Playing as Black with 9 Handicap Stones
The following points/concepts help me most when playing handicap games
General Strategy: Play Offensively
Use Handicap Stones to answer approach moves.
4 can also be played at a or b depending on Black's strategy
(see problem 52 Graded Go Problems For Beginners Volume II)
makes it hard for White to get a base at the top.
uses and reinforces the marked handicap stone.
White has to run into the center to find an other eye.
a would be also a good move for Black.
note the potential extension from 1
Advice on playing high handicap games as Black
is a development of the right, at the cost of the left. After , Black has to be careful, since a and b are weaknesses/invasion points and Black is getting surrounded. Next more or less secures Black, while White has even less of a base at the top now. Black is developing on both sides while White has no secure territory. If Black can get sente, c is a good point to build a box shape using the marked stones. A box shape forms a framework, giving you an advantage when middle game fighting starts.
protects the left side and keeps the pressure on White. If white invades at a, moves like b and c come to mind as both an escape and an attack against White. Because the left is secure, Black can play with a free hand on the top and the right. White has no territory and is split on a global scale, while Black has a good area on the left. If White plays a move like b (which still gains no territory), then Black gets another move to consolidate and strengthen himself. d and similar moves look good, and e remains a weak point for White.
Try playing dual purpose moves that develop Black while attacking White. Every invasion White plays is a chance to do so. Keep White from getting a base while keeping Black strong, or if this is not possible, then enclose White for outside influence. Whenever White plays moves that run out to the center, White is not gaining any territory yet, while a combination of attack/develop responses will be.
Original BQM question
High Handicap Games - White is weak in conjunction with your handicap stones on the board
Hi, I'm around 11 kyu on KGS and my opponent is a EGF 3 Dan. When I'm playing handicap games at the go club, many times I encounter the situation as seen in the diagram. I'm always confused on what to play next:
at b. at c to protect the corner. at d. at e. The idea is, while putting pressure on White, to make a box shape with the marked stones. Which seems a good idea to me but, due to at b, my left side is always seriously damaged and heavy fighting occurs.
Or play at h and either damage the right corner or give a hard time on the little formation with the square marked star stone. I could make an iron pillar with f or protect the right side with e.