Jump Level Up
Jump Level Up! is an Go, workbooks series published by Baduktopia in 2012. It was written by Lee Jaehwan?, supervised by Yoo Changhyuk 9-dan, and translated into English by Lee Seong-Geun? & Daniela Trinks. The series is a continuation of the Level Up series; with the goal of improving players from 10-kyu to 1-kyu.
Table of contents |
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Jump Level Up 1 - 10-8 kyu
Contents and Educational Effect
- When Behind in Liberties 1
Methods to increase the liberties of your own stones. - Math Ability - When Behind in Liberties 2
Throwing in reduce liberties of your opponent. - Math Ability - When Behind in Liberties 3
How to create "one eye versus no eye". - Math Ability - When Behind in Liberties 4
How to create your opponent's jachung. - Math Ability - Making a False Eye
Make a false eye in diverse situations. - Thinking Power - Six Die, Eight Live; Four Die, Six Live
Life and death on the 2nd line. - Thinking Power - Dividing Moves and Blockade
How to blockade stones without attaching. - Spatial Sense - Star Point Joseki 6
Learn principles by studying joseki variations. - Memory - Next Move
Practice fights to prepare your actual games. - Judgment - Find the Key Stones
Learn to find the important stones by yourself. - Judgment - Connections
Learn three essential techniques for connecting. - Spatial Sense - Cutting: Can you Wedge?
See if you can cut a one-point jump with a wedge. - Judgment - How to Reduce Liberties
Find out where to reduce the liberties effectively. - Math Ability - False Eye Life and Death
Review false eye related life and death. - Math Ability - Belly Attachment and Crane's Nest
Practicing two specific capturing methods. - Math Ability - Don't save Second-Line-Stones
Don't play endgame moves in the opening. - Judgment - Star Point Joseki 7
Learn principles of studying joseki variations. - Memory - Disturb Extensions; Pincer while Extending
Benefit from pincering your opponent. - Spatial Sense - Endgame: Making Use of Jachung and Clamps
Raise your endgame ability in various situations. - Judgment - How to Answer
Train to find the best response in your actual games. - Judgment
- Glossary - General knowledge
- Hola Amigo Siddhartha! - General knowledge
- When Behind in Liberties - Math Ability
- Sample Openings - Spatial Sense
- Baduk Education in Meico - General knowledge
- Level Test - General thinking
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Jump Level Up 2 - 8-6 kyu
Contents and Educational Effect
- First Atari, then Capture
Find target stones and read 3 moves to capture them. - Math Ability - Three-Move Life and Death
Read 3 moves to solve life and death problems. - Thinking Power - Widening the Eye Space
Three methods how to widen the eye space. - Thinking Power - Narrowing the Eye Space
Three methods for reducing eye space. - Thinking Power - Choke or PLay Inside to Win Capturing Races
Find the vital point in capturing races. - Math Ability - Where to Approach
The principle of apporaching form the wider side. - Spatial Sense - One Eye Versus No Eye
Finding a target, and capture it. - Spatial Sense - Win Capturing Races with Jachung
Capture stones by making the opponent's jachung. - Math Ability - Star Point Joseki 8
Learn basic principles by studying joseki variations. - Memory - Next Move
Hone your fighting skills to prepare for your games. - Judgment - Tesuji and Capturing Races
Find skillful moves to win capturing races. - Math Ability - Life and Death: False Eyes
Reiew false eye related life and death problems. - Thinking Power - Spin Around to Take an Eye
Making a false eye using a friendly stone in atari - Thinking Power - Spin Around to Make Chokchoksu
Make chokchoksu using a friendly stone in atari. - Math Ability - Making Three Stones
Live by daring the opponent to make three stones. - Thinking Power - Star Point Joseki 9
Study 'Pincer, and jump to center' joseki. - Spatial Sense - Effective Connections
Find proper connections depending on the situation. - Judgment - Ko and Ko Threats
What are ko threats and how to use them. - Thinking Power - Endgame: Using Sacrifices and Ko
Learn proper endgame techniques - Judgment - How to Answer
Find the best answer using what you have learned. - Judgment
- Glossary - General Knowledge
- Sunjang Baduk - History and Culture
- Sample Openings - Strategy
- Baduk in a Mandarin Orange - Baduk Cuture
- Sample Openings - Strategy
- Level Tests - General Thinking
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Jump Level Up 3 - 6-4 kyu
Contents and Educational Effect
- Liberties of Basic Eye Spaces
Learn how many liberties each basic eye space has. - Math Ability - Profit from the Opponent's Overplays
Learn how to handle the opponent's overplays. - Judgment - Life and Death: Using Snapbacks
Make use of snapbacks to capture or save stones. - Thinking Power - Life and Death: Using Jachung
Make use of jachung to capture or save stones. - Thinking Power - Star Point Joseki 10
Study 3-3 invasions after the large knight's answer. - Memory - Next Move
Practice fighting skills to perpare you for your games. - Spatial Sense - Spin-around Ladder and Loose Ladder
Sacrifice one stone, spin around to capture in ladder. - Spatial Sense - Connecting and Blocking Moves
Review connections and learn 6 kinds of blocks. - Judgment - Save by Making Use of the Suicide Rule
Learn how to use the prohibition of suicide. - Thinking Power - Life and Death and Capturing Races (Review)
Review what you've learned about these concepts. - Math Ability - Double Hane
Understand when it is possible to play a double hane. - Judgment - Making Snapback and Double Snapback
Make snapbacks to capture stones. - Spatital Sense - Life and Death: Miai and False Eyes
Save stones by making use of miai. - Thinking Power - Widening and Narrowing the Eye Space
Realize the importance of life and death. - Thinking Power - First Line Clamp and Vital Points in Capturing Races
Find the vital point in various capturing races. - Math Ability - Disturbing Extensions
Find the urgent points in the opening. - Spatial Sense - Jachung Capturing Race
Capture by making the opponent's jachung. - Math Ability - 3-4 Point Joseki 2
Study diverse variations of a 3-4 point joseki - Spatial Sense - Endgame: Sente and Gote
The importance of keeping the initiative. - Judgment - How to Answer
Use what you've learned to find the best response. - Judgment
- Glossary - General knowledge
- The World Champion is a Kid! - General knowledge
- Sample Openings - Strategy
- Baduk Education - General knowledge
- Sample Openings - Strategy
- Level Tests - General Thinking
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Jump Level Up 4 - 4-2 kyu
Contents and Educational Effect
- Liberties of Eye Spaces - Answer or Play Elsewhere?
