Distance From Frontpage

    Keywords: SL description

The following list ranks pages by number of clicks necessary to get to this page from the FrontPage. The list shows the page's name and the number of clicks necessary to get to the page.

Notes:

  • Pages with distances of 4-6 are not shown. This is the majority of pages. The list should just give you a quick overview of pages near the FrontPage and very far away from it.
  • By definition FrontPage is one click away from itself.
  • By definition sub-pages are rated as two clicks away from their parent (unless, of course, there are other links in the text itself)
  • Have a look at the pageinfo of a page if you would like to find out how far away from the FrontPage it is.

See also: Pages By Distance


List compiled on 2024-10-02

1: Front Page
2: Adding Pages
2: Amateur tournaments
2: Article of the Week
2: Baduk
2: Beginner Study Section
2: Book Review
2: Find Page
2: Find Position Page
2: Go
2: Go Books
2: Go Places
2: [HomePage] Homepages
2: [Path] How to Use Wiki
2: Igo
2: Pages for Beginners
2: Problems and Exercises
2: [Forum] Quick Questions
2: Reference Section
2: Sand Box
2: Sensei's Library
2: Starting Points
2: Tsumego
2: Weiqi
2: Wiki Wiki Web
3: 100 AI Joseki
3: 100 Challenging Go Problems for 100 Days of Study
3: 13x13 Board
3: 19x19 Board
3: 200 Endgame Problems - Winning Tactics
3: 200 Tesuji Problems - known at a glance
3: 21st Century Dictionary of Basic Joseki
3: 250 Go Problems
3: 30th LOGC
3: 38 Basic Joseki
3: 3x4 Problems
3: 400 Years of Go in Japan
3: 81 Little Lions
3: 9-dan Showdown
3: 9x9 Board
3: ABC's of Attack and Defense
3: About Influence
3: About Page Headers
3: About posting problems
3: [Path] About the Opening
3: ACGA
3: Adelaide Go
3: Advanced Find Page
3: Advanced Study Section
3: After Joseki
3: Aji
3: Akaboshi Intetsu
3: A life points theory
3: All About Ko
3: All About Life and Death
3: All About Thickness
3: All Japan Children's Tournament
3: All Japan Female Amateur Championship
3: All Japan Go Association
3: All Japan Students Go Oza Championship
3: All Japan University Go Championship
3: Amateur Honinbo
3: Amateur Meijin
3: American Go Association
3: American Go E-Journal
3: American Go Tournament Calendar
3: Andreas Fecke
3: Andrew Grant
3: An Encyclopedia of Go Principles
3: A New Approach to the Creation of Go Problems
3: An Introduction of Korean Badook
3: Appreciating Famous Games
3: Argentine Go Association
3: [HomePage] Arno Hollosi
3: Art Games
3: ArticleOfTheWeek/AlphabeticallyOrderedArchive
3: Article of the Week / Archive
3: Article of the Week / Nominations
3: Article of the Week / Upcoming
3: Article of the Week Template
3: Asia Baduk Championship
3: Assumptions of yose problems
3: Atari
3: Attack and Defence
3: Attack and Defense - the book
3: Auckland Go Club
3: Auckland University Go Club
3: Automatic Article Of The Week System
3: A Way of Play for the 21st Century
3: [Path] Bad Habits
3: BadukClub
3: Baduklab Online Group Tournaments
3: Balance
3: Bangladesh Go Players
3: Basic Endgame Problems 1 Gote
3: Basic Endgame Problems 2 Sente
3: Basic endgame theory
3: Basic Instinct
3: Basic living eye shapes
3: Basic Techniques of Go
3: Beauty and the Beast
3: [Path] Beginner Exercises
3: Beginner Frustrations
3: [Path] Beginner Game Samples To Comment
3: [Path] Beginner move function problems
3: Beginners' Guide to Go Problems
3: Beginner's Mistakes
3: [HomePage] BenGoZen
3: Benson's Definition of Unconditional Life
3: Bent four in the corner exercises
3: Bibliogo
3: [Path] Big Question Mark
3: BillSpight/Basic Close Patterns
3: Black to Play. Train the Basics of Go.
