Hane Tsugi / Advanced

Path: <= Endgame =>
Sub-page of HaneTsugi
Hane Tsugi (basic)  

1. Black's connection

First of all, Black has to decide whether to connect or not. For details, please read endgame connect or not.

Isn't it a mistake to play B2 if you're not going to connect? ~srn347

anonymous: As in many cases it depends on the rest of the board. If W1 were a ko threat and the value of the ko is smaller than potential the damage to Black from not connecting but larger than the damage to White from not playing W3, then Black might not connect.

Hane Tsugi  

If he decides to connect, there are basically three ways for Black to do so: a, b, and c.

2. White's shape

Two stones  

When White has two stones on the second line, covered by black stones on the third as here, the hane tsugi is not possible because of Black's atari at B4. This situation is considered to be Black's endgame sente.

Three stones (5 at 2)  

With three stones, there are some problems. An attempt by white to hane-tsugi may be met by a throw-in B2 (a liberty stealing tesuji) where white expects to play W3. The ko that results if white does not connect with W5 does not help white. Therefore W1 at B2 is often correct (a case of One-Two-Three).

3. Black's shape

Weakness 1  

Black's shape can have a comparable weakness. Instead of connecting at B4, W3 plays atari and W5 captures three or more black stones . Black can start a ko, but the ko entirely favours White (hanami ko).

Weakness 1  

Black should stretch once, then block.

Weakness 2  

With white+circle present, Black has another weakness to be careful of. If he blocks at B2, W3 is severe. If Black captures at a, White b will at least capture two stones and destroy black's defence line. If Black b, White c is more than White could expect to begin with.

Weakness 2  

Here too, Black should cede a little territory. The empty triangle of B2 is best when there is no eye shape at stake:

Weakness 2  

If Black plays B2 in fear of bad shape, he loses two more points compared to the previous diagram.

No weakness 2  

If Black has black+circle present, no such weakness exists.

4. Avoid Ko

Q: Have you met a situation which it is possible to defend with an atari, but we should not atari? Why?

A: It is because of ko.

Simple Response  

Bleedo:This is a ko to always avoid since black can always extend 2 as a ko threat.

Alex: Always to avoid for who? Yeah, Black can extend from the atari as a ko threat, sure, but just because he has a local threat doesn't make the ko good for him. This is hanami ko for White, so it's Black who should avoid it, unless he's got way more threats than White. It only costs two points to back down, and a lot more if Black loses.

fractic: Also, if Black extends from 2 the ko becomes bigger and that will make it easier for white to profit from, since Black will need bigger ko-threaths.

Drop back to avoid ko  

If the ko is serious to you, or you know you are a ko loser, don't atari! Although this costs you 2 points, do you feel it is much better if you let W invade your territory (when you lose the ko)? :-)


Path: <= Endgame =>
Hane Tsugi / Advanced last edited by HermanHiddema on February 20, 2014 - 20:01
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