Jump Level Up

   

Jump Level Up!, Vol. 1-5 + Answer Book
("점프 레벨업")
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By: Lee Jaehwan, Yoo Changhyuk
Translator: Daniela Trinks, Lee Seong-Geun
Publisher: Baduktopia, 2012

Jump Level Up! is an Go, workbooks series published by Baduktopia in 2012. It was written by Lee Jaehwan?, supervised by Yoo Changhyuk 9-dan, and translated into English by Lee Seong-Geun? & Daniela Trinks. The series is a continuation of the Level Up series; with the goal of improving players from 10-kyu to 1-kyu.

/Errata

Table of contents

Jump Level Up 1 - 10-8 kyu

Contents and Educational Effect

  • When Behind in Liberties 1
    Methods to increase the liberties of your own stones. - Math Ability
  • When Behind in Liberties 2
    Throwing in reduce liberties of your opponent. - Math Ability
  • When Behind in Liberties 3
    How to create "one eye versus no eye". - Math Ability
  • When Behind in Liberties 4
    How to create your opponent's jachung. - Math Ability
  • Making a False Eye
    Make a false eye in diverse situations. - Thinking Power
  • Six Die, Eight Live; Four Die, Six Live
    Life and death on the 2nd line. - Thinking Power
  • Dividing Moves and Blockade
    How to blockade stones without attaching. - Spatial Sense
  • Star Point Joseki 6
    Learn principles by studying joseki variations. - Memory
  • Next Move
    Practice fights to prepare your actual games. - Judgment
  • Find the Key Stones
    Learn to find the important stones by yourself. - Judgment
  • Connections
    Learn three essential techniques for connecting. - Spatial Sense
  • Cutting: Can you Wedge?
    See if you can cut a one-point jump with a wedge. - Judgment
  • How to Reduce Liberties
    Find out where to reduce the liberties effectively. - Math Ability
  • False Eye Life and Death
    Review false eye related life and death. - Math Ability
  • Belly Attachment and Crane's Nest
    Practicing two specific capturing methods. - Math Ability
  • Don't save Second-Line-Stones
    Don't play endgame moves in the opening. - Judgment
  • Star Point Joseki 7
    Learn principles of studying joseki variations. - Memory
  • Disturb Extensions; Pincer while Extending
    Benefit from pincering your opponent. - Spatial Sense
  • Endgame: Making Use of Jachung and Clamps
    Raise your endgame ability in various situations. - Judgment
  • How to Answer
    Train to find the best response in your actual games. - Judgment
  • Glossary - General knowledge
  • Hola Amigo Siddhartha! - General knowledge
  • When Behind in Liberties - Math Ability
  • Sample Openings - Spatial Sense
  • Baduk Education in Meico - General knowledge
  • Level Test - General thinking

Jump Level Up 2 - 8-6 kyu

Contents and Educational Effect

  • First Atari, then Capture
    Find target stones and read 3 moves to capture them. - Math Ability
  • Three-Move Life and Death
    Read 3 moves to solve life and death problems. - Thinking Power
  • Widening the Eye Space
    Three methods how to widen the eye space. - Thinking Power
  • Narrowing the Eye Space
    Three methods for reducing eye space. - Thinking Power
  • Choke or PLay Inside to Win Capturing Races
    Find the vital point in capturing races. - Math Ability
  • Where to Approach
    The principle of apporaching form the wider side. - Spatial Sense
  • One Eye Versus No Eye
    Finding a target, and capture it. - Spatial Sense
  • Win Capturing Races with Jachung
    Capture stones by making the opponent's jachung. - Math Ability
  • Star Point Joseki 8
    Learn basic principles by studying joseki variations. - Memory
  • Next Move
    Hone your fighting skills to prepare for your games. - Judgment
  • Tesuji and Capturing Races
    Find skillful moves to win capturing races. - Math Ability
  • Life and Death: False Eyes
    Reiew false eye related life and death problems. - Thinking Power
  • Spin Around to Take an Eye
    Making a false eye using a friendly stone in atari - Thinking Power
  • Spin Around to Make Chokchoksu
    Make chokchoksu using a friendly stone in atari. - Math Ability
  • Making Three Stones
    Live by daring the opponent to make three stones. - Thinking Power
  • Star Point Joseki 9
    Study 'Pincer, and jump to center' joseki. - Spatial Sense
  • Effective Connections
    Find proper connections depending on the situation. - Judgment
  • Ko and Ko Threats
    What are ko threats and how to use them. - Thinking Power
  • Endgame: Using Sacrifices and Ko
    Learn proper endgame techniques - Judgment
  • How to Answer
    Find the best answer using what you have learned. - Judgment
  • Glossary - General Knowledge
  • Sunjang Baduk - History and Culture
  • Sample Openings - Strategy
  • Baduk in a Mandarin Orange - Baduk Cuture
  • Sample Openings - Strategy
  • Level Tests - General Thinking

