More Go By Example
More Go by Example: Improving Single Digit Kyu Play is a book by Neil Moffatt, aimed at single digit kyu players.
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Table of Contents
- On single-digit kyu players
- A. The value of reading
- Read-ahead avoids defence
- Failing to search for key moves
- Succumbing to dan pressure
- The cost of cursory reading
- A game of many possibilities
- A series of misreads
- Corner fight
- Staying connected
- Even 6 dans make mistakes
- Using strength to net capture
- B. Looking beyond the immediate position
- A joseki ending in weak shape
- Think before playing!
- Gaining from your loss
- Playing mechanically
- Missing the other threat
- Missing the big picture
- C. Be prepared to sacrifice stones
- Sacrifice to build an attack
- Sacrifice to stay connected
- Creating a dead shape
- Failing to see possibilities
- Sacrifice small to gain big
- Sacrificing a single stone!
- D. Coordinating tactics
- Exploiting liberty shortages
- Remembering a weakness
- E. Steering play
- Choosing the right joseki
- Creating a target weak group
- Attacking from strength
- F. Whole board balance
- Weak positions in the fuseki
- But some kyu players get it
- Sente or not sente?
- Even dan players get it wrong
- Less linear thinking
- Large scale coordination
- Seeing the bigger threat
- G. Influence
- The one-space chain
- Using a wall indirectly
- A contrast in styles
- Defending influence!
- Avoid damaging your influence
- Battle of two walls
- H. Playing with good shape
- Playing too meekly
- Making your opponent strong
- Bamboo joint too automatic
- Avoiding cutting points
- The flow of good shape
- Playing decisively
- Making the opponent heavy
- Living in the corner
- I. Example games
- 6 kyu vs 7 kyu game
- 4 kyu vs 4 kyu game
- 1 kyu vs 1 kyu game