Drago Wish List

   

This is Drago wish list:

  • To add a suggestion, please copy and paste a section below.
  • Feel free to add your name if you think one of the suggestions is interesting.
  • Feel free to complete description.

Anyway, this is wiki.

Gilles: Wow, so many requests! I could never have thought it could be so many. First of all, be sure I consider all of them even if it can take some time to see them in Drago. The best way to have a feature implemented is to add your name!


Table of contents

Open requests


Some way to identify main line versus variants in complicated sgf

Who
Oren
Description
I've been using drago to take commented sgf from gogameguru and creating pdf. So far I really like it, but one major issue is that I have no idea if I'm on the main line or a variation when looking at a very complicated sgf. Is there any way to make the organization easier for something like this? I tried GoWrite2? which does this part better but doesn't handle the variations as well as Drago does.
Status
Requested
Date
23 May 2014

Copy and copypaste Board postion

Who
Farkas
Description
I don't find a way to do it, but it would be very useful to copy the board position of a node, and paste it to another one (even in a different file). Much like the 'save to clipboard' command, but not the whole tree. (At the moment it is possible to export a position to a separate sgf file, but I can not insert that position to a node of an existing tree.)
Status
Requested
Date
27 Apr 2014

Image to Board Position

Who
Farkas
Description
It would be nice, if Drago could create a board position in an empty node from an image file (jpg f.e.).
Status
Requested
Date
27 Apr 2014

Make coordinates consistent with view orientation

Who
RobertP
Description

Opponent view A..T and 1..19 fail to turn too. To make sense of the comments, you're forced to switch back to Ref. view..

Status
Requested
Date
17 Dec 2013

Better touchscreen support - 2 clicks to place stones

Who
SamTheGliderPilot
Description
Using a Windows 8 touchscreen device, it is very easy when doing problems or playing an engine to tap the wrong intersection with my finger or a stylus. It would be useful for there to be an option where clicking/tapping an intersection selects that intersection, and a second click/tap actually places the stone and ends the turn.
Status
Requested
Date
6 Aug 2013

Mark-up wrong branch at game tree

Who
awit
Description
When you are playing a game, you can mark-up wrong branch on game tree by right-click (with pop-up menu). Wrong branch is marked by red "x".

Feature useful for analysis and solving tsumego problems.

Status
Requested
Date
5 Jan 2012

More toolbars

Who
willemien
Description
More toolbars

(or maybe make it possible to let users add new toolbars. At the moment (2011) Drago has only 5 toolbars and i would like to have more choice. (i know i can add/ remove commands to the toolbars but i would like to make my own toolbars/ have more options to remove parts of them. at least i would like extra:

  • an database toolbar (so that the file toolbar can be shorter)
  • an engine toolbar
  • 3 users toolbars (for my own toolbars) this only if it is difficult

to let users make their own toolbars)

Status
Requested
Date
30 May 2011

Game scoring

Who
willemien
Description
scoring routine

I would like that drago has an final scoring routine (to decide the final tally at the end of the game)

I guess it will be complicated, it depends on the rules area or territory scoring) and on the life /death status of groups. (it also needs to be able to be changed by user ed)

Maybe a start is to look how Dragon Go Server does territory scoring

Status
Requested
Date
30 May 2011

Display all results of a pattern search with same board orientation

Who
daal
Description
When comparing the results of a joseki search, it is easier to understand the context of the joseki if the games or at least the thumbnails are rotated to keep the joseki in the same position.
Status
Requested
Date
14 March 2011

Rotate coordinates with view orientation transforms

Who
Fabian
Description
Possibly with an option to enable or not.
Status
Requested

Selection of correct variation symbol in problem sgf

Who
Fabian
Description
A way to configure the symbol specifying the correct variations in problem sgf files.
Status
Requested

Ignore SGF style property

Who
Fabian
Description
SGF style property specifies how variations are displayed. However, it would be interesting to enable the user to preserve its settings.
Status
Requested

Different time settings for user and engine

Who
Fabian
Description
To adjust strength of engines, it would be interesting to have different time settings for user and engine.
Status
Requested (related to 4.00 beta)

Some way to switch automatically to next problem in problem mode.

