Level Up
Level Up! is a series of Korean workbooks aimed at younger audiences with the goal of bringing novice players from 30kyu to 10kyu. One main focus is on local-area fighting.
Table of contents |
Summary
Authors
The series is written by Lee Jae-Hwan?, supervised by Yoo Chang-Hyuk 9-dan, and translated into English by Lee Seong-Geun? and Daniela Trinks. The author and translators are graduates of the Department of Baduk Studies at Myongji University. They are published by Baduktopia. This series is followed by the sequel Jump Level Up! which continues in taking the player from 10kyu to 1kyu.
Organisation
The books begin with go fundamentals and help the learner grow into more advanced concepts as the volumes continue. Each volume is 168 pages long, and follows the same format. After a short glossary of go terminology (mostly English or Korean, with a occasional Japanese alternatives) appropriate for the volume, a brief episode of a serial manga introduces the volume, generally about eight pages long. The books continue with 20 lessons, each of which briefly introduces a new or review concept, and then drills the concept with 24-36 problems. Interspersed among the lessons are two or three short articles on go culture, especially in South Korea, and a number of “opening samples,” game records containing only the first 20-35 moves of a game. The book concludes with three 20-problem tests to help the student assess her mastery of the concepts contained in that volume.
The lessons and other sections are classified according to their educational effect in the following areas: Spatial Sense, Memory, Thinking Power, Judgement Ability, Mathematical Ability, General Knowledge, Strategy, General Thinking, Baduk Legend.
While the volumes emphasize capturing problems, tesuji, and life and death situations, a strong attempt is made to include good haengma, opening, endgame, and even basic strategy. Basic joseki, beginning with the starpoint, are introduced in volume 8, with emphasis given to the purpose for each move, or at least the haengma used for each. Review volumes are additionally available for use after every fifth study volume; these use the same structure as the regular books, less the manga episode.
The answer keys for the problems are not part of the books themselves, but are instead made available as PDF files on the publisher’s website. Unfortunately, they are plagued by frequent proofreading errors, showing a different problem in the answer key than the one given in the book itself. This, coupled with many grammatical errors in the English translation makes the books occasionally burdensome, but these problems never preclude the books’ clarity.
Availability
Ten volumes, along with two review volumes, and one answer book are currently available in English, as of November 2012. Slate and Shell is no longer selling them, but they are available from Yellow Mountain Imports.
Answers to Level Up 1-10 and Review 1-2
http://baduktopia.co.kr/asapro/board/list.htm?bn=pdf
Book curriculum level ranking and contents:
Level Up 1 - 30-28 kyu
Contents and Educational Effect
- Capturing & Saving 1
Learning how to capture and save stones - Spatial Sense - Capturing & Saving 2
An insight into the surroundings of a stone - Spatial Sense - Capturing & Saving 3
How to capture inside the opponents territory - Spatial Sense - Both Sides in Dansu
In case of both sides in Dansu you should capture first - Spatial Sense - Liberty
When capturing you should block only the liberties - Spatial Sense - Baduk Board Terms
Recognizing the composition of a baduk board - Memory - Connection
Studying the importance of connecting - Spatial Sense - Cut
For capturing the opponents stones start with cutting - Spatial Sense - Dansu Toward the Dead Line
How to drive into the direction with few a ways out - Thinking Power - Dansu While Cutting
Understanding that the liberties are reduced if you cut - Thinking Power - Dansu Toward Your Own Stones
You should know how to use your own stones - Thinking Power - Double Dansu
Understanding the efficiency of a move - Thinking Power - Suicide
Understanding one of the basic rules - Judgement Ability - Reducing Liverties
A capturing race starts by reducing liberties - Math Ability - Beware of Jachung (Taking your own liberties)
Understanding the concept of Jachung - Math Ability - Reducing Outside First
Start reducing the outside liberties in a capturing race - Math Ability - Reduce and Cut
Reduce liberties by cutting - Math Ability - Opponents Thoughts
Understanding the concept of answering a move - Judgement Ability - Ladder
Understanding the efficiency of reducing liberties - Spatial Sense - How to Answer
Understanding the basics of the answering method - Judgement Ability
- Baduk Rules - General Knowledge
- Playing Baduk During a Surgery - General Knowledge
- Opening Example - Strategy
- Baduk Around the World - General Knowledge
- Level Test - General Thinking
Level Up 2 - 28-26 kyu
Contents and Educational Effect
- Capturing & Saving
Learning how to capture and save stones - Spatial Sense - How to Play Dansu (Atari)
Playing the proper dansu (atari) in various situations - Thinking Power - Beware of Jachung (Taking your own liberty)
Understanding and avoiding Jachung - Thinking Power - Can your Stones Escape?
