Go Proverbs Illustrated
Keywords: Books & Publications
Book by Segoe Kensaku, published 1960 by the Nihon Ki-in; translation by John Bauer. Volume one of an envisioned, but unrealized Go Library in English.
This is long out of print. It covers 43 basic proverbs, in life and death, strategy and shape. Though the English is somewhat stilted, the content matches up well to later books on go proverbs.
Table of Contents
- A note on technical terms and some Japanese words (by J. Bauer)
- Six die eight live and four die six live
- On the third line four will die but six will live
- In the corner five stones in a row on the third line are alive
- Six points in a rectangle are alive
- For rectangular six in the corner dame is necessary
- The comb formation is alive.
- For the comb formation in the corner dame is necessary
- The carpenter's square becomes ko
- If there is no stone on the handicap point the carpenter's square is dead
- There is death in the hane
- Strange things happen at the one-two point
- If the formation is symmetrical play at the center
- Against three in a row play right in the center
- The enemy's key play is my own key play
- The semeai where only one player has an eye is a fight over nothing
- There are times when even a fight over nothing means something
- In a semeai attended with ko take it last?
- Learn the eye-stealing tesuji
- Don't make empty triangles
- Don't over-concentrate your stones
- At the head of two stones in a row play hane
- At the head of three stones in a row play hane
- Play cross-cut against the small-knight
- Tight connections diagonal connections and knight's-move connections
- If your stone is capped play the knight's move
- Beware of the clumsy double contact
- Don't play in direct contact with the opponent's stone caught in your pincer-attack
- Don't make a play adjacent to a cutting-point
- Capture what is cut off
- Never try to cut bamboo joints
- If you have one stone on the third line add another then abandon both of them
- Beware of going back to patch up your plays
- The monkey's-jump is worth eight points
- If you don't understand the ladder don't play go
- The poor player plays the opponent's game for him?
- If you have lost four corners resign
- Ponnuki is worth thirty points
- One point in the center is worth ten in the corner
- To reduce large prospective territory strike at the shoulder
- If you plan to live inside enemy territory play directly against his stones?
- Knight's moves win running battles
- When your opponent has two weak groups attack them both at once
to be added