Good Play
A page about ways in which play can be good.
- being aggressive but not always.
- Thickness/Atsui
- connection
- divide and conquer
- dodge
- dropping back
- dynamic
- honte (proper play)
- immediate life
- inducing move
- intermediate distance attacks
- karui/light
- kiai (shows fighting spirit)
- kikashi
- sets up miai
- myoshu
- oba
- open-ended
- positive
- sabaki
- semedori
- severe but not always
- shinogi
- squeeze tesuji
- tedomari
- tesuji
- thick
- tsugi
- watari
There is a higher proportion of Japanese terms here than on the mistake page.