- This article is not about computer storage media
A good memory is valuable in many aspects of go. This article refers mainly, but not exclusively, to human memory.
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In English memory may also refer to muscle memory; that appears less relevant here, but maybe someone disagrees.
- When reading, the position resulting from a series of moves
- For backtracking, which moves have been tried and what their results were
- During the endgame, keeping track of the possibly plays and their values (possibly as game trees / combinatorial games)
- For counting, it is desirable to keep track of the score of each group separately
- The previously read status of groups on the board, with the relevant sequences
- After a game, the entire game, for review
- Some variants such as blindfold go?, phantom go and one colour go require one to remember the entire board or significant portions of it
- Joseki and fuseki
- Standard positions, e.g. corner shapes, with standard sequences and their miai values
- Learning professional games is recommended as a means of improvement, and can also be fun
Excercising simple problems for four years, over and over again made me good at reading (yomi).
You learned Lear's Nonsense Rhymes by heart, not rote;
You learned Pope's Iliad by rote, not heart;
These terms should be distinguished if you quote
My verses, children — keep them poles apart —
And call a man a liar who says I wrote
All that I wrote in love, for love of art.
Most of the areas mentioned above also require computer memory in a go programme.
In computer science, the amount of memory needed to solve a problem is known as its space complexity.
- Mental activity — Describes brain areas involved in memory
- Bill Spight/Improvement (page may move) — Discusses the importance of memory in go
- Learning joseki loses two stones strength — A warning!
- How To Remember Your Games Discussion
- Force feeding — On learning by repeatedly doing the same life and death problems (a.k.a. overlearning)
- Rust — Talks about re-establishing go memories after a break in go-playing.
- In The Treasure-Chest Enigma, insei in the dormitory(?) recognise games after being told a few moves
- Could search in articles for words like remember, rote, memorise (ation, ing) to link them (both directions!) and extract relevant ideas.
- Age and alcohol?