Endgame Problems
Some random endgame problems. See Thumbnails.
Table of contents |
[edit]
Full list
- 01, 02, 03, 04, 05, 06, 07, 08, 09, 10
- 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40
- 41, 42, 43, 44
[edit]
Endgame problems by theme
- Biggest play: 34, 38
- Pure Counting: 6, 10, 11, 35, 36
- Force to capture (Semedori): 17
- Fight for the last move (Tedomari): 24, 25
- Tesuji: 1, 2, 3, 4, 5, 7, 8, 9, 12, 13
- Small Board: 24, 25
[edit]
Late endgame problems
- Late endgame exercise - Fujitsu 8 Game 6 - half-point win
- Late endgame exercise - Fujitsu 8 Game 9 - seki or not seki
- Late endgame exercise - Fujitsu 4 Game 16 - semeai
- Endgame Problem 34
- Fujitsu 3 game 5
[edit]
Life and death related endgame problems
- Kyu Exercise 60
- Snapback Problem 5
- Snapback Problem 6
- Tsumego from Games 68
- Tsumego From Games 109
- RTG Problem 26
[edit]
Other endgame related problem indexes
- Practical Endgame Tests
- Beginners Endgame Exercises
- Play Inside Opponent's Territory
- Monkey Jump Problem Series
- Miai Counting Problems
- Gokyo Seimyo Tsumego Series - classical problems, which don't focus on killing but gaining a just a little - thus endgame problems
[edit]