Ko Types
Table of contents |
Kos can be classified by different criteria and behaviours. Among them are
- ko intersections
- positional context
- nature of ko fight
- life and death
- cycles
- values
- shapes
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Ko Types by Ko Intersections
Kos can be classified by their intersections.
For the theory, see the paper Ko
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Ko Types by Positional Context
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Ko Types by Nature of Ko Fight
- Hon-Ko — a.k.a. Direct ko
- Two stage ko, also see Two stage one move approach ko
- Three stage ko
- Approach ko
- Rogue ko — a ko which can be fought in various ways
- Ten thousand year ko — a ko which neither side wants to start, which may become seki instead
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Ko Types by Life and Death
For the theory, see the paper Types of Basic Ko.
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Top level classification
So far this classifies on the basic kos.
- fighting kos
- disturbing kos
- Semi-stable kos
- default unknown kos
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Fighting Kos
The following list shows just some examples. This should be extended.
- basic endgame ko
- basic fighting ko
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Disturbing kos
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Disturbing death
- Dead ko
- double disturbing death
- closed death
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Disturbing life
- active disturbing life
- inactive disturbing life
- 1-eye-flaw
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Semi-stable kos
- molasses open kill
- molasses closed kill
- molasses life
- unknown semi-stable ko
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Additional Aspect of Location
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Ko Types by Cycle
One possible cycle criterion is cycle length:
- 2 moves (basic ko)
- 3 moves (sending-2-returning-1)
- long cycles
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Ko Types by Value
- Half-point ko (minimal ko)
- Real half point ko
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Ko Types by Shape
- Double Ko, among them: Double-ko seki
- Triple Ko
- Quadruple Ko
- Multiple Ko
- Moonshine Life
- Molasses ko
- Eternal life and Eternal ko
- Round Robin Ko
- Sending two, returning one
- Pinwheel ko
- Shimada's ko
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Links
Page creation by RobertJasiek.