Knight's move cap
is a knight's move cap against . Compared to the ordinary cap at a this is more forceful. That doesn't imply that it is better; but this is one of the standard ideas of reduction play.
Simply ignoring White's play invites , which is quite severe. One advantage the knight's move cap has is that this follow-up is stronger than in the case of the cap.
Black should consider fighting harder with the contact play and cross-cut . Now there will be a tough fight, and ladder relationships can be important.
Therefore is an option: this warikomi play makes it quite hard for Black to decide between a and b next.
There is a good example of this tactic in game 8 of the Kamakura jubango.