Weak Carpenter's Square
The weak carpenter's square is a carpenter's square without the connection at the corner of the shape. The vital point of 2-2 is more emphasized and this time White kills the corner by playing at a. b and c may also kill depending on outside situations.
That is, without the black stone at , changes the status of the group from "White kills by ko" to "White kills unconditionally".
If Black plays first, almost any move lives. If is occupied by a White stone, only a works.
Table of contents | Table of diagrams Weak carpenter's square White can kill White can kill White can kill variation Endgame technique not really a carpenter's square not really a carpenter's square |
Corner Vacant
After a and b are miai: a White play at a creates a squared four, while a White play at b forces black to connect at c which reduces his eyespace to a bulky five.
Corner occupied
When the 4-4 point is occupied by White, there are many ways for white to kill after . This is just one variation After , at is an auto atari so Black has no other option than to let white connect at .
If Black has secured life by playing on the vital point, there is an important endgame technique for White to remember: the forcing moves at and .