Determine if your stones can escape or not - Judgement Ability - Which Stones to Capture?
Don't capture stones that are already dead - Judgement Ability - Which Stones to Save?
Don't try to save stones that are already dead - Judgement Ability - Line and Corner Baduk Terms
Remember the lines to make territory - Memory - Where to Play Dansu (Atari)
Capture stones by playing dansu in the proper direction - Thinking Power - Capturing Race (Review)
Liberty fights in several situations - Math Ability - Reduce Liberties while Cutting
Understanding that the liberties are reduced if you cut - Math Abilitiy - Blocking the Way Out
Reducing liberties while blocking the escape route - Math Ability - The 2nd Eye
Understanding that you can live with 2 real eyes - Thinking Power - Capture to Live, Save to Capture
Capture to save your stones or save to capture White - Thinking Power - Two Adjacent Points Die
Understanding that 2 adjacent points do not live - Thinking Power - Ladder
Capture stones in a ladder - Spatial Sense - Ladder From Weak Stones
Capture stones by ladder from weak stones - Spatial Sense - Ladder Breaker
Learn to avoid ladder breakers - Spatial Sense - Net - 2 Liberties
Capture stones without playing dansu (atari) directly - Spatial Sense - Chokchoksu
Use 3 different vital points to capture stones - Math Ability - How to Answer
Understanding the basics of the answering method - Judgement Ability
- Glossary
- How to Study Baduk as a Beginner - General Knowledge
- If You Want to Play Baduk Well - General Knowledge
- Studying Baduk at University - General Knowledge
- Opening Samples - Strategy
- Level Tests - General Thinking
Level Up 3 - 26-24 kyu
Contents and Educational Effect
- Capturing & Saving
Find stones to aim for and capture or save them - Spatial Sense - Finding Stones To Aim For
Find stones to aim for and then reduce their liberties - Judgement Ability - Increase While Decreasing
Increase your liberties while decreaing their's -Mathematical Ability - False Eye & Continuous Dansu
3 vital points before studying false eyes - Mathematical Ability - Continuous Dansu
Capturing stones with continuous dansu - Mathematical Ability - Helping the weak stones
Help your weak stones while reducing liberties - Mathematical Ability - Connection
Connected stones are easy to save - Spatial Sense - Cut
Cut stones are easy to capture - Spatial Sense - Strong & Weak Stones
Connections are strong while cut stones are weak - Judgement Ability - Life and Death (review)
Using basic knowledge to capture or save groups - Thinking Power - 3-Point Eye Shapes
Knowing the 3-point eye shapes capture or save stones - Thinking Power - 4-Point Eye Shapes
Knowing the 4-point eye shapes capture or save stones - Thinking Power - 5-Point Eye Shapes
Knowing the 5-point eye shapes capture or save stones - Thinking Power - Live & Dead Shape
Being able to tell if your group is dead or alive - Judgement Ability - Understanding Life and Death
Being able to tell if it's worth it to play in an area - Judgement Ability - Approach and Enclosure
Defend your corner territory or attack the opponent's - Memory - Blocking Direction
Knowing the porper way to block to capture - Value Judgement - Escaping Direction
Knowing where to escape to live - Judgement Ability - Net - 3 Liberties
Capture stones with 3 liberties by surrounding them - Spatial Sense - How to Answer
Finding the best answer in real game situations - Judgement Ability
- Baduk in Asian Olympics 2010 - General Knowledge
- How to play Baduk well - General Knowledge
- Baduk grading system - General Knowledge
- Professional player Lee Chang-Ho - General Knowledge
- Level test - General Thinking
- Opening example - Strategy
Level Up 4 - 24-22 kyu
Contents and Educational Effect
- False Eye By Large Diagonal
Make a false eye by playing the large diagonal's vital point - Thinking Power - False Eye by One-Space
Make a false eye by playing the one-space jump's vital point - Thinking Power - False Eye by 2nd Line
Make a false eye by playing the 2nd line's vital point - Thinking Power - False Eye by Throw-in
Make a false eye by throwing in diagonally from the vital point - Thinking Power - False Eye (Review)
Fully understanding the concept of false eyes - Thinking Power - Snapback by Large Diagonal
Capture stones by throwing in to the one-space jump - Spatial Sense - Snapback by One-Space
Capture stones by throwing in to the one-space jump - Spatial Sense - Snapback by 2nd Line
Capture stones by throwing in at the 2nd line vital point - Spatial Sense - Chokchoksu by Large Diagonal
Capture stones in chokchoksu by throwing in to the large diagonal - Math Ability - Chokchoksu by One-Space
Capture stones in chokchoksu by throwing in to the one-space jump - Math Ability - Chokchoksu by Dead Line
Capture stones in chokchoksu by throwing in at the dead line - Math Ability - Good and Foolish Dansu
Don't automatically play or answer dansu - Judgement Ability - Beware of 3-Point Eye Shape
Avoiding making a dead shape - Thinking Power - Making 3-Point Eye Shape
Giving up stones to make a dead shape for your opponent - Thinking Power - 2 Birds With 1 Stone
