Thank You Move

    Keywords: Go term

A thank you move is a move which induces the opponent to respond where he would have liked to play anyway. In the process, no (or little) profit has been gained while the opponent's aji is fixed.


Example 1

[Diagram]
Doumo arigatou gozaimashita!(Thank you very much!)  

B1 is a good example of a thank you move. It forces White to connect her stones, pretty much in sente, fixing the biggest flaw in her shape before launching an attack on the top. Further, White can capture B1 at a on her next move.

A better move for B1 might be a.

(From a GTL game)


Example 2

[Diagram]
Prelude: Corner invasion joseki  

This is standard joseki, and the thank you move follows in the diagram after this.

[Diagram]
Thank you move  

W1 is yet another thank you move. It makes B2 connect, something Black wanted to do in the first place.

[Diagram]
What White could have played  

What White could have played, depending on the situation, is to attach at W1, resulting in a thick wall after W7.

With the thank you move in the previous diagram, the possibility of attaching at W1 here is lost.

A related example is over at aji-keshi.


Example 3

[Diagram]
Bad peep  

W1 peeps at the cutting point, which B2 happily connects. A typical thank you move, and White has not accomplished anything after Black's major aji has disappeared.

[Diagram]
White should cut  

White should cut at W1 in this diagram. Now the group at the bottom does not have a base and is attacked, and that the marked stone can cause trouble later in the game.

Compare the two diagrams. This one is obviously better for White.

(Taken from Do Not Peep At Cutting Points. See also raw peep.)


Notes

There is a big difference between a good forcing move (kikashi) and a thank you move. Kikashi applies to those forcing moves having a positive, effective role to play.

The Japanese term for thank you move is arigatai te.


See also


Thank You Move last edited by 197.89.102.212 on September 30, 2017 - 18:06
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