Imagist/Art Game 1

Sub-page of Imagist

This is an art game I'm working on. Feel free to critique my play--I'm just a 1d, so I'm sure it's far from perfect!

The opening  

Black's moves through B5 are an opening I play often. I like to create groups that are solid and territorial, and then attack from them.

I chose the hoshi opening for W because this is the most common response, and one I'm not particularly comfortable playing as W. When I encounter B1 and B3, I usually prevent an enclosure by approaching.

Approaching the first corner  

In this position, this W6 approach is common, and I frequently respond with this B7. W8 through W12 are normal, but B13 is a less common play that starts my favorite joseki (see "A fighting variation" on 34PointHighApproachTwoSpaceHighPincerOgeima).

The fighting begins  

These are a normal joseki, and low dans are sometimes able to read out this sequence as white.


At this point the joseki I have found is this, ending with a large capture of stones after white "a", black "b". I am skeptical of this as joseki, as I don't like this result at all as white. In my view, the exchange of W28 for B29 is a thank you move, forcing black to play the move that he wants to play to ensnare white's stones.

Carefully chosen moves  

To avoid that variation, I chose this W24.

At this point there are many temptations away from life for black. The atari at "a" loses the capturing race without white's thank-you move. The cut at "b" lets the black group die when white simply connects at "c". The atari at "d" lives small in the corner, but gives up the marked black stone. So black's best move is B25, connecting while threatening to capture white's stones.

Backing away from the edge of death  

Both players back carefully away from the edge of death.

A running battle  

W34 starts a running battle.

Imagist/Art Game 1 last edited by Imagist on December 8, 2019 - 16:01
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