Counting and using the liberties in capturing races. - Math Ability - Connections and Cuts
Find cutting and connecting tesujis. - Spatial Sense - Life and Death: Using Weak Points and Vital Points
Weak points and vital points in critical situations. - Thinking Power - Escape from Nets and Challenge with a Ko
Don't give up even in the face of danger. - Math Ability - Spin aroiund Ladder and Loose Ladder
How to sacrifice and activate your stones well. - Spatial Sense - Star Point Joseki 11
Learn the basic idea about double approaches. - Memory - Next Move
Practice fighting situations that appear in actual games - Judgment - Knight's Net and Bamboo Joint Vital Point
Finding the opponent's vital point to attack. - Spatial Sense - Life and Death: Weak POints, Mutual Life, 3 Stones
Using the opponent's weakness to capture or live. - Thinking Power - Life and Death and Capturing Races (Review)
Review the principles you have learned so far. - Thinking Power - Haengma 1: Cut on the Opposite Side and Capture the Cutting Stone
Look one way and fight another. - Memory - Tesuji for Increasing and Reducing Liberties
Hane on both sides increases the liberties. - Math Ability - 1-2 Vital Point and Direction of Tiger's Mouth
Remember vital points that often appear in games. - Thinking Power - Haengma 2: Double Hane and Stretch after Crosscut
Review the ahengma principles you've learned so far. - Memory - Nose Attachment and Stone Pagoda Squeeze
Learn vital points for capturing in certain situations. - Spatial Sense - Spinning Around to Make a False Eye
Review spinning around techniques in life and death. - Thinking Power - Life and Death: Loose Connection, Twisted Four, Symmetry
Review diverse vital points to capture or save. - Thinking Power - Star Point Joseki 12
Study variations to build influence. - Memory - Endgame Tesuji
Gaining profit in the endgame. - Judgment - How to Answer
Find the best response by using what you've learned. - Judgment
- Glossary - General knowledge
- Back in a Sauna - General knowledge
- Baduk Terms in four Languages - General knowledge
- Baduk around the world - General knowledge
- Opening - Strategy
- Level Tests - General knowledge
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Jump Level Up 5 - 2-1 kyu
Contents and Educational Effect
- Making a Ladder
Using miai to make a ladder. - Spatial Sense - Large Diagonal Vital Point
Memorize the vital points that often appear in games. - Thinking Power - Connection and Cut
Skillful moves to connect or cut in crucial moments. - Spatial Sense - Tesuji to Increse the Liberties
Learn about a skillful way to increase liberties. - Math Ability - Cut Back
Sacrifice stones to cut and capture by surprise. - Math Ability - 3-4 Point Joseki 3
Learn a joseki that builds large influence. - Memory - Next Move
Practice fights that appear in actual games. - Judgment - Tesuji to Reduce Liberties
Learning skillful moves to reduce liberties. - Math Ability - False Eye and Ko related Life and Death (Review)
Review all about false eye and ko in life and death. - Thinking Power - Life and Death and Capturing Races (Review)
Review all about life and death and capturing races. - Thinking Power - Don't Bump/Where to Connect/Use Symmetry
Using haengma based on the shape of the stones. - Judgment - Make a Snapback and Chokchoksu
Find tesuji to make snapback and chokchoksu - Math Ability - Attacment and Continuation
Studying the follow-ups of attaching moves. - Memory - Bent Four in the Corner
Learn why the bent four in the corner is a dead shape. - Thinking Power - Blockade
Circling to attack instead of reducing liberties. - Spatial Sense - How to Escape
Learn escaping haengma to avoid being blockaded. - Judgment - Capturing Race Tesuji
Review capturing races that require deep reading. - Math Ability - 3-4 Point Joseki 4
Learn fight sequences that start with a knight's pincer. - Memory - Endgame: One-Point Defense, Decend to Gain Sente
Realize the importance of getting the intiative. - Judgment - How to Answer
Find the strongest move using all your Baduk knowledge. - Judgment
- Glossary - General knowledge
- Lee Hajin 3p: A Pro's Way of Life
- The 10 Golden Rules of Baduk- General knowledge
- Multi-talented Lee Hajin 3p - General knowledge
- Opening - Strategy
- Level Tests - General knowledge
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Answer Book
- For Jump Level Up! 1-5 - 10-1 kyu
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Reviews
to be added
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Sample Material
to be added
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Notes
- The author and translators are graduates of the Department of Baduk Studies at Myongji University.