# Practical Approach to Yose

__Keywords__: EndGame

It is hard to determine the exact value of an endgame move, and often in a real game, there is no time for that either. Therefore here's a page about how to quickly make an estimation of an end game move. Note the values mentioned here are deiri values.

# Determine The Points Difference Fast

And something like this for White.

Instead of trying to count the territory in both reading and make out the difference,there's a simpler way to know the difference.

Knowing how many points each "component" is worth, it is simple to tell what the difference is:

2 * (second line hane + first line hane) = 10 points

Common Gote Components

Common Sente Components

Practice Problems

# When to Play a Privilege Move

When we say a move at is someone's privilege, it basically just means it will be a sente move at some point.

Such move should be played after it becomes sente, but before the reverse sente gets played.

The idea is simple, but mistakes about wrong timing happen all the time.

Here's a trivial example on how to approach such a problem:

First calculate the threat size.

Left: Black doesn't answer and White gets 4 points.

Right: Black answers and has 3 points.

So the threat size is 7.

Next calculate the value of reverse sente. The difference is 1 point.

Therefore, the answer is: White should play this move when the ambient temperature is between 2 points and 7 points.

Ideally, White would like to play this when the ambient temperature is as close to 1 point as possible -- that's what it means to be a 1 point sente --, but that's another story.