3: Blind Spot
3: Board geography
3: [HomePage] Bob McGuigan
3: Breakthrough Attacking Power Yamashita Style
3: Brilliance Jowa's 'Ghost Moves' Destroy Intetsu
3: Brisbane Go Club
3: Bruce Wilcox
3: Brunei Igo Society
3: [Forum] Bug Report
3: Buying Equipment
3: California State Go Championship
3: Canadian First Online Youth Go Tournament
3: Canadian Go Association
3: Canadian Tournaments
3: Capture
3: Capturing race
3: [Path] Capturing Race Exercises
3: CapturingRaces1
3: Capturing Races 2
3: CBlue's Elementary Course
3: Celebrity Go Players
3: [HomePage] Charles Matthews
3: Cheong Su-hyeon
3: Cheong Tong-sik
3: Chess
3: Chicago Go Club
3: Chinese Go Books
3: Chinese Go Terms
3: Cho Chikun
3: Cho Hun-hyeon
3: Cho Hun-hyeon's Lectures on Go Techniques
3: Cho Hunhyun Life and Master Games
3: Cho Hye-yeon
3: Christchurch Go Club
3: Classical Go Problem books
3: Classic of Go
3: [Path] Club
3: Coffee Machine
3: Combinatorial Game Theory
3: Come Up to Shodan
3: Coming Soon and Go Book Rumors
3: Commented Professional Games
3: [Path] Common Corner Shapes
3: Common Go Terms
3: Compare Go to Chess
3: Complexity of Go
3: Computer Go
3: Computers
3: Congress
3: [Path] Connecting techniques
3: Connection
3: Construction Problems
3: [Path] Conventions
3: Corners, then sides, then center
3: Cotsen Go Tournament
3: Cotsen Go Tournament / Year 2002
3: Count
3: Counting
3: Counting Liberties and Winning Capturing Races
3: Cross-Cut Workshop
3: Culture
3: Cutting Point
3: [Path] Cutting techniques
3: Dan Exercises
3: David Carlton
3: David Wolfe
3: Dead
3: Defunct clubs and tournaments
3: Deiri Counting
3: Deleting Pages
3: Dictionaries page
3: [HomePage] Didier Kropp
3: Die Schatztruhe
3: Different Sized Boards
3: Distance From Frontpage
3: Document Mode vs Thread Mode
3: Dogenzaka
3: [Path] Don't help your opponent exercises
3: Door group exercises
3: Double Atari
3: Dunedin Go Club
3: Ear-reddening Game
3: Easy Learning - Joseki
3: Editing Guidelines
3: Editing Hypertext
3: Edward Lasker
3: Elementary Go Series
3: Elwyn Berlekamp
3: Employers with Go Clubs
3: Enclosure Josekis - The Book
3: [Path] Endgame
3: Endgame 1 Fundamentals
3: Endgame 2 Values
3: Endgame 3 Accurate Local Evaluation
3: Endgame 4 Global Move Order
3: Endgame 5 Mathematics
3: [Path] Endgame Problems
3: Endgame Problems 1
3: English Go Terms
3: Epic Go Club
3: EricOsman/Book Review - Art Of Capturing Stones
3: Errata In Books
3: Essential Joseki
3: Estimating The Score
3: Etymology of Go
3: European Go Congress
3: European Go Cultural Centre
3: European Go Federation
3: European Go Tournament Calendar
3: Even Game Joseki
3: Events
3: Exchange
3: Eye
3: [Path] Eyes Collection
3: EZ-GO
3: Falling in Love with Baduk
3: Famous Go Games
3: Fan Hui
3: Fan Xiping and Shi Ding'an
3: Fast Company Advice
3: Female Student Honinbo
3: Fiery Rain Of Go Stones
3: Fighting Fundamentals
3: Fighting Ko The Book
3: Final Summit
3: First Fundamentals
3: First Life and Death
3: First moves
3: Five Hundred and One Opening Problems
3: Five Hundred and One Tesuji Problems
3: Formal Definitions of Eye
3: Four questions for everyone
3: FredK/Japanese Book Reviews
3: Fujisawa Hideyuki
3: Fujisawa Tesuji Dictionary
3: Fundamental Principles of Go
3: Fun Go Facts
3: Furikawari
3: Fuseki
3: [Path] Fuseki Exercises
3: Fuseki - the book
3: fusojigen/problems
3: Future Use of SL
3: Games Of Go
3: Games Of Wonder
3: [Path] General Opening Principles
