- Specific features:
- Only the points of one player are counted to determine the result.
- Scoring method: Area
- Counting method: Chinese
- Repetition: Superko (but sometimes alternative procedures are followed when a position repeats)
- Komi: 7.5
- Suicide: Forbidden
- Points in seki: Count
- Cost of moving in one's territory: 0 points; cost of moving in opponent's territory: 0 points; benefit of moving in unclaimed territory: 1 point.
- Life and death settled by: Game resumption for online play. Adjudicated by tournament moderator for over the board play.
- Illegal move: Is regarded as a pass
- Full text in English
- Used in: China
Chinese rules for Go are defined by the Chinese Weiqi Association, mainland China:
- Chinese 2002 rules (in English)
- Chinese Rules 2001 edition, published 2007-04-07 (in Chinese) as adopted by the China Weiqi Association
- Chinese 2002 rules (in Chinese) from CCC Yenching University, Hong Kong
- Chinese 1988 rules from The Go Players Almanac.
In Chinese rules:
- Suicide is not allowed.
- There is a positional superko rule (in theory), see Positional Superko / Example.
- The referee can void games with complex ko (in practice).
- Chinese counting is used, i.e.
SAS: Can someone please explain the bit about voiding games with complex ko? Section 6 of the Chinese rules clearly states that repetition of position is not allowed. Therefore the part of Section 20 which states that the referee may declare a draw or a replay if neither side will yield in a triple ko (or quadruple ko, etc.) is irrelevant - the no-repetition rule ensures that one side or the other must yield.
- SAS: Having looked at this a bit more, it seems that there is a difference between the rules as they are written and as they are actually applied. I've modified the above to take account of this.
bbbbbbbbba: I believe the positional superko rule is mainly used to resolve moonshine life.