Jump Level Up 3 - 6-4 kyu

Contents and Educational Effect

  • Liberties of Basic Eye Spaces
    Learn how many liberties each basic eye space has. - Math Ability
  • Profit from the Opponent's Overplays
    Learn how to handle the opponent's overplays. - Judgment
  • Life and Death: Using Snapbacks
    Make use of snapbacks to capture or save stones. - Thinking Power
  • Life and Death: Using Jachung
    Make use of jachung to capture or save stones. - Thinking Power
  • Star Point Joseki 10
    Study 3-3 invasions after the large knight's answer. - Memory
  • Next Move
    Practice fighting skills to perpare you for your games. - Spatial Sense
  • Spin-around Ladder and Loose Ladder
    Sacrifice one stone, spin around to capture in ladder. - Spatial Sense
  • Connecting and Blocking Moves
    Review connections and learn 6 kinds of blocks. - Judgment
  • Save by Making Use of the Suicide Rule
    Learn how to use the prohibition of suicide. - Thinking Power
  • Life and Death and Capturing Races (Review)
    Review what you've learned about these concepts. - Math Ability
  • Double Hane
    Understand when it is possible to play a double hane. - Judgment
  • Making Snapback and Double Snapback
    Make snapbacks to capture stones. - Spatital Sense
  • Life and Death: Miai and False Eyes
    Save stones by making use of miai. - Thinking Power
  • Widening and Narrowing the Eye Space
    Realize the importance of life and death. - Thinking Power
  • First Line Clamp and Vital Points in Capturing Races
    Find the vital point in various capturing races. - Math Ability
  • Disturbing Extensions
    Find the urgent points in the opening. - Spatial Sense
  • Jachung Capturing Race
    Capture by making the opponent's jachung. - Math Ability
  • 3-4 Point Joseki 2
    Study diverse variations of a 3-4 point joseki - Spatial Sense
  • Endgame: Sente and Gote
    The importance of keeping the initiative. - Judgment
  • How to Answer
    Use what you've learned to find the best response. - Judgment
  • Glossary - General knowledge
  • The World Champion is a Kid! - General knowledge
  • Sample Openings - Strategy
  • Baduk Education - General knowledge
  • Sample Openings - Strategy
  • Level Tests - General Thinking

