Hu's Teaching Method
I find that administering a drubbing and then a mildly humiliating review is not the best teaching technique I can muster. My teaching games have the following characteristics, as best as I am able:
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- Emphasize analysis, ideas, strategy, whole-board thinking.
- Grant student undos
- No time regime. Thus there is ample time to discuss any position deeply.
- Review sequences during the game while the reading is fresh in the student's mind, rather than later in a review.
- Ask the student if they have any questions to speak up.
- Teach them the Triplet of Triplets.
- Ask the student lots of questions about their thinking.
- In particular, ask the student at key stages to analyze the board.
- When the student plays a poor move, go back and discuss it right away. Don't wait for the review. Let the student search for a different move.
- However, it is often good to let them continue a bit further to see what kind of trouble the bad move can produce before going back.
- Use triangles to mark stone referred to.
- Use circles to mark interesting empty points on the board and potential moves.
- Use squares to mark territory or potential territory.
- Use Option --> Label Variations --> Variations
- A casual, but controlled interaction with the observers
- Allow questions and comments from the observers
- I expect that a question without a respondent's name attached is to be answered by the student first.
- I will quickly set the game to Quiet mode when observers get verbose. I grant the student access, of course. If the bothersome observer leaves, turn it back to Normal Chat.
This way of teaching often takes more time than a simple drubbing / review but it aims at deeper understanding.