xela: This comes under the general heading of kiai ("fighting spirit")?
Vincent: It seems to me that knowing how to effectively resist is a function of skill but the "desire" to resist, to find a better way, comes from fighting spirit.
Resistance can also demonstrate stubbornness and a lack of flexibility. My favorite way to win is to give my opponents what they want. ;)
A small anecdote, in this context:
A friend of mine, about 15k, played another friend, who is 2d.
At a certain point, he read out a sequence, and said "Ok, if I got this right, If I play A, you play B, I play C, you play D, I play E and you play F. Let's see if you respond the way I expect".
And sure enough, he played A, his opponent played B, he played C, his opponent played D, he played E and his opponent played F.
He looked at the board then, and said: "Ok, yeah, so I got it right! Too bad the result is total crap for me." :-)
Well, Bill, if you're still around, it would be great if you could add an example for that. As it is, the article seems to describe the same thing as kiai. (To Vincent: I like your distinction, but I don't think there's an easy way to demonstrate that in an article.)
I think there are many examples of "let them have what they want" in joseki deviations. Off-hand I'm reminded of the simplifying line in attach-extend-push through variation, or in the 4-3, high approach, two space high pincer lines (both noseki and timing issue on that page). There is an early or unexpected cut, and it's best to let the opponent have what they are cutting, and take something else. I'm sure there are plenty of other examples to be found, some that probably even better illustrate the point.
-Mef