3: Geno/What to begin with
3: Genran
3: Get Strong at Attacking
3: Get Strong at Go Parodies
3: [Path] Get strong at Go series
3: Get Strong At Handicap Go
3: Get Strong at Invading
3: Get Strong At Joseki
3: Get Strong At Life And Death
3: Get Strong at Tesuji
3: Get Strong at the Endgame
3: [Path] Get Strong At The Opening
3: GGPD 300 Joseki Problems 1d-3d
3: GGPD 300 Life and Death Problems 5k-3d
3: GGPD 300 Tesuji Problems 5k-3d
3: Gheorghe Paun
3: [Path] Give me liberties
3: GNU Go
3: Go A Complete Introduction To The Game
3: Go A Guide to the Game
3: Go and Go Moku
3: Go and the Rest of the World
3: GoBase
3: Go Basics -- Concepts And Strategies for New Players
3: Go Blogs
3: Go Board
3: Goe
3: Go etiquette
3: Go for Beginners
3: Go Game for Beginners
3: Go Game Guru
3: Go. Grundlagen und elementare Techniken
3: [Path] Go History
3: Goh or Wei Chi
3: [Path] Go Humour
3: GO Invasion et reduction
3: Gokyo Seimyo
3: [Path] Gokyo Seimyo Tsumego Series
3: Gokyo Shumyo
3: [Path] Gokyo Shumyo Tsumego Series
3: Golden Opportunities
3: Go Lessons
3: Go magazines
3: Go Media
3: Go - More Than a Game
3: Go News
3: Good Habits
3: [Path] Go Places In Canada
3: Go Places in Europe
3: Go Places in the USA
3: Go-Playing Programs
3: Go Problems on the Internet
3: Go Problems - The Fudge Factor
3: Go Programs
3: [Path] Go Proverbs
3: Go Seigen
3: Go servers
3: [Path] Go Server Tournaments
3: Gote
3: Go Terms
3: Go Theory
3: Go, The World's Most Fascinating Game
3: GoWiki
3: Go Wiki Wiki
3: Graded Go Problems For Beginners
3: Graded Go Problems for Dan Players
3: Great Quotes
3: Groningen Go Club
3: Guanzi Pu
3: Guided Tours
3: Gunnar Dickfeld
3: Guo Bailing
3: Guo Juan
3: Guo Tisheng
3: [Path] Haengma
3: [Path] HaengmaExercises
3: Haeng-Ma Tutorial for Beginners
3: [Path] Handicap
3: Handicap Go - the book
3: Hane connect exercises
3: Hangul
3: Hankuk Kiwon
3: Haruyama Isamu
3: Hayashi Genbi
3: High school Go clubs in Japan
3: Hikaru No Go
3: Hikaru No Go Problems
3: Hitachi Go Problems
3: Honda Kunihisa
3: Hong Kong Go Association
3: How Aliases Work
3: How Diagrams Work
3: How Forums Work
3: How not to Play Go
3: [Path] How Paths Work
3: How Templates Work
3: How to approach a life and death problem
3: How To Attack
3: How to Destroy and Preserve
3: How to hold and play a go stone
3: How to Play Go - the book
3: How to Play Handicap Go
3: How to Read Diagrams
3: How To Read Recent Changes
3: How To Use Wiki / Editing Discussions
3: How To Use Wiki / Editing Freedom
3: Hwang In-seong
3: IGF
3: Igo Hatsuyoron
3: [Path] Igo Hatsuyo-ron Problems
3: Igowin
3: [HomePage] IICGA
3: Improvement
3: Improve your Intuition
3: Incheon World Amateur Baduk Championship
3: Ing Chang-Ki Wei-Ch'i Educational Foundation
3: Ingenious life and death puzzles
3: Inoue Dosetsu Inseki
3: Inoue Gen'an Inseki
3: Intermediate Level Power Builder
3: International Go Federation
3: International Team Baduk Championship
3: In the Beginning
3: In The Beginning / Study Notes
3: Introduction to infinitesimals
3: [Path] Introduction to Life and Death
3: Introductory Pages By Topic
3: [Path] Invasion itinerary
3: Invincible - The Games of Shusaku
3: Ishida Akira
3: Ishida's Joseki Dictionary
3: Ishida Yoshio
3: Ishigure Ikuro
3: [Path] Isolated problems
3: Israeli Go Association
3: Iwamoto Kaoru
3: James Davies
3: Janice Kim
3: Japan - cool places
3: Japanese Go Books
3: Japanese Go Terms
3: Japanese Prints and the World of Go
