Walkie Talkie Eight In The Corner
This is a walkie talkie eight in the corner. It has a cutting point at . If black has no outside liberties, white can make seki in the corner.
If Black lacks ko threats then a seki is the best he can get.
Under Japanese rules this group counts as one point for Black, because may be captured at the end of the game.
Ko
Bill: If black is komaster he can play at and after
this position is a throw-in ko. Either player can make the ko, but the other player takes first. If black plays elsewhere (tenuki) White can start the ko by playing at
This is slightly preferable for Black if he is komaster.
Mef: After if Black ignores, can't white play at
for a favorable ko?
Bill: Black shouldn't play if the ko fight is favorable for White. (The ko is favorable for the player who can win the ko fight.)
hnishy: The if-clause above should be "Only if black can keep komaster status long enough...". White plays as soon as this shape occurs, and if Black replies
, White pospones
until ko threat situation changes. In the meantime Black will have an additional burden of keeping the komaster status, which is usually not so easy.
Failure
This White is a failure, after
White's position collapses. Black can make two eyes by capturing at
or playing at a.