Capture 1 stone and make the 2nd real eye at the same time - Thinking Power - Inside Vital Point
Capture the opponent by playing the inside vital point first - Thinking Power - Net to Your Stones
Capture stones in a net using your own stones - Spatial Sense - Careful With Neutral points
Beware of jachung when filling neutral points - Judgement Ability - Completing the Territory
Finishing territorial borders during the endgame - Spatial Sense - How to Answer
Finding the best answer for real game situations - Judgement Ability
- Baduk at the World Mind Sports Games - General Knowledge
- Opening example - Strategy
- Baduk and brain development - General Knowledge
- Level test
Level Up 5 - 22-20 kyu
Contents and Educational Effect
- How to Play Dansu (review)
Playing Dansu properly depending on the situation - Thinking Power - Direction to Drive Stones
Capture stones by driving them where they can't escape - Thinking Power - Good and bad Move
Understanding Jachung and being aware of it -Judgement Ability - Approach, Enclose and Extend
Review all about the capturing race - Memory - Heart ladder
Reviewing the ladder and having fun with a special ladder - Spatial Sense - Net (review)
Review all 3 net techniques - Thinking Power - Make False and Real Eyes
Learning several ways to make a false or real eye - Thinking Power - Snapback (review)
Review all 3 snapback techniques - Spatial Sense - Continuous Dansu and Chokchoksu
Review all 3 techniques of both capturing techniques - Math Ability - Don't Capture False Eye Stones
No need to capture or save false eye stones - Judgement Ability - 2 Birds With 1 Stone & inside First
You need 2 separated real eyes to save your stones - Thinking Power - Attach? Bend! Bend? Extend%%%Learning the haengma after attaching or bending - Memory
- Good and Bad Shape
Realizing that a bulk of stones is no good - Judgement Ability - Reduce Key Stones First
First reduce liberties of stones in capturing race - Judgement Ability - Life by Vital Point First
Situations that need the vital point first to live - Thinking Power - Death by Vital Point First
Situations that need vital point first to kill - Thinking Power - Dual Life
Be careful not to reduce the shared liberties - Math Ability - Connecting Moves
Kepp your stones connected in actual game situations - Memory - Endgame
Defend weak points to finish the game safely - Spatial Sense - How to Answer
Find the best answer using what you have learned - Judgement Ability
- Let's go to a Baduk tournament! - General Knowledge
- How to extend - Spatial Sense
- Opening example - Strategy
- Let's go to a Baduk Congress! - General Knowledge
- Level Test - General Thinking
Level Up Review 1 - 20-18 kyu
Contents and Educational Effect
- Capturing Race & Approach
Reviewing all about the capturing race - Math Ability - Life and Death & Next Move
Review all about life and death - Thinking Power - Capturing Race & Enclosure
Train to find stones to aim for - Judgement Ability - Life and Death & False Eye
Making false eyes and real eyes in several situations - Thinking Power - Capturing Race & Connection and cut
Understand how to drive stones - Math Ability - Life and Death & Next Move
Finding the best move in the actual game - Thinking power - Capturing Race & haengma
Understanding the way of Haengma - Math Ability - Life and Death & False Eye
Find the vital point and make real eyes and false eyes - Thinking Power - Capturing Race
Properly capture stones depending on the situation - Math Ability - Life and Death & Next Move
Don't save or capture false-eye stones - Thinking Power - Capturing Race & Extension
Use many techniques to capture stones - Math Ability - Life and Deeath & How to Answer
Anaswer correctly by saving or capturing stones - Judgement Ability - Capturing Race & Connection
Review the proper connection to save your stones - Math Ability - Life and Death & False Eye & next Move
Making or taking real eyes in complex situations - Thinking Power - Capturing Race & Haengma
Capturing stones in complex situations - Math Ability - Life and Death & How to Answer & Next Move
Answer correctly by saving or capturing stones - Judgement Ability - Endgame
Completing the territory and reinforcing at weakpoints - Spatial Sense - Life and Death & False Eye & Next move
Make false or real eyes in actual game situations - Thinking Power - Capturing Race & Extension
Capturing stones in diverse situations - Math Ability - Life and Death & How to Answer
Answer correctly by saving or capturing stones - Thinking Power
- If you want to play Baduk well - General Knowledge
- The invention of Baduk - General Knowledge
- Opening example - Strategy
- Blood Vomiting Game - General Knowledge
- Level test
Level Up 6 - 20-18 kyu
Contents and Educational Effect
- Direction to Dansu (Atari)
Practice how to play dansu by reviewing the concepts - Thinking Power - Prepare or Capture Before Filling Liberties
Be patient before filling the liberties - Thinking Power - Ladder (Review)
Reviewing 3 types of ladder - Thinking Power - Net (Review)
Reviewing 3 types of net - Thinking power - Capture or Extend?
