OGG2 - White Connects with 152

    Keywords: Question

DaveSigaty: I thought this was a very interesting point in the game. When White played elsewhere in the actual game we moved immediately to the large yose stage. Connecting at 152 below instead leaves the situation on the right still unsettled. What happens here?

Variation 1

OG2 (151 - 160) variation 1  

White connects and Black takes the big point on the left, treating 1 as a forcing move. I think that White 4 is the natural play.

What happens next?

OG2 (151 - 160) variation 1  

HolIgor: When taking the big decision I considered this variation and thought that White forced Black to take too many points. And here Nonny's question comes.

Dieter: I think - without calculating much - that Black a makes miai of capturing White 4 and making an eye at b.

OG2 (151 - 160) variation 1  

unkx80: This is a 2 am post, and a continuation from the previous diagram. Did I read wrongly?

DaveSigaty: There is definitely bad aji left here for Black. See JamesA's alternatives further down the page. The black+circle stone would be better off at a, reducing the white stone's liberties.

Bill Spight: Good point, unkx80! But maybe White should make ko. (Black can live by playing B2 at W7 in the previous diagram.)

Black lives?  

unkx80: (3 am) Hmm, thanks. I will look at this again some other time. I think I should go to sleep. =P

White kills?  

Bill: Thanks. I overlooked B8. But W5 above looks like a mistake. Better the descent, threatening to connect either way.

White kills? Variation 1  

If B1, W2 connects. B3 is met with W4, containing Black.
Instead of B1, if Black a, White b.

White kills? Variation 2  

W2 secures the corner, I believe. Because of Black's shortage of liberties, the oiotoshi of B5 does not work.

unkx80: Thank you, Bill! =)

OG2 variation 1a  

Dave: Let's see! I think this is one of the main theoretical lines. The questions seems to be whether Black can find something that works after forcing moves to here. I think that a and b are miai for White to prevent both a second eye and a connection to the left.

Variation 2...

OG2 (151 - 160) variation 2  

What else might Black choose after White connects?

JamesA: How about this for an alternative black play?

OG2 alternative for Black? Variation 1  

DaveSigaty: This B1 looks like nice timing. White answers with W2 and W4 to prevent an eye and cut Black off from the center. I had not looked at B5 (only a) in deciding to play white+circle. This is better as it reduces the white stone's liberties. At this point Black is alive as far as I can see.

Remaining Aji 1

OG2 alternative for Black? Aji 1  

Varous bits of aji remain, however. The most serious is White's descent at W1 here. If Black does not answer (for example he protects the lower right instead, White kills the black group by forcing a connection to the marked stone. White would like to test Black along the lower right side to see whether the aji is of any use. Black has to be careful in answering on the lower right so as not to give White an opportunity to use W1 to her advantage.

Remaining Aji 2

OG2 alternative for Black? Aji 2  

If the play on the lower right side proceeds in such a way that White does not use the descent to the edge in the previous diagram, White may choose to capture the ko in sente. Black cannot afford to let White cut at a and must answer with B2, or some other move. This can be important later because if Black manages to cut the white stones in two at b, both the resulting white strings may have to take time to secure two eyes.

OG2 alternative for Black? Variation 2  
OG2 alternative for Black? Variation 2(cont'd)  

6 at 1

Black seems OK in these variations, but I'd bet money that I've missed something....

Sideline question

OG2 (151 - 160)  

This is just a question: Not that White wants to, but doesn't the solid connection at White 152 mean that White can put the marked stone in motion, threatening to connect directly or underneath? I'm probably missing something, but it seems to me that because of the potential atari by White at a, connection underneath is possible? Please let me know what I'm not considering. --Nonny

dnerra: It seems you are right; I did not see this, and it means that Black 151 may have been a bad move:

OG2 White connects underneath:  

If Black a next, White just connects at b and Black cannot cut. So Black would follow up with c, but this is gote and so White might as well get to play there.

Maybe White would play this sequence after capturing at d with sente.

Dieter: You know what I think ? After having read the whole discussion and considering the truckloads of aji that exist along the right side, I think Nonny was correct all the way when he questioned my move at 135 (see OngoingGame2). I also think his proposal for improvement was correct. Black 135 should have been played at 4 in Variation 1 (top of this page). Gentlemen, I take my hat off to Nonny.

HolIgor: Come on, Dieter. If playing 4 was necessary then, of the two moves, 133 and 134, the latter was larger by far. I think that Dnerra, 4d, eased up a little bit on White to make the game closer.

dnerra: Oops, I think you should show a little more disrespect to my rank, HolIgor! :) (Which is 3d, not 4d, by the way.) So there were three moves of mine that got particularly criticized.

  • Black 121: I am still not convinced this one was bad.
  • Black 133: Here I have to agree completely. I hadn't realized that White 134 would be sente. In the game, Black 133 turned out particularly badly, as White effectively got to play White 154 in sente. It seems to me that Black 133 would best have been played here:
OG2 Best move at 133?  

  • Black 151: I now think that it is bad, but for a different reason: The exchange that happened in the game still seems good for Black to me. But if White had connected at Black 153 with 152, then Black might have lost more on the lower right than he gained in the upper right if we take Nonny's remarks into account.

But,to stress that point with the disrespect a little, I would say that I usually commit at least two blunders around this stage of every game that are worse than the mistakes listed here. If you don't believe me I will try to record them in one of my next tournaments and present them here on SL. :-)

OGG2 - White Connects with 152 last edited by CharlesMatthews on June 9, 2003 - 08:58
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