Cross-Cut Workshop is a book by Richard Hunter. It originated as a series in the British Go Journal (starting in issue 92, Autumn 1993). As the name suggests, it is all about cross-cuts and tells us there is more to it than extending from a crosscut.
First published by Slate & Shell in July 2001. The second edition (2008) is expanded and improved. See the publisher's blurb.
A SmartGo Book version was published in 2013. A free sample is included in the free app, which can be downloaded from Apple's App Store: SmartGo Books.
David Carlton's review
Brian Timmins at British Go Association
Barney Cohen at American Go Association
Stefan was also totally smitten by Richard's book, and wants to start a series on cross cuts in pro games in order to practice. The purpose is to first visualise the patterns as described in the book, then evaluate them in the context of the game, select one and finally, compare with the actually played sequence in the game. The objective is to develop a working knowledge of cross cut patterns for tournament play. This is similar to life and death/tesuji pattern matching training: "if you don't want to go through this sort of heavy analysis process in a game, you better do your homework, right?"
- Cross cut example 1 - from a Women's World Championship game
- Cross cut example 2 - from the 2001 European Fujitsu Finals
Table of Contents
Preface iii Glossary of Japanese Go Terms iv Chapter 1: Introducing the Cross-Cut 1 Chapter 2: Basic Cross-Cut Patterns 7 Chapter 3: Review Problems 17 Answers to Review Problems 19 Chapter 4: More Basic Patterns 25 Chapter 5: More Problems 35 Answers to More Problems 37 Chapter 6: Summary of Basic Patterns 43 Practical Applications of of the Nine Patterns 44 Chapter 7: More Review Problems 47 Answers to More Review Problems 52