BQM 271
The Question
revo: The diagram shows a basic 3-4 point joseki. In "38 Basic Joseki", section 5, page 46 shows the following continuation if white tenukis:
For the completion of this variation, see the section of 3-4 point high approach outside contact, tsukehiki hanging connection labeled Black Tenuki.
And then the authors say, that if would be at 8, white would play at 7 and win the semeai in the corner. Well, I've tried hard, but I didn't find a way for white to win the corner race after these moves:
I've tried a lot of variations, the best result I got for white was a ko she takes first. Can someone show me a sequence how white can capture these three black stones unconditionally?
First Suggestion
LaTomate: I'd say play 8 as follows instead:
Of course, I'm not sure, but this is what I see. If black cuts, I feel he is at an advantage, seeing all the thickness he's getting.
Bill: But doesn't Black do better by giving up only one stone in the corner? The exchange, - , looks good for White.
Second Suggestion
revo: I think I finally got a possible sequence. I assume that the black moves are already the strongest. If they're not, please show me my mistakes :)
Velobici: Strikes me that may be better for Black. makes straight shape. Straight shape is useful in fighting. seems to be a key point as well. Now Black has four liberties to White's four liberties, but if White plays at a before b, it seems that she hastens her own death by taking an inside liberty first. When White saves a for the last move (the capturing move), she must play c before b, thereby effectively giving Black an additional liberty.
revo: I think that doesn't work for Black, cause White will play at . Black must play at a now, otherwise White would live unconditionally. And if Black plays a, he will be short of liberties. So Black can only play at the point of . He can build an eye then and will have enough liberties. Thats why White can't block at the point to the left of and White will have to live by a. Then black can live too by extending left of .
Dave: First of all how will B continue if is at 4 instead? Black can never make eyes in the corner so if White pokes her head on the right side, the corner is dead.
QWerner: Well, my solution looks simple, do I miss something?
If Black playes elsewhere and white get 3, white will win. When black plays 3 white has to play 4 and black must block with 5.
I thought not playing the hane made a diffence, but I do not think that I was correct. This arrives at the same position by transposition. Black gets a ko.
dnerra: The ko is extremely good for White. is a ko threat, so Black has to find the first non-local ko threat, AND black has to make an approach move at a, AND it is still a two-stage ko after that.
Fair enough to consider this a win for White.
ilan: This variation appears in a game between Shusaku (Black) and Genan Inseki (White) following the move under the star point (colours reversed in the diagram):
Dave: After reviewing the literature and professional practice, I think that we can conclude that the original statement in 38 Basic Joseki is incorrect. Black can not be killed outright.
In Igo Daijiten it comments that the exchange of for allows White to kill a corner invasion outright. There is no analysis of the case where Black pulls out the invading stone when is not present.
The marked stone is in the right position to protect the cut.
In professional play there are a few examples of pulling out the stone. I could find no example where Black resorts to the ko so I think that dnerra's assessment that this is too favorable for White is correct. Mainly Black pulls out the stone and either:
- Sacrifices the stones in order to close off the top (see game 1 below), or
- Makes a gote seki in order to force White from the outside (see game 2 below)
Game 1 - Go Seigen - Kajiwara Takeo 1959-04-29
Here Kajiwara sacrifices the cutting stones by playing in order to ensure sente for the pincer at . Notice that the two marked stones have been exchanged but the Black stone is differently placed than the Igo Daijiten case above, the White stone does not protect the cutting point if White descends with .
Game 2 - Kirimoto Kazuo - Mizokami Tomochika 1993-04-07
Here White has played the marked stone and Black has ignored it. Black responds to by sliding to but White intercepts with and ...
is an interesting play. This makes the seki gote for White. Note that if were a hane at 3, Black would have to connect to avoid a ko after , giving sente to White. Now Black plays a ladder breaker at , forcing White to connect at . This gives Black the chance to play . White's wall in the upper right is very impressive, however Black has meanwhile played multiple times on the bottom. The result was a win for Black. I think this game gives a good indication of the overall opportunity for the invader here. The invader need not die, but there is not a lot to gain.