BQM117
I a recent game, my opponent (playing white) boldly invaded my seemingly secure corner:
In the game (and even now) I could not find a way for black to get away without damage (see below for my attempt in the game).
So my question is: Can anyone see a better way for black to handle the invasion or is it already too late?
In the end (after some more mistakes) I lost by 1.5 points...
Hikaru79: I think black playing the 3-3 point is vital (clamp). Because of black's surrounding stones, white can't connect back to her stones on the right. I think this was the way to play. (Eagerly awaiting to be proven wrong)
ChrisSchack: I think this is ko for life. Note, however, that White's right side is seriously damaged by this, whichever way it goes.
Charles I don't find a very credible invasion. I'd be tempted to play , and to kill White on the largest possible scale.
Klaus: Charles is surely right. looks like a horrible overplay to me. We "lesser players" should try to find a plausible killing sequence after . (which Charles should not provide yet, we want to have our fun first!)
Klaus: Threatens to play at , which would make a a false eye, and reduce the eyespace too much for white to live.
After this sequence, c and b are miami (miai) to kill[1], even if white had already connected the ko.
White can get at most a dead LGroup. MK
Klaus: I tried to post the same sequences, some seconds after you, so I just added my unnecessary explanations.
[1] "Miami to kill" is a wonderful typo. ;-) --Bill
I hate that city! --Klaus
Life may not be a beach: perhaps go is. Charles
And typos are a vice Zook