Who
Fabian
Description
For instance, some time delay or clicking anywhere in goban.
Status
Requested

OnOff mode for influence display

Who
Fabian
Description
OnOff mode for influence display rather than on request by pushing button. Could be extended to score estimate.
Status
Requested (related to 4.00 beta)

Delete games from a database

Who
TT
Description
Delete one or more games from a database.
Status
Requested

Merge databases

Who
TT
Description
Merge one database into another one.
Status
Requested

Printing non-consecutive games

Who
leslielau
Description
An option to print non-consecutive games, such as game 1,3,5
Status
Requested

Printing all open games

Who
tk
Description
An option to print all open games
Status
Requested

Customize number of moves per printed diagram

Who
DaveSigaty
Description
An option to choose the number of moves shown in each diagram to be printed. Consider a game of exactly 200 moves with the default setting to print one diagram for every 50 moves. I imagine Drago creating a list of 4 diagrams: diagram 1 - 1-50, diagram 2 - 51-100, etc. I imagine clicking on diagram 1 in the list and changing the 50 to 16. Now Drago updates the list to 5 diagrams: diagram 1 - 1-16, diagram 2 - 17-66, ... diagram 5 - 166-200. I click on diagram 2 and change the 66 to 43. Drago again updates the list to 6 diagrams: diagram 1 - 1-16, diagram 2 - 17-43, diagram 3 - 44-93,..., diagram 5 - 144-193, diagram 6 - 193-200. I now click on diagram 5 and change the 194 to 200, eliminating the small diagram 6.
Status
Requested

Not show move numbers

Who
leslielau, JR
Description
An option to not show move numbers when printing a game file
Status
Requested

End of game score display

Who
Pimenta, okvonnegut, CB
Description
Result should be displayed when you reach the last move of the game file (display result .sgf property?)
Status
Requested

Update database after editing a game from the database

Who
FG
Description
-
Status
Requested

Export current SGF to clipboard

Who
CP
Description
-
Status
Requested

Markup shape, size and color settings.

Who
tweed, Jarod TW
Description
Initial request here. Extended to all markups.
Status
Requested

Arrow markups

Who
Jarod TW
Description
as in SL...
Status
Requested

Game traversing command with variation first.

Who
-
Description
here
Status
Requested

Partial position diagrams

Who
Thomas Derz (tderz)
Description
(a) I would like to select a partial position, pref.
(b) not necessarily rectangular,
(c) then be able to export it to the different formats.
(d) Ghost stone switch-off necessary for making problem diagrams,
(e) adjustable numbering already in pre-export phase possible?
(Thank you for this great tool!)
Status
2.20 beta

"Flatten" command

Who
okvonnegut, aoiro, Farkas
Description
I know I can export a .sgf of the current position but I'd like a way to make the current position the start position. That is, flatten a number of moves into a single node. To do it now I have to export position to sgf and then load that sgf anew... But then I would still lose subsequent moves.

This could also help when editing tsumego where the first move of White is in fact part of the starting position. As such, it is not easy to use them e.g. in GoGrinder, because it thinks you have to guess the White move. "Flattening" (and then marking) this move into the initial position would help editing some chinese tesuji problem sets I'm currently working with now.

Status
Requested

An command to clear all markup

Who
okvonnegut
Description
A way to clear all markup from the board in one go. Useful when editing problems or with files that have the move numbers hardcoded into them as labels. Possibly also a "clear all markup from the entire file" to save me from having to do it on every move.
Status
Requested

More key bindings

Who
okvonnegut, Myshkin, aoiro
Description
For example the ability to set key bindings for the various annotations under "insert ..." with a single key combo. Or a key binding to insert a specific comment. This would also make it easier and faster to input problems from other sources such as pamphlets or books.
Status
Requested

Square size selecteable

Who
Pimenta
Description
Larger squares marking territory and prisioners in the end of the game make it easier to perceive the amount of territory each player had. Could this square size be user-defineable?
Status
Requested

GNU Go commands available in a specific toolbar

Who
Pimenta
Description
GNU Go commands (pass, resign, etc.) should be available in a toolbar, either that you could turn on/off, or that would automatically be turned on when a game against GNU Go would start.
Status
Requested

"Undo" command should create variation instead of erasing last move

Who
ChiyoDad, olesch, wildclaw, rhogo, rombu
Description
olesch : 'I train with GnuGo and want to observe my mistakes in stored replays.'
Status
requested

Mouse pointer with stone drawing

Who
DR, olesch
Description
-
Status
Requested

Network point to point games

Who
FrançoisP, Pimenta
Description
-
Status
requested

Onecolor go

Who
ogronom, AF
Description
option of choosing samecolor stones, for training with Gnugo. Or may be posibility of changing stones like board textures
Status
requested

Insertion of moves in the middle of a sequence

Who
Slowman, okvonnegut, aoiro, Farkas
Description
Interesting. There is no way to do that for the moment without editing the sgf file.

