problems, and Games
- Beginner Exercises
- Beginner Game Sample 2
- BeginnerGameSample3
- Beginner Game Sample 5
- Beginner move function problems
- Identify what the purpose of the next move is.
- Beginners Endgame Exercises
- Capturing Race Exercises
- Commented Games
- opinions on games played here, at all standards.
- Don't help your opponent exercises
- Exercises on avoiding this evil.
- Fuseki Exercises
- Gokyo Shumyo Tsumego Series
- for low-kyu and dan players
- 17th Fujitsu Cup Commented Game
- Between Yi Ch'ang-ho and Wang Lei.
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Where you can help
- BQM
- The Big Question Marks - people looking for advice.
- Please Review Me
- Pages that need checking by stronger players.
- Sensei's Teaching Ladder
- Games and positions that need commenting.
- JBQM
- The Japanese Big Question Mark - help with questions on Japanese.
- Handicap Fuseki Questions
- Give your opinion.
- Beginner Game Samples To Comment
- Share your insight.
- TeachingMethods
- Intended to help go teaching / tutoring.
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For addicts who can never have enough
- Harmony
- players write on their interpretation of equilibrium in the game.
- Speculation
- many heuristic ideas, no warranties at all.
- Linguistics - Japanese
- scholarly talk on Japanese terms.
- Linguistics - English
- same, but for English.
- Statistical analysis
- for those who like to see numbers and discuss the use of databases.
- CGT path
- for the mathematically inclined.
- BigTitles
- International titles and oriental domestic titles.
- Mentality Path
- Overcoming your biggest obstacle: You!
- Good Habits
- Practice these until they are ingrained.
- Bad Habits
- Things which hold you back, or bother your opponent.
- Go Humour
- Go History
- Club
- About Go clubs.
- Connection Games
- Other games beside Go involving connecting your pieces.
- Get Strong at Go
- About the book series authored mainly by Richard Bozulich.