aLegendWai: How about if plays at a? Will it live?
If both can make Black live, which is better and why?
Thanks for the answer.
unkx80: The following two diagrams should show the difference.
[13] Answering this hane at 1-2 leads to disaster. Black can't play 8 at a because of shortage of liberties. If Black 6 at a, White 7 at 6 kills: see rectangular six in the corner.
I may be missing the bleeding obvious here - but doesn't Black 6 at 7 give life for black?
[14] tderz: Above right variation would be an improvement over dia [13] (= this left diagram).
is a mistake here, if
does not lead to an escape or link-up.
Imagine a black attack at h or i.
Please note the usefulness of positional strength, i.e. here.
Indeed, as Dieter suggested below, a black stone at g surely prevents a white escape and enables Black to proceed at (kill).
I think it is this possible danger which makes here so inferior.
tderz: Hence White should play now (the move in discussion).
Black could rest the case for now.
(a is present here)
If later black a and white b - black c are exchanged, white is left with 5 points.
RichardHunter: A Japanese book I have says this also lives but is thin. The reason is at both b and c are sente, which is not the case if Black plays the 2-2 point as above.
Bill: I set up a difference game, but the advantage of the 2-2 is not so clear to me.
[11] For instance, threatens to kill, but
protects the group. Now Black would have an advantage if he could play
with sente, but White plays
, probably leading to mutual damage.
Bill:
returns to equity, no? Does Black have better than
-
?
tderz: These are two separate questions:
- With
on the right side White will get about 6 points in the corner at the price of gote.
This is not a likely sequence, because Black has no killing follow-up if White were tenuki-ing with
.
Bill: In a difference game, all the second player has to do is stay even. Also, tenuki is not an option in a difference game. It's the only game in town.
tderz: I was not aware of the term/concept difference game when I used your 2-in-1-diagram,
I just liked the lay-out of it.
With regard to your It's the only game in town.,
I am too interested in the best variation,
which still might depend on factors not present in the diagram, see your [16].
What I am comparing here, is the right side with the right side of dia [11].
Sorry, if I gave the wrong impression of misusing difference game diagrams.
Bill: I did not notice until your comments that the link to the difference game page had been lost. I restored it. :-)
tderz:Still, I find
here better than sagari-
in dia [11] above. My reasoning is explained below in the ko variant which is life-threatening for White. The final answer to the question to which one would be better (sagari-
[11] or e.g. connection
here) lies in any actual game position where these positions would occur,
Bill: Except for questions of kos and threats, if one side is better in a difference game, the corresponding play is better. The difference game will tell you when whether one play is better or not depends on the whole game position. tderz: I took the freedom to emphasize your correct statement. I fully agree. Bill: I wrote that late at night, and didn't write exactly what I meant. I think you'll still agree, but let's talk on the difference game /discussion page.
i.e. which side is the bigger and/or more important one for black (top-left or below-right).
- same reasoning for the question
-
or Black h-White i (on the left).
tderz: The left corner has 6 points, the right corner will have most likely only obtain 5 points. (I just realized that Black had an extra move)
Bill: Yes. Two
s. ;-)
This is a definitive loss of 1 point.
The life-threatening exchange black a, white b is at black's deliberation.
If White now plays s.th. elses than , e.g.
at
, then the extra weakness of the corner comes into play:
tderz: White eventually gives in,
Black plays or s.
The evaluation of this outcome seems to depend much on the overall position:
Black has played an extra move ,
White has got 5 points + a captured prisoner at s,
Black's position is reinforced.
Conclusion: no clear answer from me :-) ,
except that I find this variant better than dia [11] above.
Good question. If here, White makes a bulky five inside Black's eyespace. Black can not play at a because of shortage of liberties. What I said is wrong !! --Dieter
Dieter -- black will not play at a, but capture -- white 4 is a snapback. I still see this as black lives. Dieter: Yes I noticed, but didn't have the time to re-edit my stuff. Hence the exclamation above.
Bill: How about B 6? Dieter: see above (though you were first). Maybe a white stone at b is appropriate to prevent escape. WRONG. Needs edit Dieter
(2023-Nov comment) Nick Sibicky failed this tsumego on youtube and chose a dying shape: https://youtu.be/hjho0_tP07w?t=2880