3: Jim Z. Yu
3: Jin Jiang
3: [HomePage] John Fairbairn
3: John Power
3: [HomePage] Jonathan Hop
3: [Path] Joseki
3: Joseki exercises
3: [Path] Joseki-related life-and-death
3: Joseki Volume 1 Fundamentals
3: JosekiVolume2Strategy
3: JosekiVolume3Dictionary
3: Jungsuk In Our Time
3: [HomePage] K5GS
3: Kage's Secret Chronicles Of Handicap Go
3: Kageyama Toshiro
3: Kajiwara Takeo
3: Kamakura The Book
3: Kambayashi Haruko
3: Kano Yoshinori
3: Kansai Ki-in
3: Kato Masao
3: Kato's Attack and Kill
3: Katsugo Shinpyo
3: Keshi and Uchikomi - Reduction and Invasion in Go
3: Key Concepts in Life and Death -- Inside Moves and Under the Stones Techniques
3: Kihon Fuseki Jiten
3: Kikashi
3: Killer of Go
3: Killing Versus Capturing
3: Kim Sung-Rae
3: Kinokuniya
3: Kishikawa Shigemi
3: Kishimoto Saichiro
3: Ko
3: Komi
3: [Path] Ko Pages - Beginner
3: Korea
3: Korean Go Books
3: Korean Go Terms
3: Korea Prime Minister Cup World Baduk Championship
3: Kosugi Kiyoshi
3: Ko Threat Exercises
3: [Path] Kyu Exercises
3: L+1 group
3: Ladder
3: [Path] Ladder problems and exercises
3: L'ame du go
3: Languages
3: Language Template
3: Large Editing Test Page
3: Learn Go The Easy Way
3: Learn To Play Go Series
3: Lee Changho's Novel Plays And Shapes
3: Lee Sedol
3: Le Go Cosmique
3: Lessons In The Fundamentals Of Go
3: Levels Of Access
3: Level Up
3: L-group
3: Liberty
3: Library Work
3: [Path] Life and Death
3: Life and Death - Intermediate Level Problems
3: Life and Death Problems 1
3: Life And Death - the book
3: Life in 19x19
3: Link Collection
3: List of Korean names
3: Literature
3: Madagascar Go Association
3: Maeda Nobuaki
3: Magic on the First Line
3: Main Line
3: Making Good Shape
3: [Path] Making Your Own Equipment
3: Malaysia Weiqi Association
3: Manfred Wimmer
3: Mannheim Aji
3: Mastering Basic Corner Shapes
3: Mastering the Basics
3: Masterpieces of Handicap Go
3: Master Play Series
3: Match Types
3: Material Bowls
3: Material Goban
3: Mathematical Go
3: Mathematical Ko Terms
3: Matthew Macfadyen
3: Ma Xiaochun
3: McMahon Pairing
3: Melbourne Go Club
3: [Forum] Meta Discussion
3: Miai
3: Miai counting
3: Miai Exercises
3: Michael Redmond
3: Middle Game
3: Middle Game Exercises
3: Minismurf/ On Korean Go Books
3: Miyamoto Naoki
3: Modern Joseki and Fuseki
3: Modern Master Games
3: Monkey Jump Workshop
3: More Go By Example
3: [HomePage] Morten Pahle
3: Most Popular
3: Move
3: Multilingual Go Book Project
3: Nachtrabe/ Book Reviews
3: Nagahara Yoshiaki
3: Nakayama Noriyuki
3: Names for Go in Other Languages
3: Names in Go
3: National Championships
3: National Tournament Calendars
3: NeilMoffat
3: [Path] Net
3: New Zealand Go Society
3: Nie Weiping
3: Nie Weiping On Go
3: Nihon Ki-in
3: Noguchi Motoki
3: Non-Fiction
3: Oddities
3: Ogawa Tomoko
3: Ohira Shuzo
3: Old Fuseki vs New Fuseki
3: [Path] One Day 1 Problem
3: One Thousand and One Life-and-Death Problems
3: On The Fly Diagram
3: Opening exercises
3: Opening Theory Made Easy
3: Otake Hideo
3: OutaGo
3: Out of print go books
3: Overconcentrated shape
3: Pages By Distance
3: Pair Go Tournaments
3: Pair Go World Cup
3: Palatine Go Club
3: Panda Sensei
3: Passing
3: [HomePage] Patrick Traill
3: Perceiving the Direction of Play
3: Peru
3: Peter Shotwell
3: Phil Straus
3: Pinyin
3: Play away from thickness
3: Playing Go in Second Life
3: Playing the first move in the upper right corner
3: Positional Judgement 1
3: PositionalJudgement2
3: Positional Judgment
