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    Keywords: Go term

Amarigatachi means "overstretched (or overwrought) shape". It results from a misfired attack, one where one player fails to benefit from an attack and ends up with defects in his own position.

Example (borrowed from Killer of Go)

Amarigatachi example  

This is a corner pattern in which White attacks at the vital point of Black's shape, instead of extending along the left side.

White tries to trick Black into cutting at W9 with his move B8. Black however calmly cuts at B8 instead as he knew what White was trying to do. White's attack has misfired and now he's left with two cutting points, a and b. This bad aji resulting from an overly aggressive line of play, is what is known as amarigatachi.

What White wanted but didn't get  


Gatachi is a vocalized version of katachi, or shape. amari is one of those words difficult to translate, but it might mean "left over". That would be consistent with the idea that amarigatachi is inadequate shape left over after attacking.

Saiho With my (admittedly limited) knowledge of japanese, I would translate "amari" as "not much" or "almost none".

Unbiased Observer? Amari is "not much" or "almost done" only when used as an adverb (see also "anmari"), which is not the case here. Amari here is the noun form of "amaru." I think "left over" is not a bad translation at all in this case, even if it doesn't sound well.

Box? "Amari" also has the meaning of "too much" or "excess", which could be interpreted as a shape that is trying to do too much and is spread thin and weak as a result.

Relationships with other terms

yet I feel quite sure having encountered this in a Go book. I interpreted it as a warning w.r.t. amarigatachi.


  • According to Bob Terry's translation of Killer of Go, it would be equivalent to the chess term "exhaustion of possibilities".

John F. Amarigatachi doesn't really have anything to do with thinness or korigatachi, or leftovers. The amari refers to having overdone things, specifically here attacking too hard, usually starting with an overplay, and if the resulting attacker's shape looks solid or powerful or effective but actually has pernicious defects (the defender lives or escapes, of course), that is amarigatachi. Thinness implies open spaces - a typical amarigatachi shape is solid-looking. It is true that amarigatachi cannot be thickness (even if it was meant to be), but the opposite of the intended thickness is not thinness here but amarigatachi. Also, far from being the opposite of korigatachi, amarigatachi tends to end up as being effectively the same because the defects have to be patched up.

The way amarigatachi is usually used (e.g. as in amarigatachi ni sareru), there is more than a hint of a weaker player being gulled into making an overplay. You might say he has been has been amashi-ed.

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Amarigatachi last edited by on October 2, 2017 - 18:17
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