Knight's move cap

    Keywords: MiddleGame
Knight's move cap  

W1 is a knight's move cap against black+circle. Compared to the ordinary cap at a this is more forceful. That doesn't imply that it is better; but this is one of the standard ideas of reduction play.


B2 in reply is good for security; but in some contexts it will be a little too submissive.


Simply ignoring White's play invites W3, which is quite severe. One advantage the knight's move cap has is that this follow-up is stronger than in the case of the cap.

Strong resistance  

Black should consider fighting harder with the contact play B2 and cross-cut B4. Now there will be a tough fight, and ladder relationships can be important.

White tries to settle  

Therefore W3 is an option: this warikomi play makes it quite hard for Black to decide between a and b next.

There is a good example of this tactic in game 8 of the Kamakura jubango.

Charles Matthews

Knight's move cap last edited by Nico on March 26, 2003 - 16:48
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Login / Prefs
Sensei's Library