Preferring to pincer
This page picks up on ideas given on the Kobayashi fuseki and mini-Chinese pages.
When Black approaches with it is normal for White to defend the corner with a or b in place of . Then Black can extend back to the middle of the side to make the Kobayashi formation by playing at the star point on the upper side, marked with a circle.
The pincer at is seen in fewer than 10% of pro games.
RafaelCaetano: I wonder if that percentage would change significantly for "recent" games. Say, games in the last 20 years. I don't have GoGoD myself, though...[2]
Supposing the normal development shown in the right-hand corner, White has sente to approach in the left-hand corner with a play such as .
In this position the area of marked points has become important. It isn't immediately clear how White exploits it, though.
Again a pincer to prevent Black building up a mini-Chinese formation along the side. Once more this is seen in professional games, but isn't highly favoured (no more than 10% of examples).
This is a main variation. White plays to gain the maximum on the right side. White's next plays on the other side would be a or b, which are good shape but gote.
There is nothing here really to support the common amateur idea that playing a pincer confers an advantage, though. In both cases Black takes territory early in White's corner and pros like profit ---> Who doesn't?[1][3]
A quite different attitude is shown by this counter-pincer strategy, played quite often recently by Kato Masao. Black starts a running fight on the top side. This suits Kato's style but should be considered a difficult choice.
[1]
Actually, you'll find many good amateurs who like to play for influence; and you'll find some pros like Takemiya who aren't concerned about early profit. I'd say they are playing different games; but you won't get a Takemiya fan to agree.
[2]
Yes. The proportion must have gone up recently (2003) since the number of examples is now like 200 out of 1500 games. However the winning percentage looks more like 45%: which isn't great.
With komi of 5.5, this seems to be a pretty fair result for white, according to http://homepage.ntlworld.com/daniel.gilder/komistats.html
[3]
So could someone please make it clear what the disadvantages of playing a pincer are ? As Charles stated, as an DDK I feel getting pincered is always disadventageous to me.
Herman: Well, the basic disadvantage, of course, is that you're stones are separated, allowing a splitting attack. Take for example the following pincer:
This is one of the most common pincers you will find, maybe even the most common pincer of them all. (See also: 4-4 point low approach one-space low pincer joseki).
Here is a common continuation. Note how splits the 4-4 corner stone from the pincer. White takes the initiative, and Black spends the next 5 moves defending his groups. First he defends the 4-4 stone with , and then after leans on his pincer stone, he spends --- defending that side.
At the end, white has gotten some influence (the ---- wall), and his group is reasonably safe, while black got some territory (the marked area). Black did not get any territory (yet) on the other side, as the 3-3 invasion at a is still open to white.
All in all, a reasonably balanced exchange.
Hope this helps! If you have more specific questions (about specific pincer situations, for example), feel free to ask (here, or at BQM).