The 3-4 point aims at balancing territory and influence. It looks forward at local development to form a corner enclosure.
Table of contents |
Approaches from the primary direction | |||
High approach (45%) | Low approach (36%) | Distant low approach (10%) | Distant high approach (<5%) |
Approaches from the secondary direction | |||
Distant high approach from the other side (<2%) | Low approach from the other side (<1%) | Distant low approach? from the other side? (~0.5%) |
Keima enclosure (73%) | Ogeima enclosure (13%) | High enclosure (10%) |
Distant high enclosure (1.5%) | Keima along the side (~1%) | Unconventional developments (each <0.5%) |
Source for all statistics on this page is the latest update of MasterGo, containing around 48.000 professional games until early 2009. The distance setting was invariably 4. Here only a sample from 1988 until now was used to give the modern preferences. More on the big historical changes in the next paragraph.
For a long time the low approach was the standard play. So it was played in over 90% of the cases between 1900 and 1910. When players tried new ideas in the 30s, first the very distant approach became popular, in the period from 1934 to 1937 it was played in nearly each third case. Later on, this move lost in popularity gradually again and is rarely played today, although Go Seigen advocated it recently. The high approach - today's standard move, started to gain attention in the mid-twenties and got popular slowly but steadily. And only fifty years later he got more popular than the low approach.