This page is intended to collect a few endgame tesujis that are easily overlooked. While some of these moves may be missed by dan-level players, they can be understood by kyu players. Please note that they are presented without context here.
Any skilful play in the endgame deserves to be called tesuji. Most endgame tesujis take sente rather than ending in gote and/or gain more points locally than a more obvious move.