3: Positional Judgment High-Speed Game Analysis
3: [Path] PositionalJudgmentQuestions
3: Power Honinbo Shusai Defends the Nihon Ki-in
3: Principles of Yose
3: Probe
3: Problem Book Grades
3: Professional
3: Professional Players' Go Styles
3: [Path] Professional tournaments
3: PromoteGo.org
3: Pro Pro Handicap Go
3: Protecting the cut - Example 1
3: Proverbs - the book
3: PsychologyTheBook
3: Publishers
3: Putonghua
3: Radu Baciu
3: [Path] Random Tsumego
3: [Path] Rank
3: Ranka
3: Rating
3: Rational Endgame
3: Reading Non-English books
3: [Path] Reading Problems
3: Recent Changes
3: Recommended Go Books
3: Reddit
3: Reducing Territorial Frameworks
3: [Path] References to Go
3: Relentless
3: Rescue And Capture
3: Retractor Problems
3: Retrograde Analysis
3: Revised Romanization
3: Reviving pages
3: Richard Bozulich
3: [HomePage] Richard Hunter
3: Rin Kaiho
3: Rivalries
3: [HomePage] Robert Jasiek
3: Rob Van Zeijst
3: Rui Naiwei
3: Rules Disputes
3: Rules of Go
3: Rules of Go - introductory
3: [HomePage] Ruoshi Sun
3: Sabaki
3: Sakata Eio
3: Sanrensei fuseki
3: Santa Monica Coffee Cup
3: Sanzi Pu
3: Scartol/Continuum of security
3: Scoring
3: Search by Difficulty
3: Seibundo Shinkosha
3: Senseis Search Plugin For Firefox
3: Sente
3: SGF Archives
3: [Path] Shape
3: [Path] Shape Collection
3: [Path] ShapeProblems
3: [Forum] Shapes and Connections
3: Shape Up
3: Shaping Up
3: Shen Guosun
3: Shikatsu Myoki
3: [Path] Shikatsu Myoki Tsumego Series
3: Shimada Takuji
3: Shin Hayawakari Shojiten
3: Shirae Haruhiko
3: Shitsudai
3: Shortage of liberties exercises
3: Shuko - The Only Move, Fighting Middlegame Collection
3: Shusai
3: Shusaku
3: Shusaku fuseki
3: Side patterns
3: Singapore Weiqi Association
3: [HomePage] SirLyric
3: Six die exercises
3: Sizi Pu
3: Slate and Shell
3: SL Conventions
3: SL Copyright
3: SL - Forum Policy
3: SL is not Wikipedia
3: [Path] SL Journal
3: SL - privacy policy
3: SL- RSS feed
3: SL - shortcut keys
3: SL Snapshot
3: SL Statistics
3: SL - The Original Pages
3: SL Tips And Tricks
3: [Path] Snapback Workshop
3: So you want to play Go Level 1
3: So you want to play Go Level 3
3: So You Want to Play Go Series
3: Special Templates / Image
3: Special Templates / Table
3: Spot the Atari
3: Standard Normal Form
3: Star Point
3: Star Point Joseki
3: Steppingstones to Go
3: Steve Fawthrop / Reviews
3: Stone Counting Teaching Method
3: Stone Escape Problems
3: Stones (comic)
3: Strategic concepts
3: Strategic Concepts of Go
3: Strategic Fundamentals in Go
3: Strategy
3: [Path] Study
3: Studying Professional Games
3: Symmetric Problems
3: TacticalReading
3: Tactics
3: Takagawa Kaku
3: Takao Shinji
3: Take a bet on life and death
3: Takemiya Masaki
3: Taohua Quan Yipu
3: [Path] Teaching Methods
3: Teach Yourself Go
3: Teach Yourself Go by Charles Matthews
3: Technique
3: Temperature
3: Ten Commandments of Handicap Go
3: Territory
3: Test Your Go Strength
3: [Path] Tesuji
3: Tesuji and Anti-Suji of Go
3: [Path] Tesuji From Games
3: Tesuji - the book
3: Tewari
3: Text Formatting Rules
3: Text Formatting Rules - Introduction
3: The 1971 Honinbo Tournament
3: The 3-3 Point Modern Opening Strategy
3: The Art Of Capturing Stones
3: The Art of Connecting Stones
3: The Art of Go Series
3: The Basic Principles of the Opening and the Middle Game
3: The Basics of Go Strategy
3: The Best Game Records of 2009
3: The Best Part About Go
3: The Book Of Go
3: The Breakthrough To Shodan