Realizing that you cannot win if you always capture - Judgement Ability - Don't Play Inside Living Groups
Not playing inside groups that are not surrounded - Judgement Ability - Snapback (Review)
Reviewing 3 types of snapback - Spatial Sense - Chokchoksu (Review)
Reviewing 3 types of Chokchoksu - Math Ability - Life & Death (Review)
Reviewing 6 concepts of life & death - Math Ability - Continuous Dansu (Atari)
Reviewing 3 types of vital points to make a false eye - Math Ability - Making a False Eye and Real Eye
Reviewing 3 types of false eyes - Thinking Power - False Eyes - Throwing-in Twice
Learning how to make false eyes - Judgement Ability - Snapback - Throwing-in Twice
Learning how to use snapback - Thinking Power - Chokchoksu - Throwing-in Twice
Learning how to use chokchoksu - Thinking Power - Don't Play Dansu (Atari) Thoughtlessly
Not playing Dansu at stones you cannot capture - Thinking Power - Four Types of Haengma
Leaning how to use the four basic types of Haengma - Thinking Power - Next Move
Think about the strongest move in your actual games - Spatial Sense - Life & Death and Capturing Race
Reviewing all about Life & Death and capturing race - Judgement Ability - Size of Endgame Moves
Playing the biggest move in the endgame - Spatial Sense - How to Answer
Finding the best answer in your actual games - Judgement Ability
- How to study Baduk with this book - General Knowledge
- Opening samples 1, 2 & 3 - Strategy
- Opening samples 4, 5 & 6 - Strategy
- Popular baduk comic Hikaru No Go - General Knowledge
- Leve test - General Thinking
- Glossary - General Knowledge
Level Up 7 - 18-16 kyu
Contents and Educational Effect
- How to Reduce Liberties
Reducing liberties while making territory - Spatial Sense - How to Increase Liberties
Winning a capturing race although having less liberties - Math Ability - Avoid Ladder Breakers
Capturing stones by avoiding ladder breakers - Spatial Sense - Diagonal Move Net
Capturing stones in a net by using our own stones - Spatial Sense - Capturing and Saing Key Stones
Importance of stones at the vital point of false real eyes - Thinking Power - Make a Living 4-Point Eye Space
Learning three living 4-point eye spaces - Thinking Power - Stretching Haengma
Stretching in order to save energy - Memory - Next Move
Finding the best move in your actual games - Judgement Ability - Various Capturing Techniques (Review)
In various situations use the proper technique to capture - Spatial Sense - The Tiger's Mouth Vital Point
Making an eye at the tiger's mouth vital point - Thinking Power - Approach, Enclosure & Extension
Reviewing the basics of the opening - Memory - Snapback: Reducing Liberties From Behind
Capturing in a snapback by reducing liberties porperly - Spatial Sense - Continuous Dansu (Atari) at the Dead Line
Continuous Dansu by throwing-in or just at the dead line - Thinking Power - Blocking Move
Studying several kinds of blocking moves - Memory - Life & Death (Review)
Reviewing all previous learned Life & Death contents - Thinking Power - Punishing an Overplay Cut
Learning how to punish the opponent's overplay cut - Judgement Ability - Living or Capturing by Pae (Ko)
If just living is not possible, make a Pae (Ko) - Thinking Power - Open & Closed Territory
Defending your territory by closing the door - Spatial Sense - Endgame
Finding the most effecient moves in the endgame - Judgement Ability - How to Answer
Finding the best move in your actual games - Judgement Ability
- Glossary - General Knowledge
- In Einstein's footsteps (1) - General Knowledge