Jump Level Up 4 - 4-2 kyu

Contents and Educational Effect

  • Liberties of Eye Spaces - Answer or Play Elsewhere?
    Counting and using the liberties in capturing races. - Math Ability
  • Connections and Cuts
    Find cutting and connecting tesujis. - Spatial Sense
  • Life and Death: Using Weak Points and Vital Points
    Weak points and vital points in critical situations. - Thinking Power
  • Escape from Nets and Challenge with a Ko
    Don't give up even in the face of danger. - Math Ability
  • Spin aroiund Ladder and Loose Ladder
    How to sacrifice and activate your stones well. - Spatial Sense
  • Star Point Joseki 11
    Learn the basic idea about double approaches. - Memory
  • Next Move
    Practice fighting situations that appear in actual games - Judgment
  • Knight's Net and Bamboo Joint Vital Point
    Finding the opponent's vital point to attack. - Spatial Sense
  • Life and Death: Weak POints, Mutual Life, 3 Stones
    Using the opponent's weakness to capture or live. - Thinking Power
  • Life and Death and Capturing Races (Review)
    Review the principles you have learned so far. - Thinking Power
  • Haengma 1: Cut on the Opposite Side and Capture the Cutting Stone
    Look one way and fight another. - Memory
  • Tesuji for Increasing and Reducing Liberties
    Hane on both sides increases the liberties. - Math Ability
  • 1-2 Vital Point and Direction of Tiger's Mouth
    Remember vital points that often appear in games. - Thinking Power
  • Haengma 2: Double Hane and Stretch after Crosscut
    Review the ahengma principles you've learned so far. - Memory
  • Nose Attachment and Stone Pagoda Squeeze
    Learn vital points for capturing in certain situations. - Spatial Sense
  • Spinning Around to Make a False Eye
    Review spinning around techniques in life and death. - Thinking Power
  • Life and Death: Loose Connection, Twisted Four, Symmetry
    Review diverse vital points to capture or save. - Thinking Power
  • Star Point Joseki 12
    Study variations to build influence. - Memory
  • Endgame Tesuji
    Gaining profit in the endgame. - Judgment
  • How to Answer
    Find the best response by using what you've learned. - Judgment
  • Glossary - General knowledge
  • Back in a Sauna - General knowledge
  • Baduk Terms in four Languages - General knowledge
  • Baduk around the world - General knowledge
  • Opening - Strategy
  • Level Tests - General knowledge

Jump Level Up 5 - 2-1 kyu

Contents and Educational Effect

  • Making a Ladder
    Using miai to make a ladder. - Spatial Sense
  • Large Diagonal Vital Point
    Memorize the vital points that often appear in games. - Thinking Power
  • Connection and Cut
    Skillful moves to connect or cut in crucial moments. - Spatial Sense
  • Tesuji to Increse the Liberties
    Learn about a skillful way to increase liberties. - Math Ability
  • Cut Back
    Sacrifice stones to cut and capture by surprise. - Math Ability
  • 3-4 Point Joseki 3
    Learn a joseki that builds large influence. - Memory
  • Next Move
    Practice fights that appear in actual games. - Judgment
  • Tesuji to Reduce Liberties
    Learning skillful moves to reduce liberties. - Math Ability
  • False Eye and Ko related Life and Death (Review)
    Review all about false eye and ko in life and death. - Thinking Power
  • Life and Death and Capturing Races (Review)
    Review all about life and death and capturing races. - Thinking Power
  • Don't Bump/Where to Connect/Use Symmetry
    Using haengma based on the shape of the stones. - Judgment
  • Make a Snapback and Chokchoksu
    Find tesuji to make snapback and chokchoksu - Math Ability
  • Attacment and Continuation
    Studying the follow-ups of attaching moves. - Memory
  • Bent Four in the Corner
    Learn why the bent four in the corner is a dead shape. - Thinking Power
  • Blockade
    Circling to attack instead of reducing liberties. - Spatial Sense
  • How to Escape
    Learn escaping haengma to avoid being blockaded. - Judgment
  • Capturing Race Tesuji
    Review capturing races that require deep reading. - Math Ability
  • 3-4 Point Joseki 4
    Learn fight sequences that start with a knight's pincer. - Memory
  • Endgame: One-Point Defense, Decend to Gain Sente
    Realize the importance of getting the intiative. - Judgment
  • How to Answer
    Find the strongest move using all your Baduk knowledge. - Judgment
  • Glossary - General knowledge
  • Lee Hajin 3p: A Pro's Way of Life
  • The 10 Golden Rules of Baduk- General knowledge
  • Multi-talented Lee Hajin 3p - General knowledge
  • Opening - Strategy
  • Level Tests - General knowledge

Answer Book

  • For Jump Level Up! 1-5 - 10-1 kyu

Reviews

to be added

Sample Material

to be added


Notes

  • The author and translators are graduates of the Department of Baduk Studies at Myongji University.

Jump Level Up last edited by 76.169.91.252 on January 11, 2017 - 15:49
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