Ear-reddening Game

    Keywords: Culture & History

The Ear-reddening Game, played in 1846[1] by Shusaku against Gennan Inseki is one of the most famous in go history, containing the ear-reddening move.

Table of contents Table of diagrams
The ear-reddening move
What Gennan should have played instead
Shusaku’s joseki mistake with proper move marked

Shusaku was 17 years old at the time of the game and 4 dan. Gennan on the other hand was close to 50 years old, an established 8 dan, and head of House Inoue. It was thus a great privilege for Shusaku to play Gennan. The first game was played with two stones handicap, but it became clear that Shusaku was too strong and that no handicap was needed.

In their second game Shusaku took Black. After making a mistake in the taisha joseki (see below) played in the lower right corner, Shusaku played flawlessly. Gennan had closed the no-komi gap however so the game was very close. The game continued to the 127 move, the famous ear-reddening move. [2]

White had just played the marked stone white+circle as move 126, when Shusaku played B1. This move is called the ear-reddening move. Gennan’s disciples were watching the game and not one of them doubted that Gennan would win. But a doctor, who also had been watching the game, thought that Gennan would lose. When pressed for an answer he replied: I don’t know much about the game, but when Shusaku played B1 Gennan’s ears flushed red. This is a sign that he had been upset.

[Diagram]
The ear-reddening move  


B1 is a profound move having influence in all four directions. It expands Black’s moyo at the top, it helps the four black stones below[4], it reduces the influence of White’s strong position to the right, and it also has an eye on White’s moyo on the left side. In short B1 is the central point for attack and defence.

Eventually Shusaku won this game by 2 points after 325 moves.

Gennan’s Mistake

Spirit: White should probably have forced with 1 before 3. Black cannot allow White a so this would have prevented Black’s good move in the previous diagram. White can expect more profit from his attack now since his thickness is working more efficiently.

[Diagram]
What Gennan should have played instead  


Shusaku’s Joseki Mistake

[Diagram]
Shusaku’s joseki mistake with proper move marked  

B2 is usually considered a mistake: Black should slide to a, White b, then Black c.[3] (If Black turns at d instead of extending to c, then Black will fall into a losing ladder.) This allowed Gennan to close the no-komi gap early in the game.

No-komi Leela Zero[7] agrees[6] that this is an error, estimating a 5% reduction in win rate.


Dissenting Opinions

Yoda Norimoto

In a recent book [5] Yoda Norimoto, a top Japanese pro, published a commentary on this game. Yoda introduces the game as Shusaku’s most famous game. He further says that, though it is a fine game (rippa na), it isn’t so outstanding in his opinion. Later in the game commentary, regarding the famous “ear reddening” move, Yoda quotes Go Seigen as saying that any first class pro would play something like that. Yoda concludes by saying that he doesn’t think this move is fantastically amazing.

Leela Zero

Opinion of Leela Zero (2018.06.21): [ext] https://youtu.be/9BVe6T4WEtE (Russian, by Alexander Dinerchtein)

Patrick Traill: It would be nice if someone could summarise what he says. I listened to almost the whole thing although I understand no Russian, and I believe he mentioned AlphaGo.

Various AIs

Analysis assuming komi by several AI programs (Leela Zero 40 blocks, ELF V1, AA Master, Master 8A, Crazy Stone Deep Learning, Leela 11 Deep Learning, 5 block special network, but no AlphaGo variant): [ext] https://explorebaduk.com/2019/01/09/ai-analysis-ear-reddening-move/

  • They analyse the position before the move, and none of them come up with the ear-reddening move as next move, though the strongest, Leela Zero 40 Blocks Network 199, shows it as move 13 in a sequence starting at C18 (push on the top left).

No-komi variant of Leela Zero

An analysis[7] by a variant of Leela Zero[6] using komi 0 prefers the push at C18, and thinks the ear-reddening move lowers the win rate by 4.9%.


References

  • [2] John Power Invincible, the games of Shusaku Ishi Press, February 1982
  • In Hikaru no Go, episode 63, Hikaru read the kifu for this game and commented on Shusaku’s (Sai’s) genius.
  • [5] Yoda Norimoto Yoda Ryuu Naraberu dake de tsuyoku naru kogo meikyoku shuu, Mynavi, sixth edition, 2013, page 114. ISBN 978-4-8399-2876-6 (Japanese)

[1] The date was 1846-09-11,14,25 {Koka 3-VII-21, 24, 25}.

[3] Note: Although the taisha joseki appears as early as 1705 in GoGoD, the variation here first appears only four months before this game. In that earlier appearance, Nakagawa Junsetsu played the extension at W1 in the diagram above against Shusaku, who answered with the same B2, pushing from behind. Shusaku won the earlier game - he held Black after all :) The “better” slide mentioned above does not enter history until 1929 when Inoue Ichiro played it against Hayashi Yutaro in the Oteai.

The traditional classification of B2 as a mistake is not perhaps as clear-cut as it might seem. It has continued to appear off and on. [Ch’oe Myeong-hun] played it against [Yi Ch’ang-ho] in game 2 of the 3rd Ch’eonweon in 1998 and most recently Tang Weixing played it in the China Weiqei League in 2009.

[4] A note in Invincible elaborates that due to the influence of the ear-reddening move, capturing the Black center stones is too small scale.

[6] [ext] https://www.reddit.com/r/cbaduk/comments/8wo1ni/new_approach_success_modification_of_lz_became/ describes a version of Leela Zero trained to work with variable komi.

[7] [ext] https://lifein19x19.com/viewtopic.php?p=233730#p233730 describes no-komi Leela Zero’s analysis of this game.


Ear-reddening Game last edited by PJTraill on January 9, 2019 - 15:55
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