Strategy
Go strategy is the planning and decision-making based on incomplete information about the details of variations and related decision-making. Preferably, strategy leads to victory or at least an improved position and considers the global position.
In contrast to strategy, Go tactics refers to reasonably complete reading of move sequences, their variations and related decision making. Tactics can, but need not, be restricted to a local area.
A good strategy will be based on:
Strategic Position
Factors that affect devising a plan include:
- Intuition
- Sense of direction
- Importance of stones
- Whole board thinking
- Positional judgment
Strategic Concepts
Strategic concepts are ideas and techniques that can be applied to a global strategy, such as:
- aji possibilities remaining in a part of the board that is currently inactive
- amarigatachi an unsuccessful attack that weakens the attacker
- amashi an apparently passive strategy of steadily taking enough territory to compensate for advantages gained by the opponent
- forcing moves (kikashi) moves which force a response from the opponent and leave benefits that can be exploited later
- furikawari an exchange of potential territories
- honte (sometimes translated as honest) a solid play eliminating weaknesses, laying the base for a follow-up and (sometimes) provisionally settling the local position
- kikasare getting pushed around on the board
- miai alternative ways of achieving some objective
- overconcentration (korigatachi) a position where too many stones gain too little benefit
- probe a move requiring the opponent to commit to one of two or more courses of action, played when one has a satisfactory response to whatever they choose
- sabaki using light (easily sacrificed) plays to achieve some objective, especially settling a weak group
- splitting attack (karami) separating your opponents weak groups
- tedomari getting the last high-valued play before the temperature (value of moving) drops
- tenuki a play in a different part of the board that has little or no effect in the area where the previous main activity has occurred
- thickness a position that is very hard to attack and backs up other operations, usually better used to support an attack on opposing stones than to build territory directly
- Schrodinger's cat - a group that is both alive and dead at the same time for a period of time; both players tenuki based on whole board thinking.
Strategic Principles
Strategic principles are guidelines that can help a plan be successful, such as:
- counterattack rather than playing purely defensively
- avoid ippoji a large or even single territory which can be too easily invaded without yielding compensation
- motare a leaning attack: pushing in one direction to build strength with which to attack elsewhere
- priority various considerations about when to play which moves
- shinogi skilful play in under pressure, such as making a live group in a limited space or responding skilfully to an attack; may also refer to winning a crucial game
- avoid getting shut in as your opponents enclosing stones will probably benefit them more
Strategic Plans
Further Reading
- Joseki Volume 2 Strategy -- Robert Jasiek
- 36 Stratagems Applied to Go -- Ma Xiaochun
- Strategic Concepts of Go -- Nagahara Yoshiaki and Richard Bozulich