Slate and Shell
Go Stones
Slate and shell are the traditional material for go stones.
The Publisher
Slate and Shell ( http://www.slateandshell.com/) is a publisher specializing in Go books. It was founded in late 2000 by three very active amateur go players Bill Cobb, Gordon Fraser and Chuck Robbins.
For other purveyors of Go products see: Buying Equipment
Books published by Slate and Shell:
- 200 Endgame Problems Winning Tactics by Shirae Haruhiko
- 200 Tesuji Problems by Shirae Haruhiko
- 400 Years of Go in Japan by Andrew Grant
- 4-4 Point Joseki A Brief Introduction by William Cobb
- ABC's of Attack and Defense by Michael Redmond
- All About Joseki by Ming Jiu Jiang and Guo Juan
- The Best Play: In-Depth Game Analyses by Feng Yun
- Brilliance Jowa's 'Ghost Moves' Destroy Intetsu by John Fairbairn
- Come Up to Shodan by Rin Kaiho
- Counting Liberties and Winning Capturing Races by Richard Hunter
- Cross Cut Workshop by Richard Hunter
- Dictionary of Basic Tesuji, Volume 1: Tesuji for Attacking by Fujisawa Shuko
- Dictionary of Basic Tesuji, Volume 2: Tesuji for Defending by Fujisawa Shuko
- Dictionary of Basic Tesuji, Volume 3: Tesuji for the Opening, for Capturing Races, and for Life and Death Problems, Part 1, by Fujisawa Shuko
- Dictionary of Basic Tesuji, Volume 4: Tesuji for Life and Death Problems, Part 2 and for the Endgame by Fujisawa Shuko
- Final Summit by John Fairbairn
- The Fundamental Principles of Go by Yilun Yang
- Go as Communication -- The Educational and Therapeutic Value of the Game of Go by Yasutoshi Yasuda
- The Go Companion by John Fairbairn
- The Go Consultants by John Fairbairn
- Go Problems for Kyu Level Players Volume 1: Life and Death by William Cobb
- Go Problems for Kyu Level Players Volume 2: Uplifting Exercises by William Cobb
- Go Problems for Kyu Level Players Volume 3: Whole Board Opening Problems by William Cobb
- Go Problems for Kyu Level Players Volume 4: Whole-Board Problems by William Cobb
- Go Problems for Kyu Level Players Volume 5: Tesuji Challenges by William Cobb
- Go Problems for Kyu Level Players Volume 6: Tactical Problems by William Cobb
- Go Proverbs by David Mitchell
- How not to Play Go by Yuan Zhou
- How to Play Handicap Go by Yuan Zhou
- Improve Your Intuition Volume 1: Intuition in the Opening by Takagawa Kaku
- Improve Your Intuition Volume 2: Intuition in the Middle Game Part 1: Attack and Defense by Takagawa Kaku
- Improve Your Intuition Volume 3: Intuition in the Middle Game Part 2: How to Reduce a Moyo by Takagawa Kaku
- Kamakura by John Fairbairn
- Keshi and Uchikomi: A Study of Reduction and Invasion in Go by Iwamoto Kaoru
- Key Concepts in Life and Death -- Inside Moves and Under the Stones Techniques
- Learning from the Masters: Kyu Level Commentaries on Professional Games Volume 1
- Learning from the Masters: Kyu Level Commentaries on Professional Games Volume 2
- Let's Play Go!: A Simple Introduction to the Game of Go by Yasutoshi Yasuda
- Life and Death -- Intermediate Level Problems by Maeda Nobuaki
- Liping Huang's Problem Series, Volume 1 by Liping Huang
- Magic on the First Line by Nakayama Noriyuki
- Masterpieces of Handicap Go Volume 1, Second Edition
- Masterpieces of Handicap Go Volume 2
- Mastering Ladders
- Mastering the Basics of Go by Eugene Lim and Herve Dicky
- Master Play The Style of Go Seigen
- Master Play The Fighting Styles? of Kato Masao & Seo Bong Soo
- Master Play The Territorial Styles? of Kitani Minoru & Cho Chikun
- Master Play The Style of Lee Changho
- Master Play The Style of Takemiya
- The Meijin's Retirement Game by John Fairbairn
- Monkey Jump Workshop by Richard Hunter
- New Moves by Alexander Dinerchtein and An Younggil
- Old Fuseki vs New Fuseki by John Fairbairn
- Patterns of the Sanrensei by Michael Redmond
- Playing the Endgame, A Brief Introduction? by William Cobb
- Power Honinbo Shusai Defends the Nihon Ki-in by John Fairbairn
- Punishing and Correcting Joseki Mistakes by Mingjiu Jiang and Adam Miller
- Reflections on the Game of Go: The Empty Board 1994 - 2004 by William Cobb
- The Treasure Chest Enigma, second edition by Nakayama Noriyuki
- Understanding How to Play Go by Yuan Zhou
- The Workshop Lectures Volume 1, 2, 3, 4, 5, and 6 by Yilun Yang
- Yilun Yang's Go Puzzles Volume 1: Life and Death by the Numbers by Yilun Yang
- Yilun Yang's Go Puzzles Volume 2: Life and Death in Chinese Characters by Yilun Yang
Other books distributed by Slate and Shell (but published elsewhere):
- The Book of Go by William Cobb (Sterling Publishing)
- Contemporary Go Terms by Nam Chihyung (Oromedia)
- Creative Life and Death by Cho Hye-Yeon (Oromedia)
- Jungsuk In Our Time: 3-4 Point Jungsuk by Seo Bongsoo and Jung Dongsik (Hankuk Kiwon)
- Korean Style of Baduk Vol. 1 by Lee Changho and Kim Sung-rae (Oromedia)
- Pure and Simple Takao's Astute Use of Brute Force by Takao Shinji (Hinoki Press)
- Think Like a Pro Haengma by Youngsun Yoon (Oromedia)
- Vital Points and Skillful Finesse for Sabaki by Yoda Norimoto (Hinoki Press)
- A Way of Play for the 21st Century by Go Seigen (Whole Board Press)
- Whole Board Thinking in Joseki Volume One: 3-4 point, low kakari by Yilun Yang (Fourth Line Press)
- Whole Board Thinking in Joseki Volume Two: 3-4 point, high kakari & far kakaris by Yilun Yang (Fourth Line Press)
Slate and Shell Published Books at Sensei's Library
ilan: The logo for the publisher consists of two Go stones, where the word "Slate" appears on the White stone and the word "Shell" appears on the Black stone.
- DrStraw: Very creative. Certainly got your attention and you are not likely to forget them now.