4-4 point Josekis
The 4-4 point emphasizes speed, influence, and flexibility over territory.
Table of contents |
Approach Joseki (80-90%) | ||
![]() Low approach (>90%)[2] | ![]() 3-3 invasion (<4%) | ![]() High approach (<3%) |
![]() Inside attachment (<1%) | ![]() Distant high approach (<1%) | ![]() Distant low approach (<0.5%) |
![]() 4-5 attachment (<0.3%) | ![]() 2-5 approach (< 0.2%) | ![]() 2-4 approach (< 0.2%) |
Enclosure Joseki (10-20%) | ||
![]() Keima enclosure (55%)[3] | ![]() Ogeima enclosure (36%) | ![]() High enclosure (>5%) |
![]() Distant high enclosure (2.5%) | ![]() Kosumi enclosure (<1.0%) | ![]() Iron pillar (<0.5%) |
![]() 443563Enclosure |
Unconventional plays
Some plays are so rare that they can't be called Joseki, as SL still has pages about some of them here a list for further reading.
Statistics
Source for all statistics on this page is MasterGo, at that time containing around 48.000 professional games until early 2009. Search settings are explained in each case and search was always made on the whole database.
[1] MasterGo (relation depends heavily on the search distance, tried 3-6)
[2] MasterGo (search distance 3)
[3] MasterGo (search distance 6, but discarding moves further away than two spaces, as they are more often approach moves to wedges, framework building moves instead of enclosures)