Classical Go Problem books
The following are classical problem collections from China and Japan. Several of them are completely available on Sensei's Library. Such collections sometimes share part of their problems, so you may encounter duplicates.
|Year||Title||Author/Editor||# and Type of Problems||Origin||Other Names||Online collections|
|c. 1100||Wangyou Qingle Ji|
|Li Yimin||34, Mixed||China||ENG: Carefree & Innocent Pastime Collection|
JPN: Bouyuu Seirakushuu
|Yan Defu, Yan Tianzhang||347, Mixed||China||ENG: Gateway to All Marvels|
JPN: Gengen Gokyo (玄玄碁経)
KOR: Hyeon Hyeon Gi Gyeong (현현기경)
|1629||Xian Ji Wu Ku|
|Lu Xuanyu and his son||419, L&D||China||ENG: Arsenal of Immortal Devices|
|Zhuchang Fang||490||China||ENG: |
|Guo Bailing, Tao Shiyu||1473, Mixed||China||ENG: Endgame Collection|
JPN: Kanzufu (官子譜)
KOR: Gwan Ja Bo (관자보)
|Inoue Dosetsu Inseki||135 (that survives)||Japan||CHN: |
ENG: Principles to Follow at Important Points
|Huang Longshi||361||China||ENG: |
|Inoue Dosetsu Inseki||183, L&D||Japan||CHN: Fayanglun (发阳论)|
ENG: Analysis of Generating Yang
KOR: Wiki Balyangron (위기발양론)
|Hayashi Genbi||520, Mixed (classified by type)||Japan||CHN: Qijing Zhongmiao (棋经众妙)|
ENG: Brilliancies from Go Classics
KOR: Ki Kyeung Joong Myo (기경중묘)
|SL and Tsumego Hero|
|Akaboshi Intetsu||69, L&D||Japan||CHN: Xuanlan (玄览)|
ENG: Mysterious Vision
|Hayashi Genbi||297, Endgame and tesuji||Japan||CHN: Qijing Jingmiao (棋经精妙)|
ENG: Best of the Go Classics
KOR: Ki Kyeung Jeung Myo (기경정묘)
|Kishimoto Saichiro||130, Tesuji||Japan||CHN: |
|Honinbo Shusai||168, L&D||Japan||CHN: (围棋死活妙机)|
ENG: New Life & Death Brilliant Stratagems
- Classical Go Problems (uliGo)
- Flygo.net (look for the section titled 死活名著)
- 101 Weiqi (Chinese, many interactive collections)
- Go-yu-an (Japanese, many interactive collections using Java)
Bill: 適情録 (Shiqing-lu) by 林応竜 (Lin Yinlong), 1525
This book came in 20 volumes. It contains some problems, as well as some opening positions. It contains 384 diagrams by a Japanese monk, Kyochu. The openings suggest that there was an initial position where, aside from the Black and White stones on diagonally opposite 4-4 points, Black had a stone on tengen. (See Sunjang Baduk for a different prescribed opening setup.)
John F. Without being wrong, this statement needs to be treated with care, especially as regards tengen. The Shiqing-lu of 1525 by Lin Yinlong is notorious for adding stones on tengen and/or reversing colours in games that are known from earlier texts. Lin was a very weak player and was mocked accordingly. This was a time when go polemics were in fashion and writers slagged each other off. As the famous Wang Shizhen said around this time, "Even if a person has made a name in expositions, poems or essays on go, it does not necessarily mean this is a proof of the writer's go ability." Lin was mocked because he was weak but also because of the title of his book. Shiqing is a made-up word. He indicated he plucked the two characters from a poem by Wang Anshi, but as Wang Anshi was known as one of the great weakies in go history, Lin's peers took the title to mean it was a collection of trivia (and in some senses it is - at times it belongs more to astrology than go). Lin defended himself by pointing out that the bulk of the content (8 of the 20 volumes) was by the Japanese monk Xuzhong, resident in Hangzhou and perhaps the most esteemed player of the early Ming. But Lin had lost many papers of Xuzhong's original works and reconstructed them from memory for Shiqinglu - we do not know how reliably.
The title can perhaps be best rendered as "Records of doing as the heart pleases". It is believed the poem by Wang that inspired it runs (in part): "When I play go I am in the mood to forget the hardships of travelling on horseback round the garrison forts of far-off regions, and I end up rushing about eagerly trying to catch the beautiful butterflies I saw in my dreams." Rather nice!
Maybe Lin can be said to have had the last laugh, as his book, errors and all, is now considered one of the most important documents for go history.
Anonymous: Could some players please list the suggested strength for the problem collection listed here. This would be very great. Thank you very much in advance.
John F. I had no part in compiling this list as it happens. I only answered a few queries from Harry, But I can tell you that generally the problems in the above list range from hard to very hard (5-dan plus), and in the case of Hatsuyoron to very, very, very, very hard (i.e. tough for pros). But every now and then a very easy problem will be found in some cases, which can create a misleading impression.
The easiest is the Gokyo Shumyo. The above makes it look like a Chinese book, but it's Japanese, and it's the book that goes by the name of Kanazawa Tesuji Series elsewhere on SL. The Guanzipu problems are mostly a kind of endgame problem (a type I call encroachment problems - the task is to encroach as much as possible into the enemy territory. In each case you need to exercise great care in getting a version that is correct in terms of both starting position and solutions. In the main, Internet versions have many defects, partly because the originals are also defective. An edited modern printed version is much the best bet.
There are quite a lot of other classic collections. If you tackle Gokyo Shumyo first you might find it sensible to move onto Gokyo Seimyo. Shikatsu Myoki and then Hatsuyoron you should leave until you are studying to be a pro.