TheArtOf9x9Go/goryyozaki

Sub-page of TheArtOf9x9Go

Accompanying materials of The Art of 9x9 Go:

MONTEO BEAT 2 DAN GORYYOZAKI (1875)

Black wins 2 points, komi 7.

[Diagram]
 

Formation from Moves 1 to 5 is a common opening of Darksniper 8 Dan, the strongest 9x9 go player in my opinion.


[Diagram]
 

black+triangle was suppressed by both sides of White; Black cannot live well by extending from black+triangle. So, Black's new strategy is to use black+triangle as a sacrificed army that supports the development of Black's great wall.


[Diagram]
 

Attacking with B7, Black acted as if he wanted to link at a. In fact, Black's strategy is to seal this white group with b, to gain the outside free land, following Monteo's Law of 9x9.


According to Monteo's Law of 9x9, if Black can occupy three corners, White will be defeated. And if White can occupy two big corners, Black will be defeated.


[Diagram]
 

Things occur as Black wanted. White had to put many stones (W8 and W12) in his territory because of black+circle, whereas Black has gained the outside land and black+circle is not dead yet, still dangerous to White.


[Diagram]
 

Black felt the free land on the top right is vast, and needs a soldier to guard it from attack by White. So, B13 was placed there.


[Diagram]
 

B17 can capture W14 if White does nothing in response locally.


[Diagram]
 

Black's strategy is to allow White to live in a small area, the top left corner. So, he simply connected with B19.


[Diagram]
 

Black was happy with B21 and B23, which defend the right corners and kill White's eastward opportunities. Particularly, B23 is a both-defend-and-attack sente, which is perfect. This move allows Black to attack further at a and b, which are all sente.
Sente (or initiative) is an important winning tactic in go that sustains greater damage to the enemy (Chen, 2006).


[Diagram]
 

B27 both blocked the two white groups and attacked the top white group which is still at risk. At GoQuest, good players have to be not only smart but also quick. B27 takes more time for White to calculate the sequence of play than a. So, B27 is better than a, as the former is sente. White will not waste the time for calculating the sequence and ignore B27 (if he can).


[Diagram]
 

White chose to stand with W28, to make sure this group can survive. Black followed with B29, to complete the blocking and to force White fill more stones to make two eyes, which will destroy his potential space.


[Diagram]
 

Black continued hit hard with B31, making White to kill his own space with W32. This corner battle allows Black to initiate the southern attack with B33, which sustains the demolition of White's land until B35.


[Diagram]
 

White had the first chance to fight back, with W36. Black can cut at a but he wanted to play solid move B37, following the proverb "Never take a risk if you are leading."


[Diagram]
 

The endgame began at Move 41, without complexity.


[Diagram]
 

Black wins by 2 points.



TheArtOf9x9Go/goryyozaki last edited by 182.232.29.238 on November 16, 2016 - 02:30
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
RecentChanges
StartingPoints
About
RandomPage
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Goproblems.com
Login / Prefs
Tools
Sensei's Library