White plays on the leg side, on the second line. White lives up to . If next Black a...
White can play atari at and Black can't connect at (oshitsubushi).
In addition, at a to c all live, at least with seki. See /discussion on a.
Bending in from the side without the leg leads to ko. If Black wins the ko, he almost fills White's eyespace with a bulky five. The points a and b are miai for that purpose, and thus serve as a ko-threat for White:
is a ko threat. If fills the ko, at makes seki.
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