Copying the remaining moves in a branch and append them at a different position, in a different branch, or in a different file - is this already possible somehow? If not, I would really much like to see that! I would also volunteer to help specify how to select and copy move sequences on the board and in the game tree (e.g. mark a stone in a Joseki on the board, hold shift and use the mouse-wheel to include following/previous moves, then release shift, choose "copy move sequence" and then go somewhere else and choose "insert move sequence"). I also would volunteer in solving issues that would come up with that in the implementation (i.e. manipulation of the game tree and the sgf). -aoiro

Status
Requested

Save/SaveAs button

Who
Tom
Description
Use the Save button as a SaveAs button when current file is not modified.
Status
Requested

Complete Undo

Who
Tom
Description
Complete Undo of any editing command would be nice. Priority given to undoing delete branch operation.
Status
Requested

UGF and NGF handling

Who
AI
Description
Does somebody know where to find the specs?
Status
Requested

Syntax highlighting SGF editor

Who
gal
Description
- (there is a syntax highlighter for the jEdit text editor, see SGF utilities, various - would that help?)
Status
Requested

"Minimize" board for printing diagrams.

Who
Malweth, okvonnegut
Description
When printing diagrams (especially tsumego) the whole board is printed. Most of the board is empty. It would be nice if you could specify how small to shrink the printed section of the board, based on where the stones are placed. You could specify having 1-19 blank lines around the stones (19 default, prints whole board). This would improve printing tsumego and allow more problems per page.
Status
Requested

Stone bitmaps in text when exporting

Who
DG
Description
Export games with adding bitmaps in the comments for move references and marks (like SL B1 instead of B1)
Status
Requested

Font configuration for text markups when printing diagrams

Who
Michal
Description
Actually, the request can be extended to the font settings for all printed fields (text, caption, and so on)
Status
Requested

Remember new game creation in new file or current file

Who
Michal
Description
When a new game is created, there is the option to create it in a new file, or in the current file. Drago could remember the option which was chosen last. (so when creating a file of tsumego problems, one has to click one time less for each tsumego :]) (version 2.12).
Status
Delayed

Export the current game in ASCII in the clipboard

Who
Evgeny
Description
-
Status
Requested

Navigate only the moves in a selected area of the board

Who
a fan
Description
select a rectangular area of the board. Then the navigation works only for the moves in that area, and jumps over the moves outside the area (the stones outside the selected area are displayed). It's useful for replaying pro games, as they like to play tenuki.
Status
Requested
Date
2008-01-26

Enhanced Score Estimator display

Who
SpongeBob?, Inego
Description
The current Score Estimator from the game engine only gives a result like W+30. However, often the status of groups is miscalculated. As there is no way to tell if that happend, a result like W+30 is almost useless. It would be nice to get a graphical display on how the result was calculated, i.e. which stones were calculated as being dead or alive. Hope the game engine provides a way to get this information.
Status

Allow empty MDI frame (with no open tabs)

Who
BruceTheHoon
Description
This is more of a nuisance: when Drago starts up, it should not auto-open a tab, because it cannot possibly have the faintest idea what do I intend to do - what board size, what kind of opponent etc.. The default creation of a new tab when I close the last one is likewise nothing but a nuisance, because e.g. it keeps opening tabs with without a GnuGo opponent tied to it even if I keep playing GnuGo and closing the tab at the end.
Status
Requested

Closed requests


Display timing during engine games

Who
AP
Description
-
Status
Available in 4.0

Display game information with board

Who
PAC
Description
Could be an additional and configurable panel in the board view.
Status
Available in 4.0

Hideable and moveable right column

Who
Pimenta,tweed
Description
The pane in the right hand side (tree, variations, clock, etc.) could hide when a small triangle in the separator between this column and the board would be clicked. Moving the panel to the left is requested here
Status
Available in 4.0

Branch ordering

Who
Tom, tderz, jvt, okvonnegut
Description
Branch ordering commands, re-ordering the branches by dragging
Status
Partially available in 4.0. A command enables to make the current branch the main one.

Replayer

Who
zof
Description
the replayer may give several tries and a location hint, as Gobase's replayer does.
Status
Available in 4.0

Choosing of encoding, while viewing sgf

Who
ogronom, okvonnegut
Description
non-english comments in some sgf files are in some unusual encoding. So they don't display properly
Status
Available since 3.10.

Board display with rotation and symmetry

Who
Stephan, smandoli
Description
here
Status
Available since 3.10.

