Fujitsu 17 Yi Wang/ Moves To 120

Sub-page of Fujitsu17YiWang

Table of diagrams
Moves 89-99
Kikashi but heavy
Moves 99-100
A problem: Black to make trouble in the corner
A problem: Black to make trouble in the corner
A problem: Black to make trouble in the corner
Moves 101-103
Option: safety first
Option: exchange
Moves 104-
Moves 111-
Moves 121-
Top left corner position
Ko
Moves 125-
Index of sub-pages

[Diagram]
Moves 89-99  

HolIgor:: Black achievement on the right like a half full glass. There are two big gote plays now: a and b . Two big gote plays means that black would surely have one of them. On the other hand this means that black will not have both. Miai. But black finished on the right in sente, so it is time to invade with B1. White stones do not feel too comfortable against the black wall, so one of the aims of B1 is to cut them off.

I would be scared to invade so deep. Wang Lei has everything read out.

HolIgor:: After forcing the W2 B3 exchange, white decided to trade the possible territory on the right for the centre. This seems very safe and perhaps requires a good estimation of the score. No problems with the stones near the strong black wall, everything seems to be connected. There should be a lot of reading behind these moves. Could white actually kill the invader?

Hikaru79: I do not understand W2. Why not play W2 at B3, forcing c? This seems to lose the cutting point that white has at d, as well as reduce the value of a play around e. Obviously I'm missing something ^ ^;; Could someone fill me in?

HolIgor:: It is very difficult to say. Perhaps white is thinking in terms of the most efficient way to close the center with a move around f. I can say only that playing e and forcing the opponent to descend to the first line endangers the corner, not a very good idea.

Dave: Another thing to realize about the W2, B3 exchange is that White can still play g later if that is appropriate.

Charles Mmm, timing question: sooner rather than later, really.

[Diagram]
Kikashi but heavy  

Bill: Compare this diagram with the game. white+circle and W1 are heavy and too close to Black's strong wall. Remember the proverb, Do not approach strong stones. It applies to kikashi as well. ;-) White's kosumi in the game also threatens the cut, but is lighter, safer, more flexible, and better coordinated with white+square.

Charles See also too close. A diagonal play, quite generally, can be used in a middlegame fight to 'move' a group one line in a preferred direction.

HolIgor:: Returning to the main diagram. B9, W10 exchange seems to be natural at the same time this is the most difficult to understand part of the game. W10 leaves behind a cutting point. The question whether in the case white connect solidly, black had anything in the corner. As will be seen in the game W10 actually connects the corner stones to the centre. Yet, white's losses in the game seem colossal. On the other hand, at a certain moment I would like to ask a question from Hikaru no Go: did white read this far? Understanding at least a part of the reasoning behind the moves is an achievement.

[Diagram]
Moves 99-100  

HolIgor:: The problem is in understanding W2. Now black can connect easily and then think about a cut in the centre. But,perhaps, after black's connection white can simply patch the cut while th corner is already safe. So, there is a small life and death problem to solve.


[Diagram]
A problem: Black to make trouble in the corner  

Dave: Trouble isn't the word for this! Now the problem is "White to live".

[Diagram]
A problem: Black to make trouble in the corner  

Dave: Big eye beats small eye?

[Diagram]
A problem: Black to make trouble in the corner  



[Diagram]
Moves 101-103  

HolIgor: Returning to the main diagram B3, B5 are insolent moves that are very difficult to estimate. Black invites white to make an exchange in which black would capture the corner and white would take the left side, possibly. White could also live in the corner but black would settle on the right.

What are the options here

[Diagram]
Option: safety first  

HolIgor: White can choose to keep the corner. B2 keeps white groups disconnected and leaves an option to connect to the top group. Connecting to the top group immediately with a loses some points and releaves the pressure on the corner group. Now black at b looks like sente. Black has actually take into account the fact that the group at the top is not very strong and can be attacked yet. The result of this diagram is easy settlement in this part of the board. White keeps the corner and black is alive at the left side.

[Diagram]
Option: exchange  

HolIgor: I think that white loses too much here. The side is not big enough to compensate.

[Diagram]
Moves 104-  

HolIgor: White has everything under control. I am not sure that W6-B9 sequence is the best result of the fight. In this situation white cannot hold the corner and cannot kill the black group on the right side. What seemed sure white's territory is devastated. Did white make a mistake here? Can we find this mistake?

HolIgor: W8, B9 are the fighting tesuji here. White read all this quite a long ago and in the case you don't know the outcome you can try to read out it yourself. That is the variation for very tough guys,

HolIgor: W10 saves the stones in the corner.

[Diagram]
Moves 111-  

HolIgor: A lot of moves at once but after W10 at the previous diagram this is a variation without much branching. W2 makes an eye. W4 makes a connection to the centre and now the black group at the top is not particularly safe. B5 is a must, because allowing white to make two eyes would be a disaster. W8 is usual in such situations, otherwise black would have two eyes. Finally, white gets a very important move at W10 on a way to a seki in the corner.

[Diagram]
Moves 121-  

HolIgor: Moves from B1 to W4 finish the non-branching sequence. Now the situation has to be analysed. Of course, the players themselves had to see and assess this position before even starting the sequence some 15 moves back.

[Diagram]
Top left corner position  

HolIgor: Black is definitely safe. White cannot kill. White group can be killed if black wins the ko. But in order to get that ko black has to commit his own group.

[Diagram]
Ko  

HolIgor: If black plays B1 then white replies with W2. The ko starts. If white finds a ko-threat, which is not difficult because the top black group is not that safe, black will have to capture W2 and White will play at a. Black retakes the ko and white has to find another ko-threat.

HolIgor: What it the price of all this? White has 7 stones in danger so, roughly, black can win 14 points degiri or 7 points miai counting. Not a lot. Look at the miai values list for comparison. At the same time black has to commit his 6 stones which makes the value of the ko about 13 points miai. The difference is that 6 points miai are first taken from black's pocket.

HolIgor: Important thing is that black has to do it now or never. At the first opportunity white would play W2 changing the situation to a single possible ko which in that case would become a 1000 years ko, really.

HolIgor: At the same time white will have to play the rest of the game knowing that at some point a will be necessary to turn the situation into true seki.

HolIgor: After all that there is a life and death problem at the top. What is the status? Oh, yes, on the left side black's group is not safe yet as well.

[Diagram]
Moves 125-  

HolIgor: Black can live by winning the ko, yet that is a difficult way, so black tries to accomodate his group on the left and cut off weak white stones there.

HolIgor: W6 is a way to connect.

HolIgor: Replying to B7 white plays the important W8, which decreases the numeber of ko-threats in case black would take the risk of fighting the ko in the corner. Playing W10 white keeps the ko-threats alive.


See also:


Fujitsu 17 Yi Wang/ Moves To 120 last edited by HolIgor on June 2, 2004 - 05:10
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