Go - More Than a Game
Keywords: Books & Publications
An introduction to the game that includes a lot more about the culture of Go than most beginner books. Marks the re-entry of Tuttle into the go publishing ranks.
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Reviews
Will: I love the section on go history, I've been looking for a book that would do a good job covering this.
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Table of Contents
- Acknowledgments
- How to Use This Book
- Introduction
- Part One: Go Basics
- 1. "Go Is to Life As Life Is to Go" -- The Capturing Game
- 2. Go Is a Game Between Living Groups
- 3. A Preview and A Review: Live and Dead Shapes
- 4. Go Is a Game of Territory (and Potential Territory)
- 5. Handicap Go -- The Great Equalizer
- Part Two: Beginning Play
- 6. The Harmony and Balance of a Mental Martial Art
- 7. Two Professional 9x9 Games
- Part Three: Intermediate Play
- 8. The Stones Talk to Each Other
- 9. The First 13x13 Game
- 10. Making Good Shape
- 11. The Second 13x13 Game
- Part Four: Advanced Play
- 12. Direction of Play
- 13. Go on the Big Board -- A 19x19 Game
- 14. Some Fusekis and Josekis
- 15. A Second Look at Some of the Games
- Part Five: Further Explorations in Go
- 16. The History of Go
- 17. Go and Western Science
- 18. Go, Business, and the Thirty-Six Strategies of the Dark Side of Taoism
- Where to Go from Here: Go Resources and Equipment
- Glossary
- Notes
- Permissions
- Index
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Sample Material
to be added