# Semedori example

Keywords: EndGame
Endgame problem

What if anything can White gain by playing here?

A difficult position, Charles!
Looks like White can get a seki or ko to me.

White prepares the cut

Charles From a game of mine last week. I thought the basic idea was the cut at for White, to gain points. Preparation for is obvious enough. White a for Black b would presumably been White's prerogative.

I didn't see a seki, but perhaps the position isn't exactly as in the game: I simplified it somewhat.

So, caught me a little by surprise. Now it becomes important how many liberties the lower black group has on the outside.

Variation 1

Bill: White can also start this way, I think. Off to the races. ;-)

Variation 1 (continuation)

Charles So now Black is in a hurry to play ? Ah, but now I see that is too naive.

Variation 1 (further continuation)

DaveSigaty: The approach seems right for Black but here would be slightly better at (see below [1]) perhaps.

Variation 1 (even further)

And now? Could become a double ko?

Variation 1b

Bill: is, I believe, tesuji. Now White has nothing better than , I think, and the end result should be the same as the main line starting with the cut. But it is complicated.

[1]

Variation 1 alternative

DaveSigaty: After if White plays , she is simply captured by , so...

Variation 1 alternative

White has to play and after the sequence to , Black can play tenuki. White has achieved a double ko that can provide unlimited ko threats, but in gote.

Variation 1 alternative?

Chris Goldsmith - I don't understand in the previous variation; surely B should just play here. And then White is dead: a and b are miai for White's death.

Charles (Hi Chris - quite a meeting on Monday!) In that case at will take the eye away in sente (or gain half-a-dozen points). A rare enough case of an intermediate play that works well.

Variation 1 alternative

In comparison, this threatens to capture the outside ko and connect. Black's capture of the inner ko is not atari on the white stones. Black has to play so White has created the double ko in sente.

Variation 1c

Bill: With the potential Black eye gone at a, White's next play is, I believe, to atari with and then connect at . Through White loses the capturing race, but forces Black to take all the white stones.

Variation 1c (followup)

- is almost always sente, since Black can rarely afford to let White make a huge ko.

Variation 1d

Alternatively, Black can connect with . Then prevents an eye for Black. wins the race.

Variation 1d (continued)

Now - is sente.