This page is an (abandoned) personal project by Dieter. It is an attempt to accurately describe Go theory. Go Theory starts with rules. From the rules we can derive principles. For a deeper understanding of those principles, we develop several concepts. The principles and the related concepts have been caught into proverbs in the traditional treatment of the game's theory. The game has three aspects: technique, tactics and strategy, so proverbs will typically look at one of those three aspects.
/Go Theory Introduction And Rules
/Go Theory Basic Concepts And Principles
/Go Theory Advanced Concepts And Principles
/Go Theory Basic Technique Tactics And Strategy
/Go Theory Basic Technique Follow Up
/Go Theory Triangled stones without contact
/Go Theory Two space jumps and extensions
/Go Theory To Do - will never be done