- Opening samples - Strategy
- In Einstein's footsteps (2) - General Knowledge
- Level test - General Thinking
- Opening Sample - Strategy
Level Up 8 - 16-14 kyu
Contents and Educational Effect
- Capturing Techniques
In each situation choose the right way to capture stones - Spatial Sense - Play Dansu (Atari) and Then Capture Stones
Raising the ability of reading 3 moves ahead - Math Ability - Play Dansu (Atari) and Then Capture in Net
By reading 3 moves ahead you can capture in a net - Spatial Sense - Life and Death (Review)
By reviewing Life and Death get one basic ability - Thinking Power - Connection
Learn 3 kinds of connections to use them in actual games - Spatial Sense - Cut
learn 3 kinds of cuts to use them in actual games - Spatial Sense - Using Paired Moves (Miai)
Learning the concept of miai to save your stones - Thinking Power - Vital Point First
Capture stones by first playing inside at the vital point - Thinking Power - Starpoint Pattern (Joseki) 1
Study a pattern (joseki) easily by learning basic principles - Memory - Next Move
Finding the best move in your actual games - Judgement Ability - One Eye versus No Eye
Realizing that making one eye can win a capturing race - Math Ability - Making Living 4-Point Eye Shapes
Reviewing 3 kinds of living 4-point eye shapes - Thinking Power - Snapback (Reveiw)
Reviewing 2 techniques of capturing by snapback - Spatial Sense - Continuous Dansu (Atari) -Review-
Reviewing 2 techniques of continuous dansu (atari) - Thinking Power - Extension - open or Closed Door
Extending while thinking about the next move - Math Ability - Starpoint Pattern (Joseki) 2
Study pattern (joseki) 2 easily by learning basic principles - Memory - Life and Death & Capturing Race (Review)
Reviewing both concepts in various situations - Thinking Power - Living and Capturing by Pae (Ko)
Making Pae (Ko) if you cannot just live/capture - Thinking Power - Endgame
Completing the territory more efficiently - Judgement Ability - How to Answer
Finding the best move in actual games - Judgement Ability
- Glossary - General Knowledge
- Learning Baduk and IQ development - General Knowledge
- Opening samples - Strategy
- Korean professional tournaments - General Knowledge
- Level tests - General Thinking
- Opening Samples - Strategy
Level Up 9 - 12-10 kyu
Contents and Educational Effect
- Finding the Key Stones
Improving the ability to find the important stones - Judgement Ability - Capturing an Saving the Key Stones
Capturing or saving the important stones - Judgement Ability - Dansu and Then Capture
Reading 3 moves in order to capture stones - Math Ability - Taking and Choking the Weak Point
Realizing the vital point by finding the weak point - Thinking Power - Kinds of Connections
Following the shape, choosing the porper connection - Memory - Starpoint Joseki (Pattern) 3
Understanding the pattern by learning haengma - Memory - Snapback by Hane
Do not just take the stones out but capture by snapback - Spatial Sense - Where to Throw-in
Find the vital point and make real eyes and false eyes - Math Ability - Capturing Race
Properly capture stones depending on the situation - Spatial Sense - Making a False/Real Eye
Making a false or real eye in various situations - Thinking Power - Where to Make an Eye
Living by making an eye at the urgent place first - Thinking Power - Where to Take an Eye
Capture by taking an eye at the urgent place first - Thinking Power - Starpoint Joseki (Pattern) 4
Learning to sacrifice stones - Memory - Is a Cut/Hane/Block Possible?
