3-4 point low approach one-space low pincer press
Typically, the press at is played when there are coordinating White stone(s) at the upper right corner. (A KataGo data analysis doesn't support this preference).
A database search shows that only two moves, a and b are popular. AI analysis confirms. This page holds a chapter on both.
c is a trick play known in Japan as the nineteen point trick play.
Extend and be pincered
A simple joseki is for Black to play the crawl at and jumps out at
. White has given Black territory, and
attacks the lone stone to get profit to offset the territory lost. Sometimes
is played at a.
White can also to play large scale with , depending on the whole board situation, and a pushing battle ensues.
will typically play the double hane.
Making use of the double atari weakness of the double hane, ,
and
is the perfect chance to take some profit at the corner. Then
ataris and
extends. If
, then White a, Black b, and White gains sente to attack the lone Black stone at the top, perhaps at c.
Black can also gain sente with and
, but after
, White is extremely thick and it may not be easy for Black to find a suitable move at the top.
Depending on the whole board situation again, Black may choose to crawl four times to gain sente so that Black gets to play . But
is a large move that seals Black in.
Push and cut
There is also the push at and the cut at
. Typically the result is an exchange ending at
. Later, a may be a point of contention for both players when it comes to influence.
may begin a complicated fight.
is a tit-for-tat move.
Charles There are some variations here in which White starts by pressing at a (and presses more than once). Then White fights at , or the square or circle points.
A simple outcome of this is for Black to sacrifice the two Black stones in the middle and settle for an exchange.