Hu's Teaching Method


Hu sometimes teach players about 5 to 12 ranks lesser strength on KGS.

I find that administering a drubbing and then a mildly humiliating review is not the best teaching technique I can muster. My teaching games have the following characteristics, as best as I am able:

Table of contents

Goal: Help Student Find Winning Ways

  • Emphasize analysis, ideas, strategy, whole-board thinking.
  • Grant student undos
  • No time regime. Thus there is ample time to discuss any position deeply.
  • Review sequences during the game while the reading is fresh in the student's mind, rather than later in a review.
  • Ask the student if they have any questions to speak up.

For Beginners with a Little Experience

Use the Socratic Method

  • Ask the student lots of questions about their thinking.
  • In particular, ask the student at key stages to analyze the board.
  • When the student plays a poor move, go back and discuss it right away. Don't wait for the review. Let the student search for a different move.
  • However, it is often good to let them continue a bit further to see what kind of trouble the bad move can produce before going back.

Game Markup

  • Use triangles to mark stone referred to.
  • Use circles to mark interesting empty points on the board and potential moves.
  • Use squares to mark territory or potential territory.
  • Use Option --> Label Variations --> Variations

Chat Interaction

  • A casual, but controlled interaction with the observers
  • Allow questions and comments from the observers
  • I expect that a question without a respondent's name attached is to be answered by the student first.
  • I will quickly set the game to Quiet mode when observers get verbose. I grant the student access, of course. If the bothersome observer leaves, turn it back to Normal Chat.

This way of teaching often takes more time than a simple drubbing / review but it aims at deeper understanding.

Hu's Teaching Method last edited by Hu on July 12, 2007 - 20:13
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