Practice situations that often appear in actual games - Judgement Ability - Capturing Techniques
Choosing the proper technique to capture stones - Math Ability - Be Careful with the Nose Attachment
Avoid the nose attachment if you cannot capture - Judgement Ability - Next Move
Preparing the actual game by studying fights - Spatial Sense - Life and Death & Capturing Race
Practice previous learned concepts - Thinking Power - How to Play the Endgame
Raising the endgame ability in various situations - Judgement Ability - How to Answer
Finding the best answer in your actual games - Judgement Ability
- Glossary - General Knowledge
- The US Go Congress - General Knowledge
- Opening samples - Strategy
- Learning Baduk and emotional quotient - General Knowledge
- Let's think before playing the next move - Attitude
- Level tests - General Thinking
Level Up 10 - 12-10 kyu
Contents and Educational Effect
- How to Increase Your own Liberties
Learn how to gain liberties in various situations - Math Ability - How to Reduce the Opponent's Liberties
Learn how to reduce liberties in various situations - Math Ability - Finding, Capturing and Svaing the Key Stones
Learn to find the important stones - Judgement Ability - Making and Beware of the 4-Point Eye Shapes
Practicing to recognize living and dead eye shapes - Thinking Power - Using Sacrifices and False Eye Life & Death
Learn how to use sacrifices to save your stones - Thinking Power - Starpoint Joseki (Pattern) 5
Understanding josekis through learning basic haengma first - Memory - Next Move
Practice haengma in various actual game situations - Judgement Ability - Punishing Overplay Blocks
Think carefully before blocking and punishing overplays - Thinking Power - Jachung by One-Point Jump on the 1st Line
Learn how to make use of jachung in capturing races - Math Ability - Jachung by Diagonal or Stretching Move
Learn how to make use of jachung in capturing races - Math Ability - Making a False Eye by Using Jachung
Learn to make use of jachung in life & death situations - Thinking Power - One Eye versus No Eye
Practice previous studied and new capturing techniques - Math Ability - Haengma (Review)
Learn haengma to get good intuition about shapes - Memory - Capturing Methods
Capturing stones in various situations - Math Ability - Dealing with Trick Moves
Learn how to punish the opponent's trick moves - Thinking Power - 3-4 Point Joseki (Pattern) 1
Understanding josekis through learning basic haengma first - Memory - The Crane's Nest and Dead Line Sacrifice
Learn two more capturing techniques - Thinking Power - Life & Death and Capturing Race
Capturing stones in various situations - Math Ability - Endgame and Pae (Ko) - Life & Death
Practice your endgame skills and making a Pae (Ko) - Thinking Power - How to Answer
Finding the best answer in your actual games - Judgement Ability
- Glossary - General Knowledge
- International Baduk Tournaments (1) - General Knowledge
- Key Stones - Strategy
- International Baduk Tournaments (2) - General Knowledge
- Level Tests 1-3 - General Thinking
- Opening Samples - Strategy
Level Up Review 2 - 10-8 kyu
Contents and Educational Effect
- Capturing Race, Connection & Cut
Review all about the capture race - Math Ability - Life and Death & Haengma
Review all about life and death - Thinking Power - Capturing Race & Opening Principles
Review capturing races that can appear in actual games - Math Ability - Life and Death & Next Move
Study actual games on 13x13 boards - Thinking Power - Capturing Race & Block or Hane Possible?
Review more and more difficult capturing races - Math Ability - Life and Death & Joseki (Pattern)
Study confusing life & death situations - Thinking Power - Capturing Race & Connection
Study confusing capturing races - Math Ability - Life and Death & Next Move
Review all about life & death and study actual games - Capturing Race & Opening Principles
Capture by net, snapback, chokchoksu, one eye vs. no eye - Math Ability - Life and Death & Next Move
Review the life & death concepts and study actual games - Thinking Power - Capturing Race & Haengma
Capture by using key point, jachung and sacrifice - Math Ability - Life and Death & Next Move
Study life & death that use jachung and sacrifice - Thinking Power - Capturing Race & Joseki (Pattern)
Study crane's nest, one eye vs. no eye and key stones - Math Ability - Life and Death by Ko & Next Move
Study life & death by ko and learn how to handle overplays - Thinking Power - Capturing Race, Closing the Door & Invasion
Capturing and realizing the importance of closing the door - Math Ability - Life and Death Shapes
Learning not to capture already dead stones - Judgment Ability - Capturing Race & How to Answer
Capture stones in confusing situations - Math Ability - Life and Death & Size of Endgame Moves
Practice to evaluate the size of endgame moves - Math Ability - Capturing Race & How to Play the Endgame
Capturing stones in diverse situations - Math Ability - Life and Death by Ko & Next Move
Respond well against opponent's invasions in actual games - Thinking Power
- Glossary - General Knowledge
- Baduk etiquette - General Knowledge
- One color baduk with a ghost - Baduk Legend
- Learning baduk in Korea - General Knowledge
- Level test - General Thinking
- Opening samples - Strategy