Double ko seki

  Difficulty: Advanced   Keywords: Ko

Chinese: -
Japanese: 両コウゼキ (ryoukouzeki)
Korean: -

This page explains the specifics of a double ko seki. It is already explained at the double ko page, since it is a major application of the double ko. It is also a special case of a seki, so it deserves a separate page.

Double Ko Seki  

This is a double ko seki. If Black takes at a White takes at b, and vice versa. Then the first player to take cannot continue locally.

Under Japanese rules, this seki, like all seki, provides no points to either player.

Another Double Ko Seki  

Double ko seki provides an unlimited number of unremovable threats, which is a reason why some people consider that superko should be applied in most rulesets. (See also Moonshine Life)

Real-life example

Moves 155 to 164 (10 at 7)  

An interesting double-ko seki occurred in [ext] this game between kghin and flyer on KGS. It turned out to be a temporary seki, as the surrounding group was dead, but continued to provide unlimited ko threats because the dead surrounding group had a number of liberties (but was on the losing end of a capturing race). The ko at a was involved in the capturing race, but the game was played under superko rules, preventing a triple-ko.

See Double Ko, Seki.

Double ko seki last edited by on September 4, 2021 - 04:59
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Login / Prefs
Sensei's Library