Associate Drago with sgf files

Who
TimK
Description
-
Status
Available since 3.10.

Extended stone setup mode

Who
Evgeny
Description
MFGo like (clicks give the following sequence: setup stone -> swap color -> remove stone) or MultiGo like (left and right clicks).
Status
Available in 2.20

TimK: If it's not too late for input, I prefer MultiGo style - you don't have to go back to the toolbar to switch colors.

Gilles: Both are implemented, first one being optional.


Tooltips for buttons in second toolbar

Who
Michal
Description
When the cursor is held over a button, after a short time a box appears with the button's function. However, this does not happen with the second toolbar, the one with move navigation, undo, cut, game, color, markup, insert, and new game (version 2.12).
Status
Fixed in 2.20

Navigate to specific move

Who
TimK
Description
I guess this requires the previous request to be added, but it would be nice to be able to go back to the point where an earlier stone was played by clicking on it.
Comment
will be done by ctrl-click, I hope is ok.
Status
Available in 2.20

TimK: Sounds great.


Handle folder as collections

Who
BjornF
Description
-
Status
Available in 2.20

Light source

Who
reported by Evgeny
Description
The light on the go board seems to come from the right side. According to MS user interface design guidelines, the light should come from the left.
Status
Available in 2.20

Variation navigation

Who
Evgeny
Description
Toolbar button for Next Variation operation
Status
Available in 2.20

Get rid of popup dialog

Who
TimK, olesch, Pimenta
Description
When I accidentally try to play a stone on top of another stone, Drago gives a popup error message. It's annoying to have to click okay on it, and then go back to what I was doing. A beep would probably be enough to tell the user he made a mistake.
Status
Available in 2.20

Read only mode

Who
wildclaw
Description
It would be nice to have a toggle that disables editing of a game. That way it would be possible to move through variation, without accidently adding your own path. It should preferably be specific for each tab.
Status
Available in 2.20

Shortcut for toggling display of coordinates

Who
EM
Description
-
Status
Available in 2.20

Close button for tabs

Who
EN, AI, olesch, Pimenta
Description
Opera-like close buttons for tabs. If this is implemented, it should be optional since not everyone likes it.
Status
Available in 2.20

Automate replay

Who
jared, ChiyoDad, slowman, zof
Description
In real time if possible (for reckless moves, moves played in byo yomi or in blitz games), with optional stops at comments
Status
Available in 2.20

Shortcuts

Who
JLS, chejnik, TimK, ChiyoDad
Description
Shortcuts for often used functions
Status
done in 1.45 by editing the ini file, available in 2.20 with a more friendly dialog

Tabs

Who
StephaneF
Description
Tabs (Firefox like)
Status
Available in 2.00

Tool bar button for Cut branch command

Who
slowman
Description
-
Status
Available in 2.00

Navigation by arrows may be more natural

Who
Evgeny, 64.83.37.175
Description
-
Status
it's possible to configure commands since 1.45.

Export or print each position with markups or comments

Who
Olaf
Description
forum:Drago
Status
2.10

Export flatten position

Who
Olaf
Description
forum:Drago
Status
2.10

Wish list

Who
64.83.37.175
Description
Wish list
Status
available here.

Sound options

Who
64.83.37.175
Description
Some sound options at least for stone placements.
Comment
Does anybody know some free resources for stone sounds? (Gilles)
Status
2.10

Selection of size of the stones in the export position dialog

Who
62.129.60.133
Description
Selecting the size of the diagrams is possible, but maintening a constant size of stones on various diagrams implies calculation.
Status
2.10

PDF

Who
-
Description
-
Status
2.10

Alternative Ghost Stones displaying: as simple circles (with board texture filling)

Who
olesch
Description
currently ghost stones look bad combined with letter markup because letters have clear background, unlike

ghost stones.

Status
2.11, hope answer is satisfactory

To be clarified


Delete games from a database

Who
TT, Farkas
Description
Delete one or more games from a database. (Also from collection.)
Status
Available in 4.22

Merge databases

Who
TT
Description
Merge one database into another one.
Status
Requested

Do database search based on position selected on board

Who
Myshkin
Description
Instead of using the Pattern Search/Capture in the DB Search window, allow for the selection of areas on the current board and search for the pattern contained in those selected areas.

--Gilles: Actually, when the search window is opened, it is possible to select a pattern either in the main board or in the thumbnail board. Am I missing something in your request?

Status

Drago Wish List last edited by 185.66.193.33 on September 5, 2017 - 22:11
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