Train like a pro
|Table of contents||Table of diagrams
Black to play
White to play
Black to play.
Find the best answer
5 moves, W: Zhou He-yang
Black to move. Find best moves and end result for both sides
Each 190 page volume consists of material for 30 days of study. Each day's study consists of 19 problems: four close combat problems, four 19x19 whole board opening problems, four life and death problems, four joseki problems, two problems from professionals actual game practice, and one 13x13 whole board endgame problem. Beginning with day 12 in volume two, two 19x19 whole board close combat problems replace the four partial board close combat problems. In the opening problems, one is required to choose among three possible moves shown on in the problem.
"This book is made for students who try to be Baduk(Go) professional players in Korea. The degree of difficulty is high." -from the introduction
MrOoijer: These books are really aimed at dan level players. I talked to Mr Kim last autumn and he said that one should spend 3-4 hours per "day" in the book to study the problems before you look at the answers. That would mean for the two books at least 180 hours of study time. The first few "days" are easy but the rest is really for dan level players.
Note that these are Japanese ratings, so according to Rank World Wide Comparison they are mid kyu level problems for KGS people.
DrStraw: I have to say that these are some of the most challenging problems I have seen in a long time. I particularly like the way that the solutions are in a separate book and so you are not tempted to peek. As an AGA 5d I have not solved all of them and am not confident in my answers to all the others. I have not yet looked at the solution book and do not plan on doing so until I have solved them all.
Malcolm: I think this book is great study material for dan players. I won it as a prize in the Paris 2006 tournament, been studying it since. I've been through the first volume, am halfway through the second, while rereading the first. I find the second volume harder going than the first. Advice: once you've worked through a book, start again! I agree that "one day" of the book can easily merit four hours study.
Cloud?: I think this book is great, but I don't agree that this book is aimed at mid-kyu KGS players. I am 2d KGS and I find the problems quite challenging. Also I think it's best to try to stick to the 30 mins per day suggestion. No use sitting in front of something for an hour that you can't solve, as it's most likely not possible to do that during a real game.
Anon: Unlike the rest of you guys, I feel like these problems are mostly easy, at least for the first 20 pages. It will probably get harder, but the first two days of problems only took about 20 minutes combined.
to be added
Page 1 - About 4 Close combat problems
Page 2 - About 4 Opening problems
Choose the best of three opening moves. Mostly direction of play stuff.
Page 3 - About 4 Life and death problems
Page 4 - About 4 Jeongseok (joseki) problems
The layout here is to find the most common continuation of a joseki. 
Page 5 - About 2 Pro's actual game practice problems
These problems show some position from the middle game of an actual pro game, with the last move marked. Your job is to figure out the next 1-5 moves, depending on the problem.
Page 6 - 1 Endgame problem
The late endgame of a 13x13 game is shown. You are asked to write down the best endgame moves, the total points of territory for both sides, and find the winner.