3: The Chinese Opening
3: The Direction Of Play
3: The Elephant in the Paddy. TsumeGo in Pictures
3: The empty triangle is bad
3: The Endgame - the book
3: The Endgame - The Book / Review - By Robert Jasiek
3: The Endgame - the book / Review by Robert Jasiek - discussion
3: The Game of Go - by Macfadyen
3: The Game of Go - The National Game of Japan
3: The Games of Honinbo Shuei
3: The Go Companion
3: The Go Consultants
3: The Go'ing Insurrection
3: The Go Player's Almanac
3: The Great Joseki Debates
3: The Heart of Go Discovery Series
3: The Ideal Go Environment
3: The Interactive Way To Go
3: The Life of Honinbo Shuei
3: The Magic of Go
3: The mathematics of Go - the book
3: The Meijin's Retirement Game
3: The Middle Game of Go
3: The Power of the Star-Point
3: The Problem With Go Problems
3: The Second Book of Go
3: The Theory and Practice of Analysis
3: The Theory and Practice of GO
3: The Theory and Practice of Semeai
3: The Thirty-six Stratagems Applied to Go
3: The Treasure Chest Enigma
3: The Way of Go
3: The Way to Go
3: The World of Chinese Go
3: Thickness
3: Thickness Exercises
3: Three liberties go problems
3: [HomePage] Tim Hunt
3: T Mark Hall
3: To Be Master Edited
3: TouchGraph WikiBrowser
3: Tour Bus Stop
3: Tournament Go 1992
3: Tournaments
3: Tournoi de Nantes
3: Toyota-Denso Cup
3: Train like a pro
3: TRENDnet Southern California Go Championship
3: Tricks In Joseki
3: Trilogy of Trilogies for Beginners
3: Troy Anderson
3: Tsumego/Etymology
3: Tsumego Conventions
3: [Path] Tsumego From Games
3: Tsumego Speed And Accuracy Table
3: Turn-based Go Guild
3: Turn-Based Go Servers
3: Two Eyes
3: Undefined Pages
3: Understanding How To Play Go
3: Understanding Wiki Pages
3: [Path] Under The Stones Problems
3: University of New South Wales Go Club
3: University of Toronto Go Club
3: [HomePage] unkx80
3: Unsettled
3: Unsolved Problems
3: Unusual Gobans
3: Uruguay
3: Usagi's Books
3: User Preferences
3: Utilizing Outward Influence
3: Valery Shikshin
3: Variants
3: VictorianGoClub
3: Vietnamese Go Players
3: Vital point
3: Wabi Sabi
3: Wade-Giles
3: Wang Runan
3: Wangyou Qingle Ji
3: Watched pages
3: Weiqi Places In China
3: Wellington Go Club
3: West Bengal Go Club. India
3: What is Go About
3: What Is Your Favorite Go Book
3: What Is Your Least Favorite Go Book
3: Whole Board Thinking In Joseki
3: Wiki Etiquette
3: Wiki Indexes
3: Wiki Master Edit
3: Wiki News
3: Wiki Vandal
3: Wiki Wizard
3: William Cobb
3: Winning Go Successful Moves from the Opening to the Endgame
3: Women's World Amateur Go Championship
3: World Amateur Go Championship
3: World Go Clubs Maps
3: World Mind Sports Games
3: World Students Go Oza Championship
3: World Youth Goe Championship
3: [Path] Worst Move Problems
3: Xian Ji Wu Ku
3: [Path] Xian Ji Wu Ku Problems
3: Xuanxuan Qijing
3: [Path] Xuanxuan Qijing Problems
3: Yan Defu
3: Yang Yilun
3: Yan Tianzhang
3: Yi Ch'ang-ho
3: Yi Cheng
3: Yili Zhigui
3: Yi Zhi
3: Yose
3: Youth tournaments index
3: Yuan Zhou
3: Yun Yeong-seon
3: Yu Ping on Tsumego
3: Zhonghuan Cup
3: Zug um Zug
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 1
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 10
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 2
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 3
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 4
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 5
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 6
