This was the situation in the TeachingGame67 after White 52 (the marked stone):
The white group on the right side is an example of a three-spaces notcher.
Taken in isolation and being six spaces long, its status is unsettled: unfortunately it is Black's turn and so the group could be killed by a play at the vital point a. The strongest resistance is White b, but to no avail: there are a number of sequences but all fail. Try to work them out.
But real-life Tsumego is complicated by the surrounding positions: fortunately this time, White has an ally in the lower right group: a white move at c threatens to link up there with the sequence White d, Black e, White f. Therefore White can work out a ko this way:
Needless to say, this is a picnic ko for Black, i.e. he risks very little (also because he gets to capture first), while White risks a lot.
The sequence Joe believed could lead to a seki is probably this one:
JoeSeki Indeed it was what I thought was a seki. I saw the aji of c and thought that gave me enough time, either to escape to the bottom, or make a big enough space to get a seki.
This may look like a seki, but it is not: Black has made an Eye in the belly of White's group: she cannot capture those stones or else she ends up with a space almost filled with a dead shape, while Black can always occupy all the external liberties, then play a and b to put the group in atari.
The move Black 51 (the marked stone) was played, not only to seal White in without any remaining aji (although I wonder whether it would have been better if it had been played a space below, at c...), but also to prevent White 6 from being sente: or else a seki would have indeed been possible by threatening to escape:
The problem of making life for this group could probably have been solved earlier by playing differently after I connected with the marked stone in the diagram below, by expanding the space starting at the other side:
Bill: The problem could have been avoided by not playing
(
) in the first place, and allowing White to be hemmed in. White's whole strategy on the right side was to make a live group (territory) instead of attacking Black's eyeless wall in the bottom right corner. The problem is a result of that pusillanimous play.