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 7
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 8
7: 1st Saikyo - League - Go Seigen vs Fujisawa Hosai / Part 9
7: 34PointHighApproachInsideContactHangingConnectionPincerFight/Discussion
7: 3-4 point low approach, one-space high pincer, knight's move, kosumi
7: 44 Point 33 Invasion 3 Stone Hane / Diagrams
7: 4-4 Point 3-3 Invasion, 3-Stone Hane, Hane, Cut
7: [Path] 4-4 Point 3-3 Invasion, 3-Stone Hane, Hane, Cut, Switch Sides
7: 4-4 Point 3-3 Invasion, 3-Stone Hane, Hane, Double Hane
7: [Path] 4-4 Point 3-3 Invasion, 3-Stone Hane, Switch Sides, Small Knight
7: [Path] 4-4 Point 3-3 Invasion, 3-Stone Hane, Switch Sides, Small Knight, Loose Net
7: [Path] 4-4 Point 3-3 Invasion, Double Hane, Atari Up, Capture
7: 44 Point 33 Invasion Extend Push / Diagrams
7: 44 Point 33 Invasion Extend Small Knight / Diagrams
7: 44 Point 33 Invasion Extension / Diagrams
7: 44 Point 33 Invasion Hane / Diagrams
7: 44 Point AIApproach Joseki / Diagrams
7: 44 Point Low Approach Attach / Discussion
7: 44 Point Low Approach Low Extension Contact / Diagrams
7: 44 Point Low Approach Low Extension Slide / Diagrams
7: A General Definition of Ko / Discussion
7: Aji (es)
7: All About 33 Point Invasion / Diagrams
7: AnDGS/feedback
7: antwerpgoclub/Antw08
7: antwerpgoclub/Antw09
7: antwerpgoclub/Antw109
7: Beginners Endgame Exercise 1 / Miai Value
7: Bill Spight's opening exercise with Elf 1 / Solution
7: Bill Spights Opening Exercise With Elf 2 / Solution
7: Bill Spights Opening Exercise With Elf 3 / Solution
7: Bill Spights Opening Exercise With Elf 7 / Solution
7: Bottleneck Theories / Discussion
7: Catenaccio joseki/follow-up plays
7: Cheating In Go
7: Clicko / Discussion
7: Countering Mirror Go / Discussion
7: Deutsche Gobegriffe / Diskussion
7: DGSWishlist/statistics
7: Dieters Good Moves Against Higher Ranked Players In 2022 / Problem 1 Bugcat's Idea
7: Discrimination in Go
7: Dragon Sensei / Teacher History
7: DragonTourney2005/Discussion
7: Dragon Tourney 2005/ Links
7: Go. Die Mitte des Himmels
7: Han Moyang
7: Huang Qiuxuan
7: Ing 1991 Rules / Discussion
7: Ing 1996 Rules / Removals
7: KGSRooms/AdvancedStudyRoomSuggestions
7: KGS Rooms/Education Of Go Tournaments
7: KGS Rooms / Fight Club
7: KGS Rooms/OWGC
7: KGSRooms/TensaiStudyRoom
7: KGS Teaching Ladder / Games List 2
7: LevelUpEssentialLifeAndDeath2/Errata
7: Molasses Ko / AGARules
7: New Year's Rengo 2002/Opening
7: PeepExercise1/Solution
7: Practical Endgame Test 5 / Attempts
7: PracticalEndgameTest5/Solution
7: safetyplay / discussion
7: SendingThreeReturningTwo / Discussion
7: ShinKGS
7: SNRGoDojo/Go Tournament
7: Step Up To A Higher Level / Errata
7: StrangeSekis/Confirmation1
7: Suk B Choi Amateur Invitational
7: TsumegoFromGames98Part1/Attempts
7: TsumegoFromGames98Part2/Attempts
7: TsumegoFromGames98Part3/Attempts
7: TsumegoFromGames98Part4/Attempts
7: Wan Enze
7: Wu Ren Go 2 / Consolidated Review
7: Wu Ren Go 3 / Black Move 53 Counting
7: ZBaduk / Wishlist
7: Zhang Xinyu
8: 44 Point Low Approach Low Extension Contact Atari Down / Diagrams
8: 44 Point Low Approach Low Extension Contact Atari Down Connect / Diagrams
Unreachable: Goto Hajimu
Unreachable: Itineraire d'un maitre de go
Unreachable: Takayama Kihana
Unreachable: Yun Hyunbin


Distance From Frontpage last edited by Dieter on